Name Set ImageFile Cost Type TraitBox Black White Red Blue Purple Green Rarity Collector Text Warriors Tetsusaiga 01-001_C 1 Character Human | Soldier | Male 3 1 2 Common 01-001 C Any items attached to WARRIORS that increase color(s) increase them by + 1. Archers Tetsusaiga 01-002_C 1 Character Human | Archer | Soldier 2 2 2 Common 01-002 C When played, search your deck for a copy of BOW and put it in your hand Ms. Ikeda Tetsusaiga 01-003_C 0 Character Female | Good | Human | Modern | Unique 1 1 1 Common 01-003 C When played, search your deck for SATORU or MAYU and put it in your hand. Mayu Ikeda Tetsusaiga 01-004_C 1 Character Cute | Female | Human | Supernatural | Unique 2 2 2 Common 01-004 C When played, discard 1 of your opponent's locations and search your deck for a copy of Gateway to Hell and play it. [CR-v11.02.05 ERRATA] Teacher Tetsusaiga 01-005_C 1 Character Good | Female | Cute | Modern 1 1 1 Common 01-005 C Expend TEACHER to discard a non-Unique item in play. Wolves Tetsusaiga 01-006_C 1 Character Animal 2 2 2 Common 01-006 C Crows Tetsusaiga 01-007_C 1 Character Animal 1 1 1 Common 01-007 C If CROWS defeats a character, you can steal 1 of that character's items and attach it to a character you control. Child Villager Tetsusaiga 01-008_C 0 Character Cute | Human | Male | Villager 1 1 1 Common 01-008 C Expend CHILD VILLAGER to discard a non-Unique item. Mistress Centipede Tetsusaiga 01-009_C 1 Character Unique | Evil | Demon | Female 4 1 3 Common 01-009 C When you defeat an opponent's Villager, choose another Villager and expend it. Bone Vulture Tetsusaiga 01-010_C 1 Character Demon 2 2 1 Common 01-010 C Troubled Villager Tetsusaiga 01-011_C 1 Character Human | Male | Villager 3 1 1 Common 01-011 C When any 1 of your other Villagers is defeated, you may reveal the top card of your deck to your opponent. If you do and it's a Villager, play it. Manten's Girls Tetsusaiga 01-012_C 1 Character Cute | Female | Human 1 3 2 Common 01-012 C MANTEN Gains +2 white and +1 purple. Militia Tetsusaiga 01-013_C 1 Character Human | Soldier | Villager 3 3 2 Common 01-013 C Kagome's Mom Tetsusaiga 01-014_C 1 Character Unique | Good | Modern | Female 1 2 2 Common 01-014 C When played, search your deck for a copy of MEDIC KIT and put it in your hand. Clay Warriors Tetsusaiga 01-015_C 1 Character Supernatural 3 2 2 Common 01-015 C When played, search your deck for a location and put it in your hand. Souls Tetsusaiga 01-016_C 1 Character Human | Female | Cute 2 1 4 Common 01-016 C Discard SOULS to save GAMAJIRO. Builders Tetsusaiga 01-017_C 1 Character Human | Villager 1 2 2 Common 01-017 C When played, you may discard a card from your hand to play a location from your deck or discard pile. Samurai Tetsusaiga 01-018_C 1 Character Good | Human | Male | Soldier 3 2 2 Common 01-018 C Village Matron Tetsusaiga 01-019_C 2 Character Human | Female | Villager 1 2 1 Common 01-019 C Use only during Recovery. Discard VILLAGE MATRON to save a Villager. Old Villager Tetsusaiga 01-020_C 1 Character Human | Male | Villager 2 1 1 Common 01-020 C Expend OLD VILLAGER and discard the top card of your deck. Search your deck for a copy of TORCHES and put it in your hand. High Priest Tetsusaiga 01-021_C 1 Character Unique | Good | Human | Male | Priest 2 2 1 Common 01-021 C All your other Priests and Priestesses gain +1 to all colors. Spider Head Tetsusaiga 01-022_C 1 Character Evil | Demon 3 1 2 Common 01-022 C When SPIDER HEAD attacks choose a matching color on another SPIDER HEAD you control. SPIDER HEAD gains that color for this attack. Imps Tetsusaiga 01-023_C 1 Character Evil | Demon 1 2 1 Common 01-023 C Your Demons gain +1 black and your opponent's Humans gain -1 black. Hurt Bandit Tetsusaiga 01-024_C 2 Character Evil | Human | Male | Outlaw 2 1 2 Common 01-024 C When an Outlaw is attacked, you may have HURT BANDIT be attacked instead. The attacking colors must still match. Demons Tetsusaiga 01-025_C 1 Character Evil | Demon 2 3 2 Common 01-025 C If you control 1 or more Unique Demons. This character gains +1 black and +1 blue. Little Vixen Tetsusaiga 01-026_C 1 Character Evil | Female | Unique | Cute 3 1 2 Common 01-026 C Cannot be attacked by Good Males. HITEN gains +1 red while LITTLE VIXEN is in play. Bandits Tetsusaiga 01-027_C 1 Character Evil | Human | Male | Outlaw 1 2 2 Common 01-027 C You may expend 3 BANDITS to steal a jewel shard. Village Mother Tetsusaiga 01-028_C 1 Character Good | Human | Female | Villager 1 2 1 Common 01-028 C Expend VILLAGE MOTHER and discard the top card of your deck to search your deck for a CHILD VILLAGER and play it. Princess Tsuyu's Lord Tetsusaiga 01-029_C 1 Character Good | Human | Male | Unique 1 2 1 Common 01-029 C When played, draw a card. HIYOSHIMARU, Nobunaga's Monkey Tetsusaiga 01-030_C 1 Character Animal | Cute | Unique 1 1 3 Common 01-030 C NOBUNAGA gains +1 white. (*) When HIYOSHIMARU steals a jewel shard while you control NOBUNAGA, then put the top card of your discard pile at the bottom of your deck. [CR-v11.02.05 ERRATA] Inuyasha, the Young Hanyou Tetsusaiga 01-031_C 1 Character Cute | Demon | Good | Human | Male | Unique 3 2 1 Common 01-031 C Search your deck or discard pile for a copy of INUYASHA'S BALL and play it. Kagome's Grandfather Tetsusaiga 01-032_C 1 Character Good | Human | Male | Modern | Priest | Unique 3 1 3 Common 01-032 C When played, you may search your deck for SPIRIT SUTRA or SPIRIT WARDS and put it in your hand. Scared Bandit Tetsusaiga 01-033_C 1 Character Evil | Human | Male | Outlaw 3 3 1 Common 01-033 C SCARED BANDIT gains -1 to all colors when attacked. Righteous Anger Tetsusaiga 01-034_C 0 Event Common 01-034 C Play when attacking to gain + 2 purple for that attack. Protected, Yet Never Known To It's Protector Tetsusaiga 01-035_C 0 Event Common 01-035 C Play when your opponent discards an item in play. Expend a character you control to stop that item from being discarded. Deadly Claws Tetsusaiga 01-036_C 0 Event Common 01-036 C Play when attacking to gain +2 blue for that attack. If used by INUYASHA gain +3 blue instead. Evil Ritual Tetsusaiga 01-037_C 0 Event Common 01-037 C Play when any Evil character attacks. Gain +3 black for this attack. Tag Team Tetsusaiga 01-038_C 0 Event Common 01-038 C Discard a card from your hand to play TAG TEAM. When a character attacks, you may expend a character you control with a matching color to add that matching color to a max of five for that attack. [CR-v06.16.06 ERRATA] Enchanted Sleep Tetsusaiga 01-039_C 1 Event Common 01-039 C Play when a Demon attacks 1 of your Priests or Priestesses to have its attacking color gain -3. Limit 3 copies per deck. [CR-v11.02.05 ERRATA] Speed Demon Tetsusaiga 01-040_C 0 Event Common 01-040 C Play when your opponent attacks 1 of your characters. The attacking character gains -1 purple for that attack. Pulling the Strings Tetsusaiga 01-041_C 1 Event Common 01-041 C Play only if you control YURA. Search your deck for 2 characters with "Puppet" in the title and put them into play. [CR-v07.14.06 ERRATA] You've Been a Naughty, Naughty Girl Tetsusaiga 01-042_C 2 Event Common 01-042 C When a Female character defeats a character, you may choose not to steal a Jewel shard, and draw a card for each Female you control instead. At What Cost Tetsusaiga 01-043_C 0 Event Common 01-043 C Play when you control 2 or more characters. Discard all characters you control. Your opponent cannot steal Jewel Shards with this effect. Steal a jewel shard from your opponent. Try Something New Tetsusaiga 01-044_C 1 Event Common 01-044 C Look at your opponent's hand. You may choose to have your opponent shuffle his or her hand into his or her deck and draw the same number of cards. She Hit It! Tetsusaiga 01-045_C 0 Event Common 01-045 C Remove a counter from a card with "Bow" in the title that you control to discard a non-Unique item. [CR-v11.02.05 ERRATA] Die Stinking Toad! Tetsusaiga 01-046_C 0 Event Common 01-046 C Play this when your opponent attacks 1 of your characters. The attacking character gains -1 black for that attack. Forget Ye Differences Tetsusaiga 01-047_C 0 Event Common 01-047 C All characters in play lose "Good" and "Evil." Full Moon Tetsusaiga 01-048_C 0 Event Common 01-048 C Your opponent discards the top card of his or her deck for each Supernatural character you control. Priorities Tetsusaiga 01-049_C 0 Event Common 01-049 C Play at the end of Setup. If you did not play any characters this turn, draw 3 cards. You may only play PRIORITIES once per turn. Look, I got one! [TT] Tetsusaiga 01-050_C 1 Event Common 01-050 C Play when you steal a Jewel Shard. Look at your opponent's hand and choose a card. Your opponent discards that card. Limit 3 copies per deck. [CR-v11.02.05 ERRATA] I'm Not Impressed Tetsusaiga 01-051_C 0 Event Common 01-051 C Play when your opponent uses a card effect to draw a card. Draw 2 cards. Ambush Tetsusaiga 01-052_C 0 Event Common 01-052 C Play when you attack with an Outlaw. You may steal any item attached to your opponent's defending character and attach it to your attacking character. [CR-v11.02.05 ERRATA] Inuyasha's Destructive Path [TT] Tetsusaiga 01-053_C 0 Event Common 01-053 C Discard a location in play. Call of the Wild Tetsusaiga 01-054_C 1 Event Common 01-054 C Play when you attack. If you control only Animals, you may expend 1 Animal you control to gain its matching attack color for this attack. Stampede Tetsusaiga 01-055_C 0 Event Common 01-055 C Expend 2 Animals you control to expend any 1 character. Rioting in the Streets Tetsusaiga 01-056_C 0 Event Common 01-056 C Expend 1 of your Villagers to discard all non-Unique items attached to all of your opponent's characters. [CR-v11.02.05 ERRATA] Vile Intent Tetsusaiga 01-057_C 0 Event Common 01-057 C Choose a Good character. That character loses "Good" and gains "Evil." Running Engagement Tetsusaiga 01-058_C 0 Event Common 01-058 C Play when your opponent attacks. The attacking character gains -1 red for that attack. Going to the Other Side Tetsusaiga 01-059_C 0 Event Common 01-059 C All of your characters gain "Modern." All You Need is the Ground Tetsusaiga 01-060_C 0 Event Common 01-060 C Search your deck for a copy of SIT! and put it in your hand. Things to Come Tetsusaiga 01-061_C 1 Event Common 01-061 C If you control MIROKU and SANGO, look at the top 5 cards of your deck and put them back in any order. Mob Mentality Tetsusaiga 01-062_C 2 Event Common 01-062 C Expend 3 of your Villagers to defeat 1 of your opponent's characters. No one can save that character. Torches Tetsusaiga 01-063_C 1 Item Common 01-063 C Character gains +1 red. If attached to a Villager, choose a color and gain +1 to that color instead. Sword Tetsusaiga 01-064_C 0 Item Common 01-064 C Character gains + 2 white. When this character steals a shard, discard the top card of your opponent's deck. The First Shard Tetsusaiga 01-065_C 1 Item Unique Common 01-065 C Character gains +1 to all colors. Spear Tetsusaiga 01-066_C 0 Item Common 01-066 C Character gains +2 blue. If attached to a Soldier, gain +3 blue instead. School Girl Outfit Tetsusaiga 01-067_C 2 Item Unique Common 01-067 C Your opponent thinks your character is so cute that this character gains "Cute", and your opponent's attacks against this character gain -1 to all colors. Bow Tetsusaiga 01-068_C 0 Item Common 01-068 C Attach only to an Archer. BOW comes into play with 1 counter on it. When the attached character attacks, choose a color and remove a counter. That attack gains +1 to that color. Pieces of the Puzzle Tetsusaiga 01-069_C 0 Item Unique Common 01-069 C While you possess more jewel shards than your opponent does, this character gains +2 to all colors. When this character defeats a character, shuffle 1 card from you discard pile into your deck. [CR-v06.29.06 ERRATA] Yura's Hair Tetsusaiga 01-070_C 1 Item Common 01-070 C (This effect is still active when this card is facedown.) Character gains +1 black. You may remove 2 copies of YURA'S HAIR from the game to save YURA. Black Pearl Tetsusaiga 01-071_C 0 Item Unique Common 01-071 C When attached, search your deck for INUYASHA'S FATHER'S TOMB and put it in your hand. BLACK PEARL cannot be discarded while INUYASHA is in play. [CR-v11.02.05 ERRATA] Hiten's Lightning Pike Tetsusaiga 01-072_C 1 Item Unique Common 01-072 C Character gains +2 white. If attached to HITEN , shuffle an item with "Hiten" in the title from your discard pile into your deck whenever he steals a shard. Yura's Sword Tetsusaiga 01-073_C 0 Item Unique Common 01-073 C Character gains +2 black. When this character steals a shard, put the top card of your discard pile at the bottom of your deck. Gamajiro's Shard Tetsusaiga 01-074_C 1 Item Unique Common 01-074 C Character gains +1 to black, red, and blue. Shampoo Tetsusaiga 01-075_C 0 Item Common 01-075 C If attached to a Female, that character gains "Cute." Manten's Shards Tetsusaiga 01-076_C 1 Item Unique Common 01-076 C Character gains +1 to black, white, and blue. Kikyo's Ashes Tetsusaiga 01-077_C 0 Item Unique Common 01-077 C Shuffle 1 KIKYO character from your discard pile into your deck. Spirit Wards Tetsusaiga 01-078_C 1 Item Unique Common 01-078 C All Demons in play gain -2 black. Flashlight Tetsusaiga 01-079_C 1 Item Common 01-079 C Expend this item to look at your opponent's hand. Fireworks Tetsusaiga 01-080_C 0 Item Common 01-080 C Discard FIREWORKS to discard a non-Unique item. The Last Hut on the Left Tetsusaiga 01-081_C 0 Location Common 01-081 C Once per turn, discard 2 cards from your hand to search your deck for a Villager and play it. A Bloody Nest Tetsusaiga 01-082_C 0 Location Common 01-082 C During Recovery, when one of your characters with "Crow" in the title is killed, you may discard a card with "Crow" in the title from your hand to save that character. Sacred Tree Tetsusaiga 01-083_C 0 Location Common 01-083 C No player's INUYASHA may attack. Bone Eater's Well Tetsusaiga 01-084_C 0 Location Common 01-084 C Cards cannot be shuffled back into their decks. Lord Toad's Castle Tetsusaiga 01-085_C 0 Location Common 01-085 C Female characters gain - 1 to all colors. Officer Tetsusaiga 01-086_U 1 Character Human | Male | Soldier 3 3 2 Uncommon 01-086 U Your other Soldiers gain +1 blue. Commanders Tetsusaiga 01-087_U 1 Character Human | Male | Soldier 1 2 1 Uncommon 01-087 U If you control a character with "Samurai" in the title, then no one can attack COMMANDERS. COMMANDERS gains +1 black for each Soldier that has attacked this turn Samurai Lord Tetsusaiga 01-088_U 1 Character Human | Male | Soldier 2 4 2 Uncommon 01-088 U SAMURAI LORD gains +1 white for each character with "Samurai" in the title that is in your discard pile . Inuyasha, Human Tetsusaiga 01-089_U 1 Character Good | Human | Male | Unique 3 2 3 Uncommon 01-089 U When INUYASHA, HUMAN is defeated, you may put him at the bottom of your deck to stop your opponent from stealing a jewel shard. Samurai, Loyal Yojimbo Tetsusaiga 01-090_U 1 Character Human | Male | Soldier 1 3 1 Uncommon 01-090 U If your Soldier is attacked, you may have SAMURAI be attacked instead, as long as SAMURAI matches the attacking color. Gamajiro Tetsusaiga 01-091_U 1 Character Unique | Demon | Evil | Male 2 1 2 Uncommon 01-091 U All Female characters gain -1 to black, red, and blue. Sleeping Guard Tetsusaiga 01-092_U 1 Character Human | Male | Soldier 1 1 1 Uncommon 01-092 U Use during recovery. Discard this character to save a character. Beta Wolf Tetsusaiga 01-093_U 1 Character Animal 3 3 2 Uncommon 01-093 U BETA WOLF gains +1 to all colors if GREAT WOLF is in play. [CR-v11.02.05 ERRATA] Princess Tsuyu Tetsusaiga 01-094_U 1 Character Unique | Good | Human | Female 2 1 3 Uncommon 01-094 U Expend this character to ready NOBUNAGA. Sota Tetsusaiga 01-095_U 1 Character Unique | Good | Human | Modern | Male | Cute 2 2 1 Uncommon 01-095 U Whenever INUYASHA, SOTA'S HERO defeats a character, put the bottom 2 cards of your discard pile at the bottom of your deck. Carrion Crow Tetsusaiga 01-096_U 1 Character Animal | Demon | Evil 1 2 1 Uncommon 01-096 U Gain +1 black for each card with "Crow" in the title that is in your discard pile. Puppet Villagers Tetsusaiga 01-097_U 1 Character Human | Supernatural | Villager 2 2 1 Uncommon 01-097 U PUPPET VILLAGERS gains +1 to white, red, and purple as long as YURA is in play. Steel Wasps Tetsusaiga 01-098_U 1 Character Animal 1 1 2 Uncommon 01-098 U When played, immediately play an item from your discard pile. Veteran Samurai Tetsusaiga 01-099_U 1 Character Human | Soldier | Male 2 3 2 Uncommon 01-099 U If your opponent controls more characters than you do, VETERAN SAMURAI gains +1 to black and purple. Veteran Soldier Tetsusaiga 01-100_U 1 Character Human | Male | Soldier 1 2 3 Uncommon 01-100 U When attacking a Demon, VETERAN SOLDIER gains +1 to all colors. Hiten, Enraged Demon Tetsusaiga 01-101_U 2 Character Demon | Evil | Male | Unique 4 6 2 Uncommon 01-101 U If MANTEN is in play, HITEN gains +1 to white, red and purple Jaken, Sesshomaru's Pawn Tetsusaiga 01-102_U 2 Character Unique | Evil | Demon | Male 3 4 2 Uncommon 01-102 U While JAKEN has STAFF OF TWO HEADS attached, he cannot be attacked by non-Unique characters. [CR-v11.02.05 ERRATA] Manten, Bald Demon Tetsusaiga 01-103_U 2 Character Demon | Evil | Male | Unique 6 4 2 Uncommon 01-103 U If HITEN is in play, MANTEN is not affected by your opponent's events. Yuka, Kagome's friend Tetsusaiga 01-104_U 1 Character Human | Good | Modern | Female | Cute | Unique 2 2 Uncommon 01-104 U KAGOME, THE STUDENT gains +2 blue. YUKA gains +1 to all her colors if KAGOME, THE STUDENT is in play. [CR-v11.02.05 ERRATA] Kikyo [TT] Tetsusaiga 01-105_U 3 Character Unique | Good | Human | Female | Priestess | Archer 3 6 2 Uncommon 01-105 U When KIKYO defeats a Demon, you may draw a card. If KIKYO is defeated by a Demon, discard a card from your hand. Satoru Ikeda Tetsusaiga 01-106_U 1 Character Good | Human | Male | Modern | Unique 3 1 1 Uncommon 01-106 U SATORU cannot attack. When SATORU is attacked put him at the bottom of your deck. If you control MS. IKEDA and MAYU IKEDA then search your deck for an event and put it into your hand. Kaede, Village Priestess Tetsusaiga 01-107_U 2 Character Unique | Good | Female | Archer | Priestess | Villager 2 5 3 Uncommon 01-107 U Gain +1 red for each Demon your opponent controls. Ayumi, Kagome's Friend Tetsusaiga 01-108_U 1 Character Cute | Female | Good | Human | Modern | Unique 2 2 Uncommon 01-108 U AYUMI gains +1 purple If KAGOME, THE STUDENT is in play. KAGOME, THE STUDENT gains +1 to blue and white. Inuyasha's Mother Tetsusaiga 01-109_U 1 Character Female | Good | Human | Supernatural | Unique 1 2 2 Uncommon 01-109 U INUYASHA'S MOTHER cannot be attacked while you control INUYASHA. During Recovery you may discard INUYASHA'S MOTHER to save INUYASHA. [CR-v11.02.05 ERRATA] Eri, Kagome's Friend Tetsusaiga 01-110_U 1 Character Human | Good | Modern | Female | Cute | Unique 2 2 Uncommon 01-110 U KAGOME, THE STUDENT gains +2 white. Eri gains +1 to all her colors if KAGOME, THE STUDENT is in play. Nazuna Tetsusaiga 01-111_U 1 Character Unique | Good | Human | Female 1 3 2 Uncommon 01-111 U If you control any Demons, discard NAZUNA. NAZUNA gains +1 white for each Demon your opponent controls. Kaede, the Young Brat Tetsusaiga 01-112_U 1 Character Unique | Good | Human | Female | Cute | Priestess 2 2 2 Uncommon 01-112 U When 1 of your Priests or Priestesses is defeated, you may shuffle any of its attached items into your deck. Demon Carrion Crow Tetsusaiga 01-113_U 1 Character Unique | Evil | Demon | Animal 2 3 2 Uncommon 01-113 U DEMON CARRION CROW gains +1 red for each character in your discard pile with "Crow" in the title. Big Villager Tetsusaiga 01-114_U 2 Character Human | Male | Villager 3 1 2 Uncommon 01-114 U Gain +1 red for each Villager you control. Buyo Tetsusaiga 01-115_U 0 Character Unique | Modern | Animal | Cute 2 3 2 Uncommon 01-115 U All your Cute, Human, Females gain +1 to all their colors. Sesshomaru's Demon Tetsusaiga 01-116_U 2 Character Unique | Evil | Demon 6 3 1 Uncommon 01-116 U Militia Commander Tetsusaiga 01-117_U 2 Character Unique | Human | Soldier | Villager | Male 2 2 3 Uncommon 01-117 U All characters with "Militia" in the title gain +2 purple. Shippo, the Shapeshifter Tetsusaiga 01-118_U 2 Character Unique | Good | Demon | Male | Cute 2 5 3 Uncommon 01-118 U Put SHIPPO at the bottom of your deck and discard 2 cards from your hand to search your deck for an item and play it without paying its deck cost. General Tetsusaiga 01-119_U 2 Character Human | Soldier | Male | Unique 3 3 2 Uncommon 01-119 U All Soldiers' deck costs gain - 1. Cursed Noh Mask Tetsusaiga 01-120_U 2 Character Demon | Evil | Modern | Unique 4 3 2 Uncommon 01-120 U Every time CURSED NOH MASK steals a jewel shard, it gains +1 to a color. These color bonuses last until CURSED NOH MASK is discarded. Nobunaga Tetsusaiga 01-121_U 1 Character Good | Human | Unique 3 1 1 Uncommon 01-121 U HIYOSHIMARU gains +1 blue. If PRINCESS TSUYOU is in play when NOBUNAGA steals a jewel shard, put the bottom card of your discard pile at the bottom of your deck. KAGOME, Higurashi Tetsusaiga 01-122_U 2 Character Female | Good | Human | Modern | Priestess | Unique 4 2 3 Uncommon 01-122 U If you control INUYASHA SOTA'S HERO, KAGOME cannot be attacked by non-Unique characters. [CR-v04.16.07 ERRATA] Great Wolf, the Alpha Male Tetsusaiga 01-123_U 2 Character Animal | Unique 3 2 3 Uncommon 01-123 U When GREAT WOLF steals a shard, search your deck for 2 characters with "Wolf" or "Wolves" in the title and put them in your hand. Boot to the Head Tetsusaiga 01-124_U 0 Event Uncommon 01-124 U Play when attacking to give your character +2 white for that attack. If your opponent controls 3 or more Demons, gain +3 white instead. Falling Tetsusaiga 01-125_U 0 Event Uncommon 01-125 U Play when your opponent passes for the 3rd time in one Battle. Draw 3 cards. You can only play 1 FALLING a turn. Final Strike Tetsusaiga 01-126_U 1 Event Uncommon 01-126 U Play when you attack. Double the value of 1 of your character's colors. If this attack defeats a character, you cannot capture a jewel shard. Discard the attacking character. Only 1 FINAL STRIKE can be played per attack. Energy Whip Tetsusaiga 01-127_U 0 Event Uncommon 01-127 U Play when attacking to give your character +2 black for that attack. If used by a Demon gain +3 black instead. Give Me My Clothes! Tetsusaiga 01-128_U 1 Event Uncommon 01-128 U Search your deck for an item with a deck cost of 2 or less and attach it to a character in play. [CR-v11.02.05 ERRATA] Father's Legacy Tetsusaiga 01-129_U 2 Event Uncommon 01-129 U Play when you attack. If you control only Demons, choose a color. One of your characters gains +1 to that color for each Human your opponent controls for that attack. Look What I Found Tetsusaiga 01-130_U 0 Event Uncommon 01-130 U Play when 1 of your Soldiers is killed. Take any items that were attached to him or her and attach them to another Soldier. Looting Tetsusaiga 01-131_U 0 Event Uncommon 01-131 U If you control at least 6 Outlaws, you may steal a jewel shard. You can only play 1 LOOTING a turn. Always Gotta Be the Nice Guy Tetsusaiga 01-132_U 0 Event Uncommon 01-132 U For the rest of the Battle, all of your characters gain "Good." Preparation Tetsusaiga 01-133_U 0 Event Uncommon 01-133 U Ready 1 of your characters. That character cannot attack. Limit 1 per deck. (*) Limit once per turn. [CR-v04.27.07 ERRATA] Fox Fire Tetsusaiga 01-134_U 0 Event Uncommon 01-134 U Expend a SHIPPO you control to expend 1 of your opponent's characters. A Brother's Wrath Tetsusaiga 01-135_U 0 Event Uncommon 01-135 U If HITEN and MANTEN are in play, you may discard a non-Unique item, a Unique item, and a location in play. The Power of Humans Tetsusaiga 01-136_U 0 Event Uncommon 01-136 U Expend 1 Soldier you control to discard all locations in play. Battle Cry Tetsusaiga 01-137_U 1 Event Uncommon 01-137 U Play when you attack with a Soldier. Double the "+" bonus of an item attached to that Soldier. Sit!!!! Tetsusaiga 01-138_U 0 Event Uncommon 01-138 U Expend a character that has INUYASHA'S NECKLACE attached. Take That! Tetsusaiga 01-139_U 1 Event Uncommon 01-139 U Discard a Non-Unique item. If YURA is in play discard all non-Unique items on YURA. Sesshomaru's Poisoned Claw Tetsusaiga 01-140_U 2 Event Uncommon 01-140 U Play when attacking with SESSHOMARU. If that attack defeats a character, you may choose to expend 2 of your opponent's characters instead of defeating that character. You Stinking Toad! Tetsusaiga 01-141_U 1 Event Uncommon 01-141 U Play only if you control INUYASHA, KAGOME and SHIPPO. All your characters gain +2 to any color when attacking an Evil or Demon character. Strength By Numbers Tetsusaiga 01-142_U 1 Event Uncommon 01-142 U If you control only Soldiers and Villagers, choose 1 of your characters and a color. That character gains +1 to that color for this turn for each character you control. Poison Tetsusaiga 01-143_U 0 Event Uncommon 01-143 U Choose a character and a color. That character gains -1 to that color this turn. Blades of Blood Tetsusaiga 01-144_U 0 Event Uncommon 01-144 U Play when attacking to give your character +2 red for that attack. Put the bottom card of your discard pile at the bottom of your deck. Monkey on Your Back Tetsusaiga 01-145_U 1 Event Uncommon 01-145 U Choose an opponent's character. If that character is expended, it gains -1 to all colors. See You in Hell Tetsusaiga 01-146_U 0 Event Uncommon 01-146 U If all characters you control are Evil Demons, all of your characters gain +3 to all colors when attacking Humans. Caught in a Web Tetsusaiga 01-147_U 0 Event Uncommon 01-147 U Play when your opponent attacks 1 of your characters. The attacking character gains -1 blue for that attack Destruction Tetsusaiga 01-148_U 0 Event Uncommon 01-148 U Discard a non-Unique item from play. Manten's Cleaver Tetsusaiga 01-149_U 2 Item Unique Uncommon 01-149 U Character gains +2 black and +1 red. No one can attack MANTEN with a card that has "Bow" in the title. Manten's Fox Pelt Tetsusaiga 01-150_U 0 Item Uncommon 01-150 U Character gains +1 blue. If attached to MANTEN, he cannot be attacked by a character with a bow. Jewel Keychain [TT] Tetsusaiga 01-151_U 0 Item Unique Uncommon 01-151 U Discard JEWEL KEYCHAIN when this characters is attacked. Redirect that attack to 1 of your other characters that has the attacking color. [CR-v11.02.05 ERRATA] Sesshomaru's Robe Tetsusaiga 01-152_U 0 Item Unique Uncommon 01-152 U Attach only to SESSHOMARU, Discard this card to prevent anyone from attacking the attached SESSHOMARU with a card that has "Bow" in the title. Shard of the Cursed Noh Mask Tetsusaiga 01-153_U 1 Item Unique Uncommon 01-153 U Defeat 3 of your characters to ready 1 of your characters. If the character this card is attached to is defeated, your opponent may steal this card. Kaede's Bow Tetsusaiga 01-154_U 0 Item Unique Uncommon 01-154 U Attach only to a KAEDE Archer. KAEDE'S BOW comes into play with 2 counters on it. When you attack, you may choose a color and remove a counter. That attack gains +1 to that color. Priest Garb Tetsusaiga 01-155_U 0 Item Unique Uncommon 01-155 U Character gains +2 purple. If all the characters you control are Priests or Priestesses, all your characters gain +2 purple instead. Hiten's Armor Tetsusaiga 01-156_U 1 Item Unique Uncommon 01-156 U Character gains +2 purple. Giant Cleaver Tetsusaiga 01-157_U 0 Item Uncommon 01-157 U Character gains +2 red. If attached to an Evil Demon gain +1 black. Inuyasha's Necklace Tetsusaiga 01-158_U 0 Item Unique Uncommon 01-158 U Attach to 1 of your opponent's characters. While in play, this item may not be discarded or stolen. If the character this item is attached to leaves play, discard this item. Imprisoning Chains Tetsusaiga 01-159_U 1 Item Unique Uncommon 01-159 U Attach to 1 of your opponent's Humans. This character cannot attack. Sesshomaru's Armor Tetsusaiga 01-160_U 0 Item Unique Uncommon 01-160 U Attach only to SESSHOMARU. When attached, choose a color. SESSHOMARU gains +1 to that color. Hiten's Shards Tetsusaiga 01-161_U 1 Item Unique Uncommon 01-161 U Character gains +1 to white, red and purple. Hiten's Fire Wheel Shoes Tetsusaiga 01-162_U 1 Item Unique Uncommon 01-162 U Character gains +2 red Inuyasha's Father's Tomb Tetsusaiga 01-163_U 0 Location Uncommon 01-163 U Play only if BLACK PEARL is in play. When a Demon defeats another character, you may immediately play an event from your hand. Gateway to Hell Tetsusaiga 01-164_U 0 Location Uncommon 01-164 U When 1 of your Supernatural characters defeats a character, your opponent discards the top 2 cards of his or her deck. Kaede's Village Tetsusaiga 01-165_U 0 Location Uncommon 01-165 U If KAEDE is in play, all Villagers you control gain +1 blue when attacked. Higurashi Storage Room Tetsusaiga 01-166_U 0 Location Uncommon 01-166 U When an item you control is discarded, put it under this card. When there are 3 or more items under this card, play 1 of those items. YURA cannot use this effect. [BANNED: This card is not legal for constructed events.] [CR-v11.02.05 ERRATA] Outlaw's Lair Tetsusaiga 01-167_U 0 Location Uncommon 01-167 U If you control only Outlaws, then once per turn during Battle, you may put an Outlaw from your discard pile into your hand. War Camp Tetsusaiga 01-168_U 0 Location Uncommon 01-168 U Your non-Unique items attached to Soldiers may not be discarded because of your opponent's card effects. Wild Dog Shrine Tetsusaiga 01-169_U 0 Location Uncommon 01-169 U When played, choose a color. All characters with "Wolf" or "Wolves" in the title gain +1 to that color. Border of the Spirit World Tetsusaiga 01-170_U 2 Location Uncommon 01-170 U Play if you control more Supernatural characters than your opponent. Your are considered to have +3 Supernatural characters in play for card effects. Un-Mother Tetsusaiga 01-171_R 3 Character Demon | Female | Unique 3 2 2 Rare 01-171 R When Un-Mother is played, replace her traits, name, and text box with a character you control until she returns to a player's hand or is discarded or killed. [CR-v11.02.05 ERRATA] Myoga Tetsusaiga 01-172_R 1 Character Unique | Good | Demon | Male | Animal 1 1 2 Rare 01-172 R Expend Myoga if you control Inuyasha to search your deck for an event and put it into your hand. (*) When Myoga is attacked, put him on the botton of your deck and your opponent steals a jewel shard. [CR-v11.02.05 ERRATA] Soul Piper, Eyes Open Tetsusaiga 01-173_R 2 Character Demon | Supernatural | Unique 4 3 2 Rare 01-173 R Play only if GATEWAY TO HELL is in play. Discard SOUL PIPER to discard an Evil character. Villagers Tetsusaiga 01-174_R 1 Character Human | Villager 2 1 1 Rare 01-174 R Expend VILLAGERS. Discard the top 2 cards of your deck to search your deck for a Villager with a deck cost of 2 or less, and play it without paying its deck cost. Kikyo, Guardian of the Jewel Tetsusaiga 01-175_R 2 Character Archer | Female | Good | Human | Priestess | Unique 4 2 4 Rare 01-175 R If you possess fewer jewel shards than your opponent, KIKYO gains +2 to all colors. [CR-v06.29.06 ERRATA] Inuyasha, Demonic Half Breed Tetsusaiga 01-176_R 2 Character Demon | Evil | Good | Human | Male | Unique 2 2 3 Rare 01-176 R INUYASHA gains +1 black for each Demon in play and +1 white for each Human in play. Kagome, Outlaw Boss Tetsusaiga 01-177_R 2 Character Archer | Female | Good | Human | Outlaw | Unique 4 3 1 Rare 01-177 R Twice per battle, ready another Outlaw that has not attacked this turn. When 1 of your other Outlaws steals an item or jewel shard, search your deck for an Outlaw and put it in your hand. Kagome, Kikyo Reincarnated Tetsusaiga 01-178_R 2 Character Unique | Good | Human | Cute | Female | Priestess 4 4 2 Rare 01-178 R KAGOME cannot be attacked if you control INUYASHA. Your characters cannot have their attacking colors lowered. The Hella Nasty Crow Tetsusaiga 01-179_R 2 Character Animal | Demon | Evil | Unique 2 1 2 Rare 01-179 R Expend THE HELLA NASTY CROW during Battle to take control of an opponent's Human that has a deck cost of 2 or less. Manten, Loyal Brother Tetsusaiga 01-180_R 2 Character Demon | Evil | Male | Unique 5 4 3 Rare 01-180 R MANTEN can only attach items with "Manten" in the title. MANTEN can attach any number of items. Kagome, the Archer Tetsusaiga 01-181_R 3 Character Archer | Female | Good | Human | Priestess | Unique 5 2 4 Rare 01-181 R When played, search your deck or discard pile for a copy of KAGOME'S BOW and play it. No one can attackj KAGOME while you control INUYASHA. Sesshomaru, Aristocratic Assassin Tetsusaiga 01-182_R 3 Character Unique | Evil | Demon | Male | Cute 7 2 3 Rare 01-182 R When SESSHOMARU steals a jewel shard, draw a card. Discard SESSHOMARU if you control INUYASHA. Jaken Tetsusaiga 01-183_R 2 Character Unique | Evil | Demon | Male 4 2 5 Rare 01-183 R When your opponent steals a jewel shard, your opponent discards a card from his or her hand. Discard JAKEN if you control any Good characters. Hiten, Demon Warrior Tetsusaiga 01-184_R 2 Character Demon | Evil | Male | Unique 3 6 2 Rare 01-184 R Items with "Hiten's" in the title do not count towards the 1 item per character rule when attached to HITEN. HITEN may only attach items with "Hiten's" in the title. Shippo, Master of Fox Fire Tetsusaiga 01-185_R 3 Character Unique | Good | Demon | Male | Cute 3 3 3 Rare 01-185 R When played, name 3 colors. SHIPPO loses all his colors and gains those 3 colors instead. Hojo Tetsusaiga 01-186_R 1 Character Unique | Good | Modern | Human | Male | Cute 2 1 2 Rare 01-186 R Your Cute Modern Females cannot be attacked. Yura, of the Demon-Hair Tetsusaiga 01-187_R 3 Character Cute | Demon | Evil | Female | Supernatural | Unique 6 3 5 Rare 01-187 R When YURA OF THE DEMON-HAIR is played search your deck for 2 copies of YURA'S HAIR and attach them to YURA. She may have any number of cards attached to her that have "Yura's" in the title. YURA may only attach items with "Yura's" in the title. [Clarification: Items with the Unique trait are still Unique. | Example: You can still only attach one Yura's Sword.] [CR-v11.02.05 ERRATA] Kagome, the Student Tetsusaiga 01-188_R 2 Character Cute | Female | Good | Modern | Unique 2 2 Rare 01-188 R When KAGOME, THE STUDENT is played search your deck for 1 copy ERI, YUKA, and AYUMI and put them in your hand. [CR-v11.02.05 ERRATA] Urasue Tetsusaiga 01-189_R 2 Character Unique | Evil | Demon | Female | Supernatural 5 2 2 Rare 01-189 R Expend URASUE to have your opponent discard the top card of his or her deck for each Supernatural character you control. [CR-v11.02.05 ERRATA] Head Spider Head Tetsusaiga 01-190_R 2 Character Demon | Evil | Male | Unique 4 3 1 Rare 01-190 R Your SPIDER HEAD characters can use their ability when attacked. Possessed Bandit Leader Tetsusaiga 01-191_R 1 Character Evil | Human | Male | Outlaw | Unique 5 1 2 Rare 01-191 R When POSSESSED BANDIT LEADER is defeated, you may search your deck for a copy of CARRION CROW and put it in your hand. Soul Piper, Eyes Closed Tetsusaiga 01-192_R 1 Character Demon | Supernatural | Unique 3 2 2 Rare 01-192 R Defeat SOUL PIPER to shuffle all your Cute Humans from your discard pile into your deck. Inuyasha, Kagome's Protector Tetsusaiga 01-193_R 3 Character Cute | Demon | Good | Human | Male | Unique 5 3 6 Rare 01-193 R KAGOME gains +2 to all colors when attacked. If she is defeated, defeat INUYASHA instead. This Human is Going to Kick Your ... Tetsusaiga 01-194_R 1 Event Rare 01-194 R Play when a Human you control attacks a Demon. Choose a color. Gain +1 to that color for that attack. Okay Boss Tetsusaiga 01-195_R 0 Event Rare 01-195 R Play only when 1 of your Outlaw characters is attacked and only if POSSESSED BANDIT LEADER or KAGOME, OUTLAW BOSS is in play. That character gains +3 to all colors for that attack. Survival of the Fittest Tetsusaiga 01-196_R 0 Event Rare 01-196 R Play during Recovery and only if all your characters are Animals. Save an Animal character. Get Undressed Tetsusaiga 01-197_R 0 Event Rare 01-197 R Discard a SCHOOL GIRL OUTFIT, ROBE OF THE FIRE RAT, PRIEST GARB or SESSHOMARU'S ROBE in play. I Think I Want To Touch Them Tetsusaiga 01-198_R 0 Event Rare 01-198 R Play if you control only Cute characters. Expend a character of the opposite sex of your Cute character. I'll Never Let You Go [TT] Tetsusaiga 01-199_R 1 Event Rare 01-199 R If you control INUYASHA and KAGOME, search you deck or discard pile for any card and put it in your hand. (*) Limit 1 copy per deck. Charge [TT] Tetsusaiga 01-200_R 1 Event Rare 01-200 R Play when you attack an opponent's character. Choose a color. Gain +2 to that color for that attack. Limit 1 copy per deck. Blessing Tetsusaiga 01-201_R 1 Event Rare 01-201 R If you only control Priests or Priestesses, then choose 1 item in your discard pile and play it. What? Broken? Tetsusaiga 01-202_R 1 Event Rare 01-202 R Discard a Unique item. Bath Time Tetsusaiga 01-203_R 1 Event Rare 01-203 R Expend 1 of your opponent's Females. Shard Shower Tetsusaiga 01-204_R 0 Event Rare 01-204 R Count the number of jewel shards that each player possess. Both players shuffle all jewel shards into their owner's decks and put 5 new jewel shards in play. Redistribute the jewel shards so each player has the same number jewel shards they had before SHARD SHOWER was played. [CR-v06.29.06 ERRATA] Hairspray Flamethrower Tetsusaiga 01-205_R 1 Event Rare 01-205 R Play when you attack your opponent's character. Switch your highest color value with your lowest color value. You Think He Likes You? Tetsusaiga 01-206_R 0 Event Rare 01-206 R Play this card as an attack if you control ERI, YUKA, and AYUMI and choose a color. This card attacks for 3 of that color. [CR-v11.02.05 ERRATA] Hiten's Destructive Ways Tetsusaiga 01-207_R 0 Event Rare 01-207 R Use only during Setup. If both players have a combined total of 13 or more characters in play, discard all characters in play. You Tried To Kill Me! Tetsusaiga 01-208_R 0 Event Rare 01-208 R Use as soon as you would lose the game because you have no cards left in your deck. Shuffle the top 4 cards of your discard pile into your deck. Limit 1 copy per deck Defeated Tetsusaiga 01-209_R 2 Event Rare 01-209 R Play only during Recovery. Play this card when your opponent saves a character. Give your opponent a jewel shard to stop him or her from saving that character. Yura's Flawless Snatch Tetsusaiga 01-210_R 0 Event Rare 01-210 R When a YURA you control defeats a character, you may discard a copy of YURA'S HAIR you control to steal and attach an item from the defeated character and have that item gain "Yura's" to its title. [CR-v11.02.05 ERRATA] The Thunder Brother's Anger Tetsusaiga 01-211_R 2 Event Rare 01-211 R Play this card as an attack if you control HITEN and MANTEN and choose a color. This card attacks for 3 of that color. [CR-v11.02.05 ERRATA] Thank You For Showing Me Mercy Tetsusaiga 01-212_R 1 Event Rare 01-212 R Play only during Recovery. You may discard this card and another card from your hand to save a character. Limit 1 copy per deck. New Age Technology Tetsusaiga 01-213_R 2 Event Rare 01-213 R Play only during Recovery. Discard any card from your hand to save any Modern character. I Leave Them to You Tetsusaiga 01-214_R 2 Event Rare 01-214 R Play this card only if you control SESSHOMARU and a JAKEN that has a STAFF OF TWO HEADS attached. Discard all of your opponent's non-Unique characters in play. [CR-v11.02.05 ERRATA] Kikyo's Legacy Tetsusaiga 01-215_R 1 Event Rare 01-215 R You may only play KIKYO'S LEGACY once per turn. If all characters you control are Priests or Priestesses, they gain +2 to all colors when attacked. Where am I? Tetsusaiga 01-216_R 0 Event Rare 01-216 R Search your deck for a location and play it. Events named Where Am I? can only be played once per turn. Limit once per turn. [CR-v11.02.05 ERRATA] My Power Is What it is Tetsusaiga 01-217_R 1 Event Rare 01-217 R The first time a copy of this card is played for a character in Battle, the character's attack colors must be their printed values. Chosen character gains +3 to all colors for its next attack. Evil Things are Amidst Tetsusaiga 01-218_R 1 Event Rare 01-218 R Play only if you control more Supernatural characters than your opponent. Reveal the top 5 cards of your opponent's deck. If all those cards are the same type, discard those cards. Your opponent puts them back in any order. Caretakers of the Shrine Tetsusaiga 01-219_R 0 Event Rare 01-219 R Play when you attack. If you control only Modern characters, the attacking character may attack with its highest color value as any color you choose. Sit! Sit! Sit! Sit! Tetsusaiga 01-220_R 1 Event Rare 01-220 R Discard a character in play with INUYASHA'S NECKLACE attached. Caught Red Handed Tetsusaiga 01-221_R 0 Event Rare 01-221 R Choose 3, 24, or 4 cards in your opponent's discard pile and remove them from the game. Your opponent then removes the same number of cards from your discard pile. Let Go of Me Tetsusaiga 01-222_R 0 Event Rare 01-222 R Play when your opponent attacks. The attacking character gains -1 white for that attack. I Didn't Say Get Naked! Tetsusaiga 01-223_R 1 Event Rare 01-223 R Play when your opponent attacks 1 of your characters to give the attacking character -2 to any color for that attack. Limit 1 copy per deck. Get Off Ye Duff Tetsusaiga 01-224_R 0 Event Rare 01-224 R If your opponent possesses 7 or more jewel shards, ready 1 of your characters. [CR-v06.29.06 ERRATA] Halt! [TT] Tetsusaiga 01-225_R 1 Event Rare 01-225 R Play when your opponent plays an event that is not an attack. Discard a card from your hand to keep your opponent from using the effects of the card he or she just played. Limit 3 copies per deck. Be as One Tetsusaiga 01-226_R 1 Event Rare 01-226 R Play when you attack with a Modern character. Expend a character you control to add 1 of that character's colors to that attack. [Clarification: You may choose any color value to add to any other color value.] [CR-v11.02.05 ERRATA] Oh-Me-Oh-My! Tetsusaiga 01-227_R 2 Event Rare 01-227 R Remove 4 copies of YURA'S HAIR attached to any YURA to ready her. Yura's Comb Tetsusaiga 01-228_R 1 Item Unique Rare 01-228 R Attach only to YURA and then search your discard pile for a copy of YURA'S HAIR and attach it to YURA. Once per battle, play a copy YURA'S HAIR from your discard pile. YURA gains +1 red for each copy of YURA'S HAIR attached. Tetsusaiga [TT] Tetsusaiga 01-229_R 1 Item Unique Rare 01-229 R When attached, name a color. This character gains +2 to that color. The Cursed Noh Mask Tetsusaiga 01-230_R 1 Item Unique Rare 01-230 R When the attached character defeats a character, put a +1 counter on THE CURSED NOH MASK. Character gains +1 to all colors for each counter on THE CURSED NOH MASK. Staff of Two Heads Tetsusaiga 01-231_R 1 Item Unique Rare 01-231 R Attach only to JAKEN. When JAKEN attacks a character, choose a color. JAKEN gains -2 to that color for that attack. Inuyasha's Ball Tetsusaiga 01-232_R 0 Item Unique Rare 01-232 R If attached to INUYASHA, THE YOUNG HANYOU at the start of Battle, you may discard INUYASHA'S BALL to name 1 of your opponent's characters. That character may not attack INUYASHA, THE YOUNG HANYOU. Kagome's Backpack [TT] Tetsusaiga 01-233_R 1 Item Unique Rare 01-233 R The other items you control cannot be discarded. Hiten's & Manten's Thunder Cloud Tetsusaiga 01-234_R 0 Item Rare 01-234 R Attach only if you control HITEN and MANTEN. Discard this item to discard a location, a non-Unique item and a card from your opponent's hand. Kagome's Bow Tetsusaiga 01-235_R 1 Item Unique Rare 01-235 R Attach only to KAGOME, THE ARCHER. When played, put 2 counters on KAGOME'S BOW. When she attacks, you may remove a counter and choose a color for her to gain +1 to that color for that attack. Shippo's Top Tetsusaiga 01-236_R 1 Item Unique Rare 01-236 R Attach to any SHIPPO in play. Discard SHIPPO'S TOP when he is attacked. SHIPPO gains +5 to all colors. Tetsusaiga's Sheath Tetsusaiga 01-237_R 1 Item Unique Rare 01-237 R Attach only to a Human. Once per Battle, cancel an event that affects this character. Medic Kit Tetsusaiga 01-238_R 0 Item Rare 01-238 R Discard this card to put 3 cards from your discard pile at the bottom of your deck. Limit 1 copy per deck. Kagome's Bicycle [TT] Tetsusaiga 01-239_R 0 Item Unique Rare 01-239 R When attached, discard a location in play & search your deck for a location & play it. (*) Limit 2 copies per deck. [CR-v01.04.07 ERRATA] Robe of the Fire Rat Tetsusaiga 01-240_R 2 Item Unique Rare 01-240 R This character gains +2 to all colors when attacked. Yura's Skull Tetsusaiga 01-241_R 1 Item Unique Rare 01-241 R When YURA'S SKULL is played, search your deck for 2 copies of YURA'S HAIR and attach them to YURA. When Yura steals a jewel shard, search your deck for 2 copies of YURA'S HAIR and play them. Sacred Arrow Tetsusaiga 01-242_R 0 Item Unique Rare 01-242 R Attach only to KIKYO or KAGOME. If this character has an attached card with "Bow" in the title, you can move this to an opposing character. That character cannot attack, be affected by card effects, or perform actions while this card is attached. This card does not count towards the 1 item per character rule. Urasue's Scythe Tetsusaiga 01-243_R 2 Item Unique Rare 01-243 R Attach only to URASUE. URASUE gains + 2 black. Once per turn, put a character from your discard pile into your hand. Kagome's Birthday present Tetsusaiga 01-244_R 0 Item Rare 01-244 R Search your deck for a unique item that has a deck cost of 1, and attach it to a character you control. Kikyo's Bow Tetsusaiga 01-245_R 0 Item Unique Rare 01-245 R Attach only to a KIKYO Archer. KIKYO'S BOW comes into play with 2 counters on it. When she attacks, you may remove a counter and choose a color for her to gain +1 to that color for that attack. Spirit Sutra Tetsusaiga 01-246_R 1 Item Rare 01-246 R Attach only to a Priestess and choose a color. When attacked by a Demon, you may discard this item to give the attacking character -1 to that color for that attack. Resting Place Tetsusaiga 01-247_R 0 Location Rare 01-247 R At the end of the turn, both players put the bottom card of their discard piles at the bottom of their decks. Kagome's Junior High [TT] Tetsusaiga 01-248_R 0 Location Rare 01-248 R Once per turn during Setup, search your deck for a Modern character and put it into your hand. [Clarification: You must use this card's effect every turn.] [CR-v11.02.05 ERRATA] Samurai War Camp Tetsusaiga 01-249_R 0 Location Rare 01-249 R Your characters with "Samurai" in the title gain +1 to blue and red. You may discard this location to search your deck for a card with "Samurai" in the title and play it. Hospital Tetsusaiga 01-250_R 0 Location Rare 01-250 R At the end of the turn, both players put the top card of their discard piles at the bottom of their decks. Tokyo Tetsusaiga 01-251_R 0 Location Rare 01-251 R Play if you only control Modern characters. When played, choose a color. All of your Modern characters gain +1 to that color. Yura's Lair Tetsusaiga 01-252_R 0 Location Rare 01-252 R When Yura readies because of her controller's card effects, her controller puts the top card of his or her discard pile at the bottom of his or her deck. Higurashi Shrine Tetsusaiga 01-253_R 0 Location Rare 01-253 R If each of your characters in play is either a Priest or Priestess, then once per Battle ready a Priest or Priestess. Thunder Brother's Battle Ground Tetsusaiga 01-254_R 0 Location Rare 01-254 R When THUNDER BROTHER'S BATTLE GROUND is played choose a color. When HITEN or MANTEN attacks a non-Unique character, he gains +1 to that color. Blast Land Tetsusaiga 01-255_R 0 Location Rare 01-255 R At the beginning of each turn, both players discard the top card of their decks. Inuyasha, the Feudal Warrior Tetsusaiga 01-256_UR 4 Character Cute | Demon | Good | Human | Male | Unique 7 3 Ultra Rare 01-256 UR When INUYASHA defeats a character and his attacking color is 2 or more times greater than the defeated character's defending color, look at your opponent's hand and discard a card. [CR-v11.02.05 ERRATA] Kikyo, Reborn Tetsusaiga 01-257_UR 3 Character Archer | Evil | Female | Priestess | Supernatural | Unique 4 5 2 Ultra Rare 01-257 UR (This effect is active even if KIKYO is in the discard pile.) Use only during Setup. If KIKYO REBORN is in your discard pile and is underneath at least 3 Supernatural characters, return her to your hand. Sesshomaru, Transformed Tetsusaiga 01-258_UR 5 Character Demon | Evil | Male | Unique 9 3 Ultra Rare 01-258 UR When SESSHOMARU steals a jewel shard from an attack, steal 1 additional jewel shard. If you control INUYASHA, discard SESSHOMARU. SESSHOMARU may not attach items. [CR-v11.02.05 ERRATA] Enraged [TT] Tetsusaiga 01-259_UR 0 Event Ultra Rare 01-259 UR Play when attacking to gain +3 to any color for that attack. Limit 1 copy per deck. Burst of Power [TT] Tetsusaiga 01-260_UR 2 Event Ultra Rare 01-260 UR Draw 3 cards. (*) Limit 1 copy per deck. Here He Comes to Save the Day! Tetsusaiga 01-261_UR 0 Event Ultra Rare 01-261 UR Search your discard pile for a character and put it into your hand. (*) Limit 1 copy per deck. Returning Home [TT] Tetsusaiga 01-262_UR 0 Event Ultra Rare 01-262 UR Expend 1 of your characters in play to shuffle 5 cards from your discard pile into you deck. Limit 1 copy per deck. Tetsusaiga, Transformed [TT] Tetsusaiga 01-263_UR 3 Item Unique Ultra Rare 01-263 UR This character gains +2 to all colors. If attached to INUYASHA, he gains +3 instead. Inuyasha, Sota's Hero [TT] Tetsusaiga 01-264_P 2 Character Demon | Good | Human | Male | Modern | Unique 2 5 4 Promotional 01-264 P As long as INUYASHA, SOTA'S HERO is readied, no one can attack your other Modern characters. Iron Reaver Soul Stealer Tetsusaiga 01-265_P 0 Event Promotional 01-265 P Play when Inuyasha attacks a Demon. Inuyasha gains +2 to all colors for this attack. [CR-v05.03.06 ERRATA] Shard From the Jewel of Four Souls Tetsusaiga 01-266_P 0 Event Promotional 01-266 P Take 1 card you own in your jewel shard pile and put it into your hand. If you do, place this card into your jewel shard pile face-down. [CR-v11.02.05 ERRATA] Miroku [TT] Tetsusaiga S1-__0_HR 5 Character Human | Priest | Unique | Good | Outlaw 2 6 Hidden Rare S1-__0 HR When Miroku defeats a character, it cannot be saved. Put that character under Miroku. When Miroku leaves play, put all cards under Miroku into their owner's discard piles. [Clarification: Cards under Miroku do not get discarded when he is defeated, only when he physically leaves the field of play do the cards get discarded.] [CR-v11.02.05 ERRATA] #N/D Tetsusaiga #N/D #N/D #N/D #N/D #N/D #N/D #N/D #N/D #N/D #N/D #N/D #N/D #N/D Hachi, Miroku's Friend Kijin 02-001_C 2 Character Animal | Demon | Good | Unique 2 3 2 Common 02-001 C Expend HACHI to play a character from your hand during Battle. Taromaru Kijin 02-002_C 0 Character Good | Male | Unique | Villager 2 1 2 Common 02-002 C When played, search your deck for 2 non-Unique items and put them in your hand. Ink Demon, 1 Kijin 02-003_C 1 Character Demon | Evil 3 2 3 Common 02-003 C When played, name a character. INK DEMON gains +3 black when attacking that character. Ink Demon, 2 Kijin 02-004_C 1 Character Demon | Evil 2 3 3 Common 02-004 C All copies of INK DEMON gain +2 black for each INK DEMON in play. Jaken, Little Bundle of Evil Kijin 02-005_C 2 Character Demon | Evil | Male | Unique 5 3 2 Common 02-005 C If you control SESSHOMARU, no player can discard any attached items that you control. Kikyo, the Tragic Soul Kijin 02-006_C 3 Character Female | Human | Priestess | Supernatural | Unique | Villager 5 4 2 Common 02-006 C When played, search your deck for 2 copies of STOLEN SOULS and put them in your hand. KIKYO gains +1 blue for each STOLEN SOULS in play. Kohaku, the Young Demon Slayer Kijin 02-007_C 1 Character Good | Human | Male | Slayer | Unique 3 3 2 Common 02-007 C If SANGO is in play, KOHAKU gains +2 to all his colors. When SANGO is defeated, KOHAKU gains -2 to all his colors for that turn. Miroku's Grandfather Kijin 02-008_C 2 Character Good | Human | Male | Priest | Unique 3 3 5 Common 02-008 C MIROKU'S GRANDFATHER gains + 2 purple for each Priest or Priestess that you control. Myoga, the Loyal Friend Kijin 02-009_C 1 Character Animal | Demon | Good | Male | Unique 1 2 3 Common 02-009 C Demons cannot attack MYOGA. Expend MYOGA to discard your hand and draw the same number of cards. Onigumo, the Helpless Foe Kijin 02-010_C 0 Character Evil | Male | Unique 1 1 1 Common 02-010 C Expend ONIGUMO to play a Demon from your hand. Discard ONIGUMO if you control NARAKU. Discard ONIGUMO at the end of the turn that he was played. Villain Soldier Kijin 02-011_C 1 Character Human | Male | Soldier | Evil 2 3 2 Common 02-011 C VILLAIN SOLDIER gains +1 purple for each item you control. Oppressed Villager Kijin 02-012_C 1 Character Human | Villager 1 3 1 Common 02-012 C If your opponent has more 2 or more times the number of shards as you, expend this character to ready any 2 Villagers not named Oppressed Villager. [CR-v11.02.05 ERRATA] Slayer, Mace and Trident Kijin 02-013_C 2 Character Good | Male | Slayer | Unique 5 4 2 Common 02-013 C When this character defeats a Demon, you may expend 1 Demon that your opponent controls. Three Eyed Wolf, Aggressive Kijin 02-014_C 1 Character Animal 2 3 2 Common 02-014 C THREE EYED WOLF gains +1 red for each character in your discard pile with "Wolf" in the title. Three Eyed Wolf, Enraged Kijin 02-015_C 1 Character Animal 1 3 2 Common 02-015 C THREE EYED WOLF gains +1 white for each Animal in your discard pile. Water God, the Evil Water Spirit Kijin 02-016_C 1 Character Animal | Demon | Evil | Male | Unique 4 3 2 Common 02-016 C WATER GOD can only attack Good characters. WATER GOD gains +1 purple for each Good character in play. Sayo, Young Village Girl Kijin 02-017_C 1 Character Cute | Female | Villager 2 1 1 Common 02-017 C When you search your deck or discard pile for a Villager, you may put the bottom card of your discard pile at the bottom of your deck. A Girl and Her Cat Kijin 02-018_C 0 Event Common 02-018 C Attach only to SANGO. If you control KIRARA, no one can attack SANGO. A Girl and Her Dog Kijin 02-019_C 1 Event Common 02-019 C Attach only to KAGOME that you control. If you control INUYASHA, no one can attack KAGOME. Buried Alive Kijin 02-020_C 1 Event Common 02-020 C Play only during Recovery. Discard 1 character you control to search your discard pile for a character with a lower deck cost and play it. That character cannot attack this turn. Limit once per turn. [CR-v11.02.05 ERRATA] Defensive Stance Kijin 02-021_C 1 Event Common 02-021 C Play when attacked. Your attacked character gains +2 black for this attack. Limit once per attack. [CR-v11.02.05 ERRATA] Hold On Kijin 02-022_C 1 Event Common 02-022 C Play when attacked. Your attacked character gains +2 blue for this attack. Limit once per attack. [CR-v11.02.05 ERRATA] I'll Be Taking That... Kijin 02-023_C 0 Event Common 02-023 C Play when attacking and choose a color. You may discard any number of items attached to characters you control. Your attack gains +2 to that color for each item discarded this way for this attack. [CR-v11.02.05 ERRATA] I'll Find Him Yet Kijin 02-024_C 2 Event Common 02-024 C Play only during Setup. Discard 1 character that you control to search your deck for a character with the same deck cost and put it in your hand. Look What We Found! Kijin 02-025_C 0 Event Common 02-025 C Search your deck for 3 cards and discard them. The Group's All Here Kijin 02-026_C 0 Event Common 02-026 C Search your deck for a copy of a character that you control and put it in your hand. [CR-v11.02.05 ERRATA] Miroku's Wind Tunnel Kijin 02-027_C 0 Event Common 02-027 C Play this card after your MIROKU defeats a character to discard that character. On Guard Kijin 02-028_C 1 Event Common 02-028 C Play when attacked. Your attacked character gains +2 red for this attack. Limit once per attack. [CR-v11.02.05 ERRATA] Overpowered Kijin 02-029_C 1 Event Common 02-029 C Play when attacked. Your attacked character gains +2 white for this attack. Limit once per attack. [CR-v11.02.05 ERRATA] Quick Hands Kijin 02-030_C 5 Event Common 02-030 C Everybody switches hands with the player to their right and plays that hand for this Battle. Any discarded cards go to their owners' discard piles. Limit 2 copies per deck. [BANNED: This card is not legal for constructed or limited events.] [CR-v11.02.05 ERRATA] She Hit it Again! Kijin 02-031_C 0 Event Common 02-031 C Play when a character attacks that has a card attached to it with "Bow" in the title. Gain +2 to the attacking color. Discard all items on the attacked character. Shippos Everywhere Kijin 02-032_C 0 Event Common 02-032 C Attach this card to a SHIPPO that you control and name 3 colors. SHIPPO now has those colors instead of his printed ones. Trapped in a Shack Kijin 02-033_C 2 Event Common 02-033 C Attach this card to any location in play. No one can discard this location. Tricked Kijin 02-034_C 1 Event Common 02-034 C Play when attacked. Your attacked character gains +2 green for this attack. Limit once per attack. [CR-v11.02.05 ERRATA] What? He Stopped It? Kijin 02-035_C 1 Event Common 02-035 C Play when attacked. Your attacked character gains +2 purple for this attack. Limit once per attack. [CR-v11.02.05 ERRATA] Miroku's Staff [KJ] Kijin 02-036_C 2 Item Unique Common 02-036 C Attach only to a Priest or Priestess that you control. When this character attacks, its attacking colors become their printed values +1, regardless of other card effects. Monk's Ball of Dragon Kijin 02-037_C 0 Item Unique Common 02-037 C Discard this item to use the its effect. Until the beginning of the next turn, all Demons in play have their colors set at their printed color values. No effects can modify those color values. Newspaper Kijin 02-038_C 1 Item Common 02-038 C Attach only to a Modern character in play. At the beginning of Setup, choose 1 card at random from your opponent's hand. Your opponent shuffles that card into his or her deck and draws a card. Painting Kijin 02-039_C 0 Item Common 02-039 C When this character is attacked, your opponent's color values become their printed values for that attack. Prayer Beads Kijin 02-040_C 2 Item Unique Common 02-040 C Discard this item when your opponent defeats this character. Your opponent does not steal a jewel shard. [CR-v11.02.05 ERRATA] Stolen Souls Kijin 02-041_C 2 Item Common 02-041 C Attach only to a Supernatural character that you control and name a color. This character gains +2 to that color. Sutra Beads Kijin 02-042_C 1 Item Unique Common 02-042 C Play only if you control a Priest or Priestess and attach only to an opponent's Demon. Attached character cannot attack. At the end of the turn this card was attached, your opponent may discard a card from his or her hand to discard this item. [CR-v11.02.05 ERRATA] Valuables Kijin 02-043_C 1 Item Common 02-043 C This character gains +1 to all colors. If attached to an Outlaw, gain +2 to all this character's colors instead. Shrine of the Water God Kijin 02-044_C 1 Location Common 02-044 C During Recovery all players must discard an item they control or discard the top 2 cards of their deck. Slayers' Battleground Kijin 02-045_C 0 Location Common 02-045 C You may use this effect if you control only Slayers. You may discard any Slayer from your hand to save any of your defeated Slayers during Recovery. [CR-v11.02.05 ERRATA] Ayumi, Kagome's Friend Until the End Kijin 02-046_U 2 Character Cute | Female | Good | Human | Modern | Unique 3 3 Uncommon 02-046 U When played, name a non-Unique item. Search your discard pile for 2 copies of that item and put them in your hand. [CR-v11.02.05 ERRATA] Demon Worm Charmer Kijin 02-047_U 1 Character Demon | Evil 3 2 1 Uncommon 02-047 U When played, search your deck for 3 non-Unique Demons and put them in your hand. Yuka, Kagome's Friend Until the End Kijin 02-048_U 2 Character Cute | Female | Good | Human | Modern | Unique 3 3 Uncommon 02-048 U When played, name a color. Whenever a character attacks with that color, its controller discards the top 3 cards of his or her deck. Kotatsu Kijin 02-049_U 1 Character Evil | Human | Male | Unique 1 2 2 Uncommon 02-049 U When played, you may search your deck for 2 copies of INK DEMON and put them in your hand. Every INK DEMON in play gains +1 to all colors. Nobody can attack KOTATSU while you control an INK DEMON. Kaede, the Village Protector Kijin 02-050_U 2 Character Archer | Female | Good | Priestess | Unique | Villager 3 2 4 Uncommon 02-050 U When played, shuffle up to 3 characters in your discard pile back into your deck that are either Villagers, Priests, or Priestesses. Kagome's Grandfather, Her Personal Secretary Kijin 02-051_U 2 Character Good | Human | Male | Modern | Unique | Priest 3 2 2 Uncommon 02-051 U All of your Females gain +1 to all their colors. Expend KAGOME'S GRANDFATHER to have your opponent expend 1 of his or her characters, Kagome, Priestess in Training Kijin 02-052_U 2 Character Archer | Cute | Female | Good | Priestess | Unique 2 5 4 Uncommon 02-052 U When KAGOME attacks, you may look at 1 card from the top card of your deck for each defeated character in play to put those cards on the top or bottom of your deck in any order. Kagome, Sickly Beauty Kijin 02-053_U 2 Character Cute | Female | Good | Modern | Unique 4 3 Uncommon 02-053 U No one can attack characters with "Kagome's Friend" in the title. You may expend a Modern character you control to search your deck for an item and put it in your hand. Kirara, Sango's Companion Kijin 02-054_U 2 Character Animal | Cute | Demon | Unique 3 3 2 Uncommon 02-054 U When played, search your deck for a copy of SANGO and put her in your hand. Kirara, Transformed Kijin 02-055_U 3 Character Animal | Demon | Good | Unique 6 2 4 Uncommon 02-055 U When KIRARA steals a shard name a color. KIRARA gains +2 to that color. Miroku, the Cursed Monk Kijin 02-056_U 3 Character Cute | Good | Male | Priest | Unique 3 5 6 Uncommon 02-056 U Your opponent cannot use card effects to discard any Priests or Priestesses that you control. MIROKU gains +1 red for each Priest or Priestess in play. Mushin, the Old Drunk Kijin 02-057_U 1 Character Male | Priest | Unique 2 3 2 Uncommon 02-057 U When a Priestess you control steals a jewel shard, you may choose a card in your opponent's discard pile and put it on the top of his or her deck. Naraku's Poison Insects Kijin 02-058_U 1 Character Animal | Demon 2 2 1 Uncommon 02-058 U All of your non-Unique Demons gain +2 black. Naraku, Nemesis Kijin 02-059_U 0 Character Demon | Evil | Male | Unique 3 5 7 Uncommon 02-059 U Remove 5 Evil Demons in your discard pile to play NARAKU. (*) When NARAKU steals a jewel shard, your opponent shuffles his or her hand into his or her deck and then draws the same number of cards. Villager, Battle Ready Kijin 02-060_U 1 Character Human | Villager 1 3 2 Uncommon 02-060 U When a Villager steals a jewel shard, shuffle a Villager from your discard pile into your deck. Royakan, Protector of the Forest Kijin 02-061_U 3 Character Animal | Demon | Unique 5 5 4 Uncommon 02-061 U All characters you control with "Wolf" or "Wolves" in the title gain + 2 to all colors. When ROYAKAN steals a jewel shard, you may ready a character you control that has "Wolf" or "Wolves" in the title. Shippo, the Demon Child Kijin 02-062_U 2 Character Cute | Demon | Good | Unique 3 3 4 Uncommon 02-062 U When played, you may search your discard pile for an item and put it in your hand. Sango's Father, Demon Slayer Kijin 02-063_U 2 Character Good | Male | Slayer | Unique 5 3 2 Uncommon 02-063 U While you control only Slayers, all of your opponent's characters gain "Demon." (*) All of your Slayers gain +1 to all colors when attacking a Demon. [CR-v07.28.06 ERRATA] Axe Wielder, Slayer Kijin 02-064_U 2 Character Good | Male | Slayer | Unique 6 4 3 Uncommon 02-064 U This character does not expend when attacking a non-Unique Demon. [CR-v11.02.05 ERRATA] Sota, Fighting Game Fanboy Kijin 02-065_U 1 Character Good | Human | Male | Modern | Unique 2 3 2 Uncommon 02-065 U When played, search your deck for a card that you play when you attack and put it in your hand. KAGOME gains +2 to all colors when attacked. The Water Goddess Kijin 02-066_U 2 Character Demon | Female | Unique 2 1 3 Uncommon 02-066 U THE WATER GODDESS gains +2 to all colors while she has THE TRIDENT OF THE WATER GODDESS attached. When a character you control steals a jewel shard, your opponent discards the top 2 cards of his or her deck. Village Head Master Kijin 02-067_U 1 Character Good | Male | Unique | Villager 3 2 3 Uncommon 02-067 U When VILLAGE HEAD MASTER comes into play name a color. All of your other Villagers gain +1 to that color. VILLAGE HEAD MASTER gains +1 green for each Villager you control. Weasel Demon Kijin 02-068_U 1 Character Animal | Demon | Evil 4 2 3 Uncommon 02-068 U When WEASEL DEMON steals a jewel shard, search your discard pile for an item and attach it to a Demon that you control. Eri, Kagome's Friend Until the End Kijin 02-069_U 2 Character Cute | Female | Good | Human | Modern | Unique 3 3 Uncommon 02-069 U When played, name a color. All of your Modern characters gain + 1 to that color for each Cute Modern Female you control. Big Sit Kijin 02-070_U 2 Event Uncommon 02-070 U Defeat a character in play that has INUYASHA'S NECKLACE attached. Do You Want Him to Look? Kijin 02-071_U 1 Event Uncommon 02-071 U Discard a card at random from your opponents hand. Limit 3 per deck Face-off Kijin 02-072_U 0 Event Uncommon 02-072 U Name a character. All copies of that character in play gain +2 to their attacking colors for this turn. Kikyo's Kiss Kijin 02-073_U 2 Event Uncommon 02-073 U Play only if you control KIKYO. Expend your KIKYO to discard a defeated character. Thinking of You Kijin 02-074_U 0 Event Uncommon 02-074 U Ready a character you control. That character cannot attack for the rest of Battle. Limit 1 per deck. (*) Limit once per turn. [CR-v04.27.07 ERRATA] On the Run Kijin 02-075_U 1 Event Uncommon 02-075 U Discard a location your opponent controls. Search your opponent's deck for a location and play it. Limit once per turn. Shippo's Item Technique Kijin 02-076_U 0 Event Uncommon 02-076 U Play this card during Setup to move an attached item you control to another character that can legally attach it. Will You Have My Children? Kijin 02-077_U 0 Event Uncommon 02-077 U Expend 1 Male you control to expend 1 of your opponent's Females. Hiraikotsu [KJ] Kijin 02-078_U 2 Item Unique Uncommon 02-078 U Attach only to a Slayer and choose a color. That character gains +2 to that color. If attached to SANGO gain +2 to all colors instead. Hive of Poison Insects Kijin 02-079_U 0 Item Uncommon 02-079 U When NARAKU'S POISON INSECTS steals a jewel shard, search your deck for 2 copies of NARAKU'S POISON INSECTS and put them in your hand. Miroku's Jewel Shard Kijin 02-080_U 1 Item Unique Uncommon 02-080 U Events cannot affect this character. Naraku's Baboon Mask Kijin 02-081_U 1 Item Uncommon 02-081 U Attach only to an Evil Demon and choose a color. This character gains +2 to that color. Sesshomaru's Arm Kijin 02-082_U 1 Item Unique Uncommon 02-082 U Attach only to a Demon and choose a color. This Demon gains +2 to that color and gains "Human." Text Books Kijin 02-083_U 2 Item Uncommon 02-083 U Attach only to a Modern character and choose a color. This character gains +2 to that color. The Mask of a Slayer Kijin 02-084_U 2 Item Unique Uncommon 02-084 U Attach to a Slayer that you control and choose a color. This character gains +2 to that color. When this character attacks, your opponent cannot play events for that attack. The Trident of the Water Goddess Kijin 02-085_U 2 Item Unique Uncommon 02-085 U (When this card is facedown during Recovery, you may discard this item to save this character.) [CR-v11.02.05 ERRATA] Massacred Village Kijin 02-086_U 0 Location Uncommon 02-086 U At the start of the Battle, all players discard 1 Villager that they control. Naraku's Castle [KJ] Kijin 02-087_U 1 Location Uncommon 02-087 U All Unique Demons gain +1 to all colors when attacked. All non-Unique Demons gain +1 to all colors when attacking. Resting House Kijin 02-088_U 0 Location Uncommon 02-088 U Other than attacks, players may not use card effects that expend a character(s) that they control. Rice Fields Kijin 02-089_U 0 Location Uncommon 02-089 U Players draw their cards from the bottom of their decks instead of the top. Village by the Mountain Kijin 02-090_U 0 Location Uncommon 02-090 U When any player steals a jewel shard, that player draws a card. Inuyasha, Master of Tetsusaiga Kijin 02-091_R 4 Character Demon | Good | Human | Male | Unique 7 3 2 Rare 02-091 R When INUYASHA steals a jewel shard, shuffle 3 cards from your discard pile into your deck. Discard INUYASHA if you control any Evil characters. [Tittle changed as Rumiko's Creation Promotional version - RC4] Kohaku, Servant of Naraku Kijin 02-092_R 3 Character Evil | Human | Male | Slayer | Unique 5 4 2 Rare 02-092 R When KOHAKU defeats a Villager or Slayer, ready KOHAKU. Miroku, the Lady Killer Kijin 02-093_R 2 Character Cute | Good | Human | Male | Priest | Unique 3 4 5 Rare 02-093 R MIROKU gains +2 blue for each Female in play. When MIROKU steals a jewel shard, shuffle 3 Females from your discard pile into your deck. [CR-v07.14.06 ERRATA] Naraku, the Spirit of Onigumo Kijin 02-094_R 4 Character Demon | Evil | Male | Unique 7 3 4 Rare 02-094 R When NARAKU steals a jewel shard name a card. Search your opponent's deck for a copy of that card and discard it. Sango, the Demon Slayer Kijin 02-095_R 3 Character Cute | Female | Good | Human | Slayer | Unique 6 3 4 Rare 02-095 R Sango gains +3 to all colors when attacking a Demon. (*) When Sango defeats a Demon, draw 2 cards. Sesshomaru, the Evil Brother Kijin 02-096_R 4 Character Cute | Demon | Evil | Male | Unique 3 1 2 Rare 02-096 R If SESSHOMARU has TETSUSAIGA, TRANSFORMED attached, he gains +3 to all his colors. Discard SESSHOMARU if you control INUYASHA. The Reflecting Shower Kijin 02-097_R 1 Event Rare 02-097 R Shuffle 2 characters from your discard pile into your deck. Blush Kijin 02-098_R 2 Event Rare 02-098 R Female characters cannot attack for this Battle. Brighter Days Kijin 02-099_R 1 Event Rare 02-099 R For the rest of the turn, all Good characters gain +3 to all their colors when attacking. Child Sacrifice Kijin 02-100_R 0 Event Rare 02-100 R Discard an attached event in play. Deep Thought Kijin 02-101_R 0 Event Rare 02-101 R Your opponent cannot remove from the game or discard any cards from your deck for the rest of the turn. Destructive Force Kijin 02-102_R 2 Event Rare 02-102 R Discard all locations in play. Limit 1 copy per deck. Game Over Kijin 02-103_R 4 Event Rare 02-103 R Play when your opponent would win the game by shard victory. Your opponent doesn't win. Put 2 characters from your discard pile into play. You cannot lose by shard victory until the end of the turn. Recheck the victory conditions at the end of the turn. Limit 1 copy per deck. [CR-v07.14.06 ERRATA] How Can We Thank You? Kijin 02-104_R 1 Event Rare 02-104 R Ready all Villagers that you control. Your Villagers cannot attack for the rest of the turn. Kikyo's Embrace [KJ] Kijin 02-105_R 0 Event Rare 02-105 R Shuffle any 3 characters in your Discard Pile back into your deck. You may not play any more events for this Battle. Massive Destruction Kijin 02-106_R 2 Event Rare 02-106 R Discard all items in play. Limit 1 copy per deck. My Intentions Were Honorable Kijin 02-107_R 2 Event Rare 02-107 R Male and Female characters cannot attack characters of the opposite sex for this Battle. Overwhelmed Kijin 02-108_R 2 Event Rare 02-108 R Play when attacked by a character with a deck cost of 3 or more. If the attacking color is 2 or more times its printed color value, defeat the attacking character. You do not steal a Jewel Shard from this effect. Overwhelming Odds Kijin 02-109_R 0 Event Rare 02-109 R Any card effects that keep you from attacking a character do not work for this Battle. She's Creeping Me Out Kijin 02-110_R 3 Event Rare 02-110 R Discard 3 cards from your hand. If you do, characters with a deck cost of 3 or more cannot attack this turn. Limit 3 copies per deck. [CR-v11.02.05 ERRATA] Stuffed Kijin 02-111_R 1 Event Rare 02-111 R Play when attacked. Discard all items on the attacking character. The Best Healing Herb Kijin 02-112_R 0 Event Rare 02-112 R When a card effect allows you to shuffle cards into your deck, double the amount shuffled in. The Most Powerful Human of Her Time Kijin 02-113_R 0 Event Rare 02-113 R Play when a Female you control attacks a character. Expend the defending character. What a Date! Kijin 02-114_R 2 Event Rare 02-114 R Play only if you control all Modern characters. Expend a KAGOME and HOJO you control to search your deck for a location and event and put them into your hand. [CR-v11.02.05 ERRATA] What are You Doing? [KJ] Kijin 02-115_R 3 Event Rare 02-115 R Play this card when attacked and if your opponent controls more shards than you. Stop the attack. The attacking character readies. Limit 1 copy per deck. [CR-v03.21.06 ERRATA] What Strange People Kijin 02-116_R 3 Event Rare 02-116 R Play when your opponent plays a character. Your opponent must pay its deck cost again. Limit once per turn. Limit 3 copies per deck. [CR-v11.02.05 ERRATA] What's That Look For? Kijin 02-117_R 0 Event Rare 02-117 R Name a non-Unique character. Reveal the top 5 cards of your deck and put any copies of the named character found in those cards into your hand. Put the remaining cards at the bottom of your deck in any order. Wolf in Your Mouth Kijin 02-118_R 2 Event Rare 02-118 R Search you deck or discard pile for up to 4 characters with "Wolf" or "Wolves" in the title and put them in your hand. Barrier Kijin 02-119_R 2 Item Rare 02-119 R This character cannot be affected by events. This character gains +1 to all colors when attacked. Blessed Idol Kijin 02-120_R 1 Item Rare 02-120 R This character gains "Demon." Shikon Jewel-Half Completed Kijin 02-121_R 2 Item Unique Rare 02-121 R This character gains +2 to all its colors A Field of Flowers Kijin 02-122_R 1 Location Rare 02-122 R Players draw 4 cards during Draw instead of 3. Armory of the Slayers Kijin 02-123_R 0 Location Rare 02-123 R During Setup, you may search your discard pile for an item and attach it to a Slayer you control. If you control only Slayers, no one can discard any items that you control. Cave of the Shikon Jewel Kijin 02-124_R 0 Location Rare 02-124 R Players may not use card effects that search their decks or discard piles. Crater Kijin 02-125_R 0 Location Rare 02-125 R All players play with the top card of their decks face-up. Field of Dead Bodies Kijin 02-126_R 3 Location Rare 02-126 R During Recovery, players must remove from the game any defeated characters they do not save. [CR-v11.02.05 ERRATA] Hot Springs Kijin 02-127_R 0 Location Rare 02-127 R At the end of the turn, all players draw the bottom card of their discard piles. Lake of the Water God Kijin 02-128_R 0 Location Rare 02-128 R Players can play only 2 events per turn. Onigumo's Cave Kijin 02-129_R 1 Location Rare 02-129 R All non-Unique Demons gain +1 blue and +1 red when attacked and +1 green and +1 white when attacking. Village in the Valley Kijin 02-130_R 0 Location Rare 02-130 R When played name an event. That event gains +3 to its deck cost. Inuyasha, Enraged Demon Kijin 02-131_UR 3 Character Demon | Good | Human | Male | Unique 7 3 7 Ultra Rare 02-131 UR When INUYASHA defeats a character with a higher deck cost than him, ready INUYASHA. A Tragic Death Kijin 02-132_UR 3 Event Ultra Rare 02-132 UR Discard 1 character you control to discard 1 of your opponent's characters in play. Limit 2 copies per deck. Burned Kijin 02-133_UR 2 Event Ultra Rare 02-133 UR Play when attacked. Your attacked character gains +3 to any color for this attack. If your character is not defeated from this attack, defeat the attacking character. Limit 1 copy per deck. Remove from game after use. [BANNED: This card is not legal for constructed events.] [CR-v11.02.05 ERRATA] On the Move Kijin 02-134_UR 2 Event Ultra Rare 02-134 UR Play when attacking. Gain +5 to the attacking color. (*) Limit 1 copy per deck. [CR-v03.21.06 ERRATA] Midoriko, Creator of the Shikon Jewel Kijin 02-135_P 5 Character Female | Good | Priestess | Unique 7 3 7 Promotional 02-135 P If you control 5 or more Priests or Priestesses, they may steal +1 jewel shard when they steal one. Non-Unique Demons cannot attack MIDORIKO. Sango, the Scarred Warrior Kijin 02-136_P 4 Character Cute | Female | Good | Human | Slayer | Unique 4 3 6 Promotional 02-136 P Non-Unique Demons cannot attack SANGO. When SANGO defeats a Demon, return that Demon to its owner's hand. The Eye of Naraku Kijin 02-137_P 2 Event Promotional 02-137 P Attach this card to a NARAKU you control. While attached, your opponent must play with his or her hand face-up on the table. Downtown Tokyo Kijin 02-138_P 1 Location Promotional 02-138 P Play as your last card during Setup. Both players may play 3 characters per Setup instead of 2. Sesshomaru, Aristocratic Assassin (Alt Art) Kijin A2-182_P 3 Character Cute | Demon | Evil | Male | Unique 7 2 3 Promotional A2-182 P When SESSHOMARU steals a jewel shard, draw a card. Discard SESSHOMARU if you control INUYASHA. Tetsusaiga, Transformed (Alt Art) Kijin A2-263_P 3 Item Unique Promotional A2-263 P This character gains +2 to all colors. If attached to INUYASHA, he gains +3 instead. Koga [KJ] Kijin S2-_01_HR 5 Character Demon | Evil | Good | Male | Unique 6 4 Hidden Rare S2-_01 HR This card cannot search for events that are limited to 1 copy per deck. (*) When played, search your deck for an event and put it in your hand. (*) If all others characters that you control are animals, then when Koga steals a jewel shard search your discard pile for an event and put it in your hand. Kagura [KJ] Kijin S2-_02_HR 5 Character Cute | Demon | Evil | Female | Unique 6 4 Hidden Rare S2-_02 HR Your opponent's effects cannot discard cards from your hand. (*) You may discard any character from your hand to save any of your defeated characters during Recovery. [CR-v11.02.05 ERRATA] Inuyasha, Legends Kijin S2-001_LS 3 Character Demon | Good | Human | Male | Unique 5 3 4 Legends Subset S2-001 LS INUYASHA gains +3 to all colors when attacking. [CR-v07.28.06 ERRATA] Jaken, Legends Kijin S2-002_LS 2 Character Demon | Evil | Male | Unique 5 4 2 Legends Subset S2-002 LS Your opponent must discard a card from his or her hand to play an event. [CR-v07.28.06 ERRATA] Kikyo, Legends Kijin S2-003_LS 3 Character Archer | Cute | Female | Human | Priestess | Unique 5 4 5 Legends Subset S2-003 LS When played, search your discard pile for 1 character and put it in your hand. No one can discard items you control that have "Shikon" or "Jewel" in the title. [CR-v07.28.06 ERRATA] Kagome, Legends Kijin S2-004_LS 2 Character Archer | Female | Good | Human | Priestess | Unique 5 3 3 Legends Subset S2-004 LS When played, search your deck for 1 item that has "Shard" or "Jewel" in the title and put it in your hand. [CR-v07.28.06 ERRATA] Kirara, Legends Kijin S2-005_LS 2 Character Animal | Cute | Good | Unique 4 2 2 Legends Subset S2-005 LS When KIRARA steals a jewel shard ready a SANGO that you control. All other Animals you control gain +1 to all colors. [CR-v07.28.06 ERRATA] Kohaku, Legends Kijin S2-006_LS 2 Character Good | Human | Male | Slayer | Unique 3 4 3 Legends Subset S2-006 LS All other Slayers gain +1 to all colors. When KOHAKU is defeated, you may expend a Slayer you control to save KOHAKU. [CR-v07.28.06 ERRATA] Miroku, Legends Kijin S2-007_LS 4 Character Good | Human | Male | Priest | Unique 6 5 3 Legends Subset S2-007 LS When MIROKU steals a jewel shard, put that shard at the bottom of its owner's deck and search that deck for any card. Put that card in your shard pile face-down as the shard you just stole. [CR-v07.28.06 ERRATA] Naraku, Legends Kijin S2-008_LS 3 Character Demon | Evil | Male | Unique 7 6 3 Legends Subset S2-008 LS When played, your opponent discards the top 5 cards of his or her deck. (*) When one of your other effects makes your opponent discard from the top of their deck, they discard an additional card for that effect. [CR-v07.28.06 ERRATA] Sango, Legends Kijin S2-009_LS 3 Character Female | Good | Human | Slayer | Unique 6 4 3 Legends Subset S2-009 LS When played, search your deck for a copy of HIRAIKOTSU and put it in your hand. (*) At the start of Battle choose a Slayer you control, Sango gains the chosen Slayer's effect for the rest of the turn. [CR-v07.28.06 ERRATA] Sesshomaru, Legends Kijin S2-010_LS 3 Character Cute | Demon | Evil | Male | Unique 3 7 5 Legends Subset S2-010 LS When played, discard an opponent's item and location in play. Discard SESSHOMARU if you control INUYASHA. [CR-v07.28.06 ERRATA] Yura, Legends Kijin S2-011_LS 3 Character Cute | Demon | Evil | Female | Supernatural | Unique 6 6 3 Legends Subset S2-011 LS When played, search your deck for 2 PUPPET VILLAGERS and put them in your hand. No events may affect YURA while she has both YURA'S COMB and YURA'S SKULL attached. YURA may attach any number of cards with "Yura's" in the title, and may only attach items with "Yura's" in the title. [CR-v07.28.06 ERRATA] Flesh Eating Demon, Baby Jaki 03-001_C 2 Character Demon | Evil 1 1 1 Common 03-001 C When FLESH EATING DEMON is defeated, put into play a FLESH EATING DEMON from your discard pile. Birds of Paradise Jaki 03-002_C 1 Character Animal | Demon 3 2 2 Common 03-002 C BIRDS OF PARADISE gains +1 red and +1 purple for each other Animal you control. Naraku's Poison Insects, 2 Jaki 03-003_C 0 Character Demon | Evil | Spawn 2 2 2 Common 03-003 C Flesh Eating Demon, Adult Jaki 03-004_C 1 Character Demon | Evil 2 2 2 Common 03-004 C Cannot be played during Setup. (*) All your FLESH EATING DEMONS gain +1 to all colors. Head of the Birds of Paradise Jaki 03-005_C 3 Character Animal | Demon | Evil | Unique 3 4 5 Common 03-005 C Once per turn, when BIRDS OF PARADISE steals a shard, ready HEAD OF THE BIRDS OF PARADISE. Inuyasha, Night of the New Moon Jaki 03-006_C 3 Character Cute | Good | Human | Male | Unique 3 5 2 Common 03-006 C All Demons in play lose "Demon." Jinenji's Mom Jaki 03-007_C 1 Character Female | Good | Human | Unique | Villager 4 3 1 Common 03-007 C When an attack occurs, JINENJI'S MOM gains +1 to all colors until end of turn. Kaijinbo, Evil Sword Smith Jaki 03-008_C 2 Character Evil | Human | Unique 3 3 2 Common 03-008 C When played, search your deck for TOKIJIN and attach it to KAIJINBO. (*) When this turn ends, you may attach an item on KAIJINBO to one of your characters if possible. Koharu, Miroku's Admirer Jaki 03-009_C 1 Character Cute | Female | Good | Human | Unique 2 2 2 Common 03-009 C KOHARU cannot be attacked while you control MIROKU. (*) All your characters gain "Cute." Ginta, Member of the Wolf Demon Tribe Jaki 03-010_C 2 Character Animal | Demon | Unique 3 2 2 Common 03-010 C GINTA gains +3 to all colors while you control KOGA. A-Un, Sesshomaru's Two-Headed Dragon Jaki 03-011_C 3 Character Demon | Evil | Unique 4 6 3 Common 03-011 C (During Recovery, save A-Un while you control SESSHOMARU.) ((EDITOR'S NOTE: PRINT "A-Un" IN BOLD ITALICS IN THE TEXT BODY COPY. I COULDN'T USE THE "ALL CAPS" CONVENTION BECAUSE OF HOW IT IS SPELLED.)) Totosai, Tetsusaiga's Creator Jaki 03-012_C 2 Character Demon | Good | Male | Unique 4 3 4 Common 03-012 C When played, search your deck for TETSUSAIGA and attach it to one of your characters. (*) Your opponent's effects cannot discard TETSUSAIGA. Totosai's Flying Three-Eyed Cow Jaki 03-013_C 1 Character Animal | Demon | Good | Unique 2 2 2 Common 03-013 C Your opponent cannot play locations. Hakkaku, Member of the Wolf Demon Tribe Jaki 03-014_C 2 Character Animal | Demon | Evil | Male | Unique 2 4 3 Common 03-014 C When HAKKAKU steals a shard, shuffle 3 cards with "Wolf" in the title from your discard pile into your deck. [CR-v11.02.05 ERRATA] Bruised, Bloody and Broken Jaki 03-015_C 1 Event Common 03-015 C Play when one of your characters is defeated to save that character. For the rest of the turn, that character cannot ready. (*) Limit 3 copies per deck. [CR-v03.13.07 ERRATA] Evil Doings Jaki 03-016_C 2 Event Common 03-016 C Play when attacking. Your attacking character gains +2 black and +2 purple for this attack. Power Exit Jaki 03-017_C 1 Event Common 03-017 C Play when attacking. Your attacking character gains +2 blue and +2 white for this attack. Looking Out for You Jaki 03-018_C 1 Event Common 03-018 C Your opponent does not steal a shard with this effect. Defeat one character you control. Save one of your defeated characters. (*) Limit 2 copies per deck. Naraku's Cage Jaki 03-019_C 2 Event Common 03-019 C Play if you control only Evil characters. Choose a character. That character cannot attack in the first action that it could legally attack after you play NARAKU'S CAGE. Taking Aim Jaki 03-020_C 1 Event Common 03-020 C Play when attacking. Your attacking character gains +2 red and +2 green for this attack. Whatcha Getting So Angry for? Jaki 03-021_C 1 Event Common 03-021 C Play when attacking a character that has attacked or been attacked this turn. Your attacking character gains +4 to all colors for this attack. [Clarification: This effect works only if the character being attacked has attacked that turn or if the character has been attacked previously that turn before the attack where this card is played.] [CR-v11.02.05 ERRATA] Hammer of the Armory Jaki 03-022_C 1 Item Unique Common 03-022 C This character gains +1 to all colors for each of your other attached items. Koga's Jewel Shards Jaki 03-023_C 1 Item Unique Common 03-023 C When one of your non-Unique characters attacks, choose another non-Unique character you control that has "Wolf" in the title to add its color to your attacking color for this attack. [Clarification: You can add any color value from the chosen character to the attacking color when using this effect.] [CR-v11.02.05 ERRATA] Mark of Onigumo Jaki 03-024_C 1 Item Unique Common 03-024 C Attach only to one of your Evil Demons. (*) Attached character gains "Spawn" and +1 to all its colors. Nest of Eggs Jaki 03-025_C 1 Location Common 03-025 C All non-Unique Demons gain +1 to all colors. Goshinki, Sword Breaker [JK] Jaki 03-026_C 3 Character Demon | Evil | Spawn | Unique 3 7 4 Common 03-026 C When played, discard an attached item for each of your Spawns. Hojo, the Perfect Guy Jaki 03-027_C 1 Character Cute | Good | Human | Male | Modern | Unique 3 3 3 Common 03-027 C When one of your Good Cute characters is defeated, you may defeat a different ready Good Cute character you control instead. Jinenji, the Gentle Giant Jaki 03-028_C 2 Character Demon | Good | Human | Male | Unique | Villager 7 3 7 Common 03-028 C JINENJI can only attack Evil characters. Judgmental Villagers Jaki 03-029_C 2 Character Human | Male | Villager 2 2 2 Common 03-029 C Expend JUDGMENTAL VILLAGERS to put the bottom 3 cards of your discard pile at the bottom of your deck. Kikyo's Soul Stealers Jaki 03-030_C 1 Character Demon | Supernatural 2 2 2 Common 03-030 C At the end of every turn, put a counter on KIKYO'S SOUL STEALERS. (*) At the start of Setup, you may remove counters equal to the deck cost of a readied character to kill it. [Clarification: You cannot remove zero counters to kill zero cost characters.] [CR-v07.14.06 ERRATA] Sango, the Relentless Jaki 03-031_C 3 Character Cute | Female | Good | Human | Slayer | Unique 6 3 4 Common 03-031 C When one of your Slayers defeats an Evil Demon, discard one of your opponent's attached items. Samurai of Fortune Jaki 03-032_C 2 Character Human | Male | Soldier | Unique 3 1 4 Common 03-032 C While all your characters are Soldiers, all items you control lose "Unique." [CR-v11.10.06 ERRATA] Massacre Jaki 03-033_C 2 Event Common 03-033 C When you defeat an Animal this turn, steal 1 additional shard. Cat and Dog Jaki 03-034_C 1 Event Common 03-034 C Play when attacking. If this attack is with INUYASHA and you control KIRARA, your opponent must pass in his next action this step. You must attack in your next action or discard your hand. (*) Limit 3 copies per deck. [CR-v01.04.07 ERRATA] Demonic Anger Jaki 03-035_C 3 Event Common 03-035 C Choose a Demon you control to have it attack your opponent directly. | Clarification: This effect causes the chosen character to attack, so that character must do all the steps of attacking. This includes expending that character to attack. [Clarification: This effect causes the chosen character to attack, so that character must do all the steps of attacking. This includes expending that character to attack.] [CR-v11.02.05 ERRATA] Dragon Eyes Jaki 03-036_C 1 Event Common 03-036 C Expend 2 of your ready characters to steal a shard. You must pass for the rest of Battle. Holy Power Jaki 03-037_C 2 Event Common 03-037 C Play when attacking a Demon with a Priest or Priestess. If that Demon is defeated with this attack, kill that Demon and draw a card. Soul Discharge Jaki 03-038_C 2 Event Common 03-038 C Put 1 counter on each of your KIKYO'S SOUL STEALERS. Take a Look in the Mirror Jaki 03-039_C 1 Event Common 03-039 C Play if you and your opponent each control a copy of the same Unique character. Discard them both. They Still Desire Her Life Jaki 03-040_C 1 Event Common 03-040 C Play when your opponent saves a character. Kill a character you control to kill that character. Transformation Jaki 03-041_C 1 Event Common 03-041 C Play during Setup. Choose a character you control. Search your deck for a copy of that character, show it to your opponent, and put it in your hand. Vanquished [JK] Jaki 03-042_C 2 Event Common 03-042 C Play when attacking. Any character defeated in this attack is killed instead. The Little People! Jaki 03-043_C 3 Event Common 03-043 C Play at the start of Battle. Your non-Unique characters that have a deck cost of 2 or less gain +3 to all colors when attacking a character with a higher deck cost. Limit once per turn. The Soul Moves On Jaki 03-044_C 3 Event Common 03-044 C Play during Recovery. Once per turn when a killed character goes to your discard pile, put into play a Supernatural character from your discard pile. Limit once per turn. Slayer's Heart Jaki 03-045_C 1 Event Common 03-045 C Play when attacking with a Slayer. The defending character gains "Demon." You may discard any number of cards from your hand. For each card discarded with this effect, your attacking Slayer gains +1 to its attacking color for this attack. Koga, Speed Demon [JK] Jaki 03-046_U 4 Character Animal | Demon | Good | Male | Unique 7 3 5 Uncommon 03-046 U When KOGA steals a shard, you may play an event. Shippo, Master Artist Jaki 03-047_U 2 Character Cute | Demon | Good | Male | Unique 5 3 4 Uncommon 03-047 U When played, search your deck for 2 cards with "Cat," "Dog," or "Wolf" in the title and put them in your hand. [CR-v11.02.05 ERRATA] Kageromaru, Spawn of Naraku [JK] Jaki 03-048_U 3 Character Demon | Evil | Male | Spawn | Unique 3 5 4 Uncommon 03-048 U KAGEROMARU does not expend for its first attack each turn while you control JUROMARU. (*) When KAGEROMARU is defeated, defeat JUROMARU. Jaken, Evil's Comedian Jaki 03-049_U 2 Character Demon | Evil | Male | Unique 5 5 3 Uncommon 03-049 U If JAKEN steals a shard while you control SESSHOMARU, you steal 1 additional shard unless your opponent discards a card from his hand. How Did This Happen? [JK] Jaki 03-050_U 1 Event Uncommon 03-050 U Discard an item in play. Wrath of Koga Jaki 03-051_U 2 Event Uncommon 03-051 U Play when a killed character would go to your discard pile. Return that character to your hand instead. Kagome, Innocent Warrior [JK] Jaki 03-052_U 3 Character Cute | Female | Good | Human | Priestess | Unique 6 3 5 Uncommon 03-052 U KAGOME can ready only during Recovery. (*) When KAGOME steals a shard, save one of your defeated, Good characters. Kagome, the Incarnate Jaki 03-053_U 3 Character Archer | Female | Good | Human | Priestess | Unique 6 3 4 Uncommon 03-053 U All your other Archers gain +3 to all colors when attacking. (*) Your opponent's effects cannot discard items in play with "Bow" in the title. They Were Dead!? Jaki 03-054_U 1 Event Uncommon 03-054 U Play at the start of Recovery. Any characters killed this step are returned to their owner's hand. Kirara, Scared Helper Jaki 03-055_U 2 Character Animal | Cute | Demon | Good | Slayer | Unique 4 4 2 Uncommon 03-055 U When played, search your deck for a location and play it. Was I Dreaming? Jaki 03-056_U 1 Event Uncommon 03-056 U Play during Setup. No characters can be killed by effects this turn. Miroku, Perverted Monk Jaki 03-057_U 3 Character Cute | Good | Human | Male | Priest | Unique 2 7 4 Uncommon 03-057 U When played, search your deck for a copy of KOHARU and put it into play. (*) When MIROKU attacks, remove from the game the top 3 cards from your opponent's discard pile. Sango, Female Warrior [JK] Jaki 03-058_U 3 Character Cute | Female | Good | Human | Slayer | Unique 6 4 2 Uncommon 03-058 U When played, search your discard pile for a Good character and put it in your hand. (*) When SANGO is attacked, remove from the game the bottom 3 cards of your opponent's discard pile. Evil Lurks Jaki 03-059_U 3 Event Uncommon 03-059 U Your opponent's events cannot affect your Evil characters. Sesshomaru, Wanderer Jaki 03-060_U 3 Character Cute | Demon | Evil | Male | Unique 3 6 6 Uncommon 03-060 U When played, search your deck for THREE'S COMPANY and put it in your hand. (*) Twice per turn, when your RIN or JAKEN expends, ready SESSHOMARU. (*) Discard SESSHOMARU while you control INUYASHA. [CR-v11.02.05 ERRATA] Kaede, the Counselor Jaki 03-061_U 2 Character Archer | Female | Human | Priestess | Unique | Villager 3 4 3 Uncommon 03-061 U Once per turn, draw a card when you play an event with "Dog," "Cat," or" Wolf" in the title. [CR-v11.02.05 ERRATA] Inuyasha, Master of the Wind Scar Jaki 03-062_U 3 Character Cute | Demon | Good | Human | Male | Unique 3 4 4 Uncommon 03-062 U When Inuyasha steals a shard, put a copy of THE WIND SCAR from your discard pile into your hand. (*) When INUYASHA defeats a character with an attack that used THE WIND SCAR, kill that character. AAAHHHH! GET IT AWAY! Jaki 03-063_U 3 Event Uncommon 03-063 U If your opponent controls more characters than you, expend one of your Females to kill an opponent's character that has a lower deck cost. Kagura, Wind Mistress Jaki 03-064_U 4 Character Cute | Demon | Evil | Female | Spawn | Unique 3 5 6 Uncommon 03-064 U When KAGURA defeats a Good character, kill it instead. Kanna, Soul Stealer [JK] Jaki 03-065_U 3 Character Cute | Demon | Evil | Female | Spawn | Unique 4 6 3 Uncommon 03-065 U When played, search your deck for KANNA'S MIRROR and put it in your hand. (*) When your Spawn KAGURA defeats a character, steal 1 additional shard. Kanna, Spawn of Naraku Jaki 03-066_U 3 Character Cute | Demon | Evil | Female | Spawn | Unique 4 3 5 Uncommon 03-066 U Expend KANNA to kill 1 of your opponent's defeated characters. Kikyo, Wandering Soul [JK] Jaki 03-067_U 3 Character Archer | Cute | Female | Priestess | Supernatural | Unique 7 3 5 Uncommon 03-067 U Once per turn when KIKYO is attacked and does not have an attached item, search your discard pile for an item and attach it to KIKYO. Kikyo, Free to Hate Jaki 03-068_U 3 Character Archer | Evil | Female | Priestess | Supernatural | Unique 3 3 3 Uncommon 03-068 U When played, name a character. KIKYO gains +10 to her attacking color when attacking that character. Sesshomaru, Weilder of Tokijin Jaki 03-069_U 3 Character Cute | Demon | Evil | Male | Unique 4 3 7 Uncommon 03-069 U When played, search your deck for TOKIJIN and put it in your hand. (*) When SESSHOMARU attacks, look at your opponent's hand. (*) Discard SESSHOMARU while you control INUYASHA. Naraku, Mastermind Jaki 03-070_U 3 Character Demon | Evil | Human | Male | Unique 4 5 3 Uncommon 03-070 U At the start of Recovery, discard NARAKU to put into play 2 non-Unique Demons from your hand. Shippo, the Dreamer [JK] Jaki 03-071_U 4 Character Cute | Demon | Good | Male | Unique 3 4 6 Uncommon 03-071 U When SHIPPO is attacked, save and ready one of your defeated Good characters that is not named "Shippo.'' Pull Yourself Together! Jaki 03-072_U 5 Event Uncommon 03-072 U Expend one character you control to save and ready one of your defeated characters. (*) Limit 2 copies per deck. Juromaru, Spawn of Naraku [JK] Jaki 03-073_U 4 Character Demon | Evil | Male | Spawn | Unique 7 6 3 Uncommon 03-073 U When JUROMARU steals a shard while you control KAGEROMARU, steal 1 additional shard. (*) When JUROMARU is defeated, defeat KAGEROMARU. Naraku's Evil Jaki 03-074_U 3 Event Uncommon 03-074 U Play only if you control NARAKU and 5 or more Spawn. Expend all ready characters you control to kill all Good characters in play. No Rest for the Wicked [JK] Jaki 03-075_U 3 Event Uncommon 03-075 U Play if you control only Spawn and if they number 3 or more. Search your deck for 1 Unique Spawn and put it into play. Limit once per turn. Some Things Never Change Jaki 03-076_U 1 Event Uncommon 03-076 U Play at the end of Setup and only if you control KIKYO and INUYASHA. Discard an item and a location. (*) Limit 3 copies per deck. The Birds Jaki 03-077_U 1 Event Uncommon 03-077 U Play at the start of Battle. When a character with "Bird" or "Crow" in the title steals a shard this turn, steal an item from an opponent's character. Limit once per turn. Things Don't Look Good for Our Hero Jaki 03-078_U 2 Event Uncommon 03-078 U Play when one of your Spawns defeats a character. Draw 2 cards. Limit once per turn. Den of Wolves Jaki 03-079_U 0 Location Uncommon 03-079 U When one of your non-Unique characters with "Wolf" in the title is killed, you may put it under DEN OF WOLVES. (*) When a third character is put under DEN OF WOLVES, put into play one of them and discard the rest. Kagura, Spawn of Naraku Jaki 03-080_U 4 Character Demon | Evil | Female | Spawn | Unique 5 4 3 Uncommon 03-080 U KAGURA cannot be attacked while you control a non-Unique Spawn. (*) Your non-Unique Spawns gain +2 to all colors. Staff of Two Heads, Jaken's Power Jaki 03-081_U 2 Item Unique Uncommon 03-081 U Attach only to JAKEN. (*) JAKEN gains +2 to all colors. (*) When JAKEN'S effect discards an opponent's card, discard 1 additional card. Kagura's Fan Jaki 03-082_U 2 Item Unique Uncommon 03-082 U Attach only to KAGURA. (*) When attacking, KAGURA gains +X to her attacking color. X = the number of the defending character's traits minus 2. Tenseiga, the Sword of Life [JK] Jaki 03-083_U 1 Item Unique Uncommon 03-083 U During Recovery, you may return TENSEIGA to your hand to save any character. Camp Site Jaki 03-084_U 0 Location Uncommon 03-084 U Once per a turn, you may discard a card from your hand to draw a card. Jenenji's Farm Jaki 03-085_U 0 Location Uncommon 03-085 U No effects can kill characters. Rin, Obedient Child Jaki 03-086_R 2 Character Cute | Female | Human | Unique 2 2 4 Rare 03-086 R RIN cannot be attacked while you control SESSHOMARU. (*) Expend RIN to search your deck for an event with a deck cost of 1 or less and put it in your hand. He Sounds Like a Real Psycho Jaki 03-087_R 2 Event Rare 03-087 R If you control at least 3 Modern Females, expend an opponent's Male. If that Male is Evil, kill him. Incoming! [JK] Jaki 03-088_R 2 Event Rare 03-088 R Discard one of your opponent's locations. If a location was discarded with this effect, you may immediately attack with one of your characters. Nosey Little Thing Jaki 03-089_R 1 Event Rare 03-089 R Name a card. Reveal the top 5 cards of your opponent's deck. If the named card is revealed in those cards, discard all copies of that card in those cards. Put the rest at the bottom of your opponent's deck in any order. What the Five Fingers Say Jaki 03-090_R 0 Event Rare 03-090 R Play when your opponent uses an effect to expend a character you control to ready that character. The Wind Scar Jaki 03-091_R 1 Event Rare 03-091 R Play when attacking. If this attack is with your INUYASHA, he gains +3 to his attacking color for this attack. If the attacking character for this attack has TETSUSAIGA attached and you defeat the defending character, kill it instead. Koga's Rage Jaki 03-092_R 1 Event Rare 03-092 R Play when attacking and when you control only one character. Ready that character. Limit once per Battle. I Grow Tired of These Deceptions Jaki 03-093_R 2 Event Rare 03-093 R Attach to a character you control. While attached, your opponent's effects cannot affect your hand, deck, discard pile, or shards. Workin' the Looks [JK] Jaki 03-094_R 0 Event Rare 03-094 R Play at the start of Battle. All your Good Cute characters gain +3 to all colors when attacking. Is That All You Got? [JK] Jaki 03-095_R 2 Event Rare 03-095 R Play only during Recovery. Save all of your defeated characters. (*) Limit 1 copy per deck. To Battle! Jaki 03-096_R 0 Event Rare 03-096 R Play only during Setup. Search your deck for 2 Soldiers and put them in your hand. Our Little Secret Jaki 03-097_R 1 Event Rare 03-097 R Your opponent searches your deck for 1 card that is "Limit 1 copy per deck." Search your opponent's deck for 1 card that is "Limit 1 copy per deck." Both players discard those cards. Surprise Jaki 03-098_R 0 Event Rare 03-098 R Play when your Unique Spawn is attacked. Discard the top 3 cards of your deck. If you discard a version of the defending character, defeat the attacker when this attack ends. (*) Limit 3 copies per deck. Legendary Archers Jaki 03-099_R 0 Event Rare 03-099 R Play at the start of Battle. Put 3 counters on all your items with "Bow" in the title. Limit once per turn. Where's the Party? Jaki 03-100_R 2 Event Rare 03-100 R Expend all Females. (*) Limit 1 copy per deck. That's Random Jaki 03-101_R 0 Event Rare 03-101 R You must discard 3 or more cards from your hand to play this card. Play when attacking with a character you control. Discard your hand to defeat the defending character. Three's Company Jaki 03-102_R 1 Event Rare 03-102 R Play only during Setup and only if each of your characters is named either SESSHOMARU, JAKEN or RIN. Attach THREE'S COMPANY to one of your characters. While attached, these are the only characters you can play or control, and when you defeat a character, expend an opponent's character. Limit 1 copy under control. Shippo's Shroom Jaki 03-103_R 2 Event Rare 03-103 R (This effect is still active while the attached SHIPPO is defeated.) Play during Setup. Attach to your SHIPPO. While attached, no effects can discard this event from SHIPPO. Attached SHIPPO and Shippos you control, as well as Shippos in your deck, discard pile and hand lose "Unique". [CR-v11.02.05 ERRATA] Whirlwind Slice [JK] Jaki 03-104_R 1 Event Rare 03-104 R Choose a character your opponent controls. Expend one of your characters to attack the chosen character with your character's highest color value as any color on the attacked character. (*) Limit 2 copies per deck. [Clarification: This card creates an attack. It does not make the character expended make an attack. Because of this it cannot be stopped by Halt!.] [CR-v11.02.05 ERRATA] Moment of Compassion Jaki 03-105_R 1 Event Rare 03-105 R Play only during Recovery. If you control THREE'S COMPANY, save 2 of your defeated characters. Terrorize [JK] Jaki 03-106_R 2 Event Rare 03-106 R Play at the start of Battle and only if you control 3 or more Spawn. All characters' color values are their printed values and cannot be raised or lowered. (*) Limit 2 copies per deck. What's Going On? Jaki 03-107_R 0 Event Rare 03-107 R Choose a Good character you control and an Evil character your opponent controls. Those characters cannot attack each other for this Battle. Wolves Mate for Life Jaki 03-108_R 0 Event Rare 03-108 R Attach to a Female you control. While attached, this character gains "Wolf" to its surname, and when this character steals a shard, draw a card. It's a Lot Heavier... Jaki 03-109_R 1 Event Rare 03-109 R Your opponent's items have no effects. Wait... [JK] Jaki 03-110_R 1 Event Rare 03-110 R Play when attacking. No players can play events for this attack. (*) Limit 2 copies per deck. Totosai's Weapon Smithy Jaki 03-111_R 1 Location Rare 03-111 R All items' deck costs gain -1. The Miasma Jaki 03-112_R 1 Location Rare 03-112 R All non-Demon characters gain -1 to their colors. Naraku's New Castle [JK] Jaki 03-113_R 1 Location Rare 03-113 R Once per turn, ready a Spawn that has not attacked this turn. Kanna's Mirror [JK] Jaki 03-114_R 1 Item Unique Rare 03-114 R Attach only to KANNA. (*) You may expend KANNA when your opponent raises his attacking color with an event to raise your defending character's color instead. Bow and Arrow Jaki 03-115_R 2 Item Rare 03-115 R Attach only to an Archer. (*) When played, put 3 counters on BOW AND ARROW. (*) When this character attacks, choose a color and remove a counter. This attack gains +2 to the chosen color. Inuyasha, the Demon Within Jaki 03-116_UR 5 Character Demon | Evil | Male | Unique 8 3 Ultra Rare 03-116 UR When INUYASHA attacks, his black may attack as any color on the defending character. (*) (During Recovery, you may discard 2 cards from your hand to save INUYASHA.) (*) INUYASHA may not attach items. [CR-v11.02.05 ERRATA] Naraku, Deceptive Demon [JK] Jaki 03-117_UR 5 Character Demon | Evil | Human | Male | Spawn | Unique 8 3 6 Ultra Rare 03-117 UR Using this effect does not count as playing a card. During Setup, you may expend NARAKU to put into play a Spawn from your hand. Koga, the Furious Jaki 03-118_UR 4 Character Animal | Demon | Evil | Good | Male | Unique 6 5 3 Ultra Rare 03-118 UR When KOGA steals a shard, you may immediately attack with another one of your characters that has "Wolf" in the title. Tokijin, the Evil Sword Jaki 03-119_UR 2 Item Unique Ultra Rare 03-119 UR This character gains "Evil." (*) While attached to SESSHOMARU, he gains +2 to all colors. (*) When this character attacks a character, the defending character gains -3 to all colors. [CR-v11.02.05 ERRATA] Naraku, Nemesis (Alt Art) Jaki A3-059_P 0 Character Demon | Evil | Male | Unique 3 5 7 Promotional A3-059 P Remove 5 Evil Demons in your discard pile to play NARAKU. (*) When NARAKU steals a shard, your opponent shuffles his hand into his deck and then draws the same number of cards. Sango, the Demon Slayer (Alt Art) Jaki A3-095_P 3 Character Cute | Female | Good | Human | Slayer | Unique 6 3 4 Promotional A3-095 P Sango gains +3 to all colors when attacking a Demon. (*) When Sango defeats a Demon, draw 2 cards. Stuffed (Alt Art) Jaki A3-111_P 1 Event Promotional A3-111 P Play when attacked. Discard all items on the attacking character. I'll Never Let You Go (Alt Art) Jaki A3-199_P 1 Event Promotional A3-199 P If you control INUYASHA and KAGOME, search you deck or discard pile for any card and put it in your hand. (*) Limit 1 copy per deck. Burst of Power (Alt Art) Jaki A3-260_P 2 Event Promotional A3-260 P Draw 3 cards. (*) Limit 1 copy per deck. Muso (in Kanji) Jaki S3-_01_HR 5 Character Demon | Evil | Male | Spawn | Unique 7 4 Hidden Rare S3-_01 HR When MUSO defeats a character, you may choose X cards in your discard pile and shuffle them into your deck. X = the defeated character's deck cost. (*) All of your other Spawn gain +2 to all colors when attacking. [CR-v03.21.06 ERRATA] Tsubaki (in Kanji) Jaki S3-_02_HR 5 Character Evil | Female | Priestess | Unique 6 4 Hidden Rare S3-_02 HR Your opponent's events cannot affect your Priestesses. (*) All of your Good characters gain "Evil" and lose "Good." (*) When your Priestess defeats a character, search your discard pile for an item and attach it to that character if possible. There Once Was a Dog... Jaki S3-001_SS 2 Event Subset S3-001 SS Draw the bottom card of your discard pile. If that card has "Dog," "Cat," or "Wolf" in the title, draw another card from the bottom of your discard pile. Limit once per Battle. The Dog Was Protective of the Cat... Jaki S3-002_SS 1 Event Subset S3-002 SS Play when attacked. If you control THE DOG, the attacker gains -1 to his attacking color for each THE DOG in your discard pile. Limit once per turn. (*) Limit 3 copies per deck. The Wolf Jaki S3-003_SS 2 Character Animal | Cute | Male | Unique 3 5 4 Subset S3-003 SS When THE WOLF attacks or is attacked while you control THE DOG or THE CAT, draw the bottom card of your deck. The Birds Hurt the Wolf... Jaki S3-004_SS 0 Event Subset S3-004 SS Play when attacked. Expend a copy of THE DOG, THE CAT or THE WOLF you control to put 2 cards from your opponent's discard pile on top of his deck. The Dog Jaki S3-005_SS 2 Character Animal | Cute | Male | Unique 4 5 3 Subset S3-005 SS All of your events cost -1 to play. (*) The first event you play in Battle that isn't "Limit 1 copy per deck" is put at the bottom of your deck. The Dog Wanted to Kill the Wolf... Jaki S3-006_SS 1 Event Subset S3-006 SS Play during Setup. Choose a character your opponent controls. That character cannot be saved. But the Cat Protected the Wolf... Jaki S3-007_SS 2 Event Subset S3-007 SS Play when attacked. Gain +1 to your attacked color for this attack. If you control THE CAT, you may gain +1 for each card in your discard pile that has "Cat" in the title for this attack instead. Limit once per turn. (*) Limit 3 copies per deck. The Dog Was a REAL Jerk... Jaki S3-008_SS 1 Event Subset S3-008 SS Play when attacking with an Animal. Gain +1 to the attacking color for this attack for each card in your discard pile that has "Dog," "Cat," or "Wolf" in the title. [CR-v06.16.06 ERRATA] The Cat Jaki S3-009_SS 2 Character Animal | Cute | Female | Unique 4 3 5 Subset S3-009 SS When played, if you control THE DOG and THE WOLF, name an event. Your opponent cannot play that event. So the Cat Ran Down a Well... Jaki S3-010_SS 0 Event Subset S3-010 SS Shuffle 3 cards other than So the Cat Ran Down a Well..., that have "Wolf," "Cat" or "Dog" in the title from your discard pile into your deck. [CR-v11.02.05 ERRATA] Inuyasha, Human at Heart Yokai 04-001_C 2 Character Good | Human | Male | Unique 4 2 3 Common 04-001 C All of your Good characters' deck costs gain -1. Scared Village Woman Yokai 04-002_C 1 Character Female | Human | Villager 2 1 2 Common 04-002 C Expend SCARED VILLAGE WOMAN to give one of your opponent's characters -2 to all colors. Bandit Soldier Yokai 04-003_C 2 Character Human | Male | Outlaw | Soldier 3 2 5 Common 04-003 C When played, choose a color. BANDIT SOLDIER gains +1 to that color for each item in play. Village Grandpa Yokai 04-004_C 1 Character Human | Male | Villager 3 2 1 Common 04-004 C Expend VILLAGE GRANDPA to have a Villager you control gain +2 to all colors. Serina, Young Ninja Yokai 04-005_C 3 Character Female | Good | Human | Ninja | Unique 7 3 5 Common 04-005 C When SERINA steals a shard, look at an opponent's hand for an event that's deck cost is equal or lower than the number of other Ninja you control. Discard that event. [CR-v11.02.05 ERRATA] Shippo, Shape Changing Fox Yokai 04-006_C 2 Character Cute | Demon | Good | Male | Unique 3 2 5 Common 04-006 C When played, search your discard pile for a copy of SHIPPO and put it in your hand.(*) All other SHIPPOS you control gain +1 to all colors. [CR-v11.02.05 ERRATA] Bandit Wench Yokai 04-007_C 1 Character Female | Human | Outlaw | Unique | Villager 2 2 1 Common 04-007 C Expend BANDIT WENCH to expend one of your opponent's characters. School Teacher Yokai 04-008_C 1 Character Human | Male | Modern | Unique 3 2 Common 04-008 C All of your characters with TEXT BOOKS attached gain +2 to all colors. Kirara, House Cat Yokai 04-009_C 2 Character Animal | Cute | Good | Modern | Unique 3 4 2 Common 04-009 C When played, shuffle 2 Modern characters from your discard pile into your deck. (*) At the end of turn put the top card of your discard pile at the bottom of your deck. Smiling Bandit Yokai 04-010_C 2 Character Human | Male | Outlaw 3 3 4 Common 04-010 C When SMILING BANDIT defeats a character, you may discard a location in play. Gatenmaru, Human Yokai 04-011_C 2 Character Demon | Evil | Human | Male | Outlaw | Unique 3 4 5 Common 04-011 C All other Outlaws you control gain +1 to all colors. (*) When one of your Outlaws enters play, you may search your discard pile for an item and put it in your hand. Young Village Bully Yokai 04-012_C 2 Character Human | Male | Villager 2 4 3 Common 04-012 C When played, search your discard pile for a copy of MOB MENTALITY and put it in your hand. Village Wealthy Man Yokai 04-013_C 2 Character Human | Male | Villager 4 2 3 Common 04-013 C Expend VILLAGE WEALTHY MAN to search your deck for a location and put it in play Lizard Demon Yokai 04-014_C 3 Character Animal | Demon | Evil | Male | Unique 3 5 6 Common 04-014 C At the start of Battle choose a character your opponent controls. LIZARD DEMON gains the chosen character's text until the end of turn. Demon Horde Yokai 04-015_C 2 Character Demon | Evil 4 2 1 Common 04-015 C When DEMON HORDE defeats a character or is defeated by a character, search your opponent's deck for a copy of that character and discard it. Kikyo, the Lost Soul Yokai 04-016_C 3 Character Cute | Evil | Female | Priestess | Supernatural | Unique 6 2 4 Common 04-016 C When KIKYO is defeated by an attack that happened while you control another Supernatural character, no shard is stolen. Kagome's Mom, Loving Mother Yokai 04-017_C 1 Character Female | Good | Human | Modern | Unique 3 2 2 Common 04-017 C All of your Cute, Modern Females gain +1 to all colors. Jaken, Loyal Servant Yokai 04-018_C 3 Character Demon | Evil | Male | Unique 4 3 6 Common 04-018 C When an opponent's location enters play, you may discard the top 2 cards of your deck to remove it from the game. Shikigami Yokai 04-019_C 0 Character 1 1 1 Common 04-019 C While you control BOTAN and MOMIJI, no one may attack SHIKIGAMI. (*) When SHIKIGAMI defeats a character, return that character to its owner's hand. Shikigami Inuyasha Yokai 04-020_C 2 Character Demon | Human | Male | Unique 2 4 3 Common 04-020 C Your opponent's INUYASHA gains -2 to all colors. (*) When SHIKIGAMI INUYASHA steals a shard, search your discard pile for an item and attach it to a character you control. Shikigami Kagome Yokai 04-021_C 2 Character Female | Human | Unique 3 5 2 Common 04-021 C Your opponent's KAGOME gains -2 to all colors. (*) SHIKIGAMI KAGOME cannot be attacked while you control SHIKIGAMI INUYASHA. Totosai, Sword Maker Yokai 04-022_C 2 Character Demon | Good | Male | Unique 2 4 4 Common 04-022 C At the start of Battle, reveal the top card of all decks. You may play any items revealed with this effect under your control. Rin, Young Follower Yokai 04-023_C 2 Character Cute | Female | Good | Human | Unique 5 3 4 Common 04-023 C RIN cannot be attacked while you control SESSHOMARU and JAKEN. (*) At the start of Recovery, put up to any 3 characters from your discard pile on top of your deck that are either SESSHOMARU or JAKEN. Demon Eye Yokai 04-024_C 1 Character Demon | Evil 3 2 2 Common 04-024 C Expend DEMON EYE and choose a Demon in play. Chosen Demon gains +2 to all colors when attacking. Tsubaki's Demon Yokai 04-025_C 3 Character Animal | Demon | Evil | Unique 4 2 6 Common 04-025 C TSUBAKI cannot be attacked. (*) TSUBAKI'S DEMON gains +2 to all colors while you control a ready TSUBAKI. Buyo, the Fat Cat Yokai 04-026_C 2 Character Animal | Cute | Modern | Unique 1 2 2 Common 04-026 C When played shuffle 2 Animals in your discard pile into your deck. (*) All of your other Animals gain +2 to all colors. Ninja, 1 Yokai 04-027_C 1 Character Good | Human | Male | Ninja 2 3 2 Common 04-027 C When played, choose a color. All your Ninja's gain +1 to that color for each item you control. (*) When NINJA steals a shard, search your discard pile for an item and attach it to NINJA. Ninja, 2 Yokai 04-028_C 2 Character Good | Human | Male | Ninja 5 2 4 Common 04-028 C When NINJA steals a shard, draw a card. (*) At the end of the turn, draw a card and discard a card from your hand. Suzuna, Young Ninja Girl Yokai 04-029_C 2 Character Female | Good | Human | Ninja | Unique 4 5 3 Common 04-029 C When played, steal an item your opponent controls and attach it to a character you control if possible. (*) When a Ninja you control steals a shard, you may draw a card. Struggle Yokai 04-030_C 1 Event Common 04-030 C Play when your opponent defeats one of your characters with an attack. The attacking character gains -2 to all colors. Bloody Rage Yokai 04-031_C 2 Event Common 04-031 C Play when attacking. Gain +1 to all colors for this attack. If the attacking character is a Demon, discard all items on the defending character. Injured During Battle Yokai 04-032_C 2 Event Common 04-032 C Play when a character attacks. Attacking character gains -1 to all colors for this attack. Stop Fighting Yokai 04-033_C 1 Event Common 04-033 C Play at the start of Battle. Choose a character. When that character is defeated, kill it. Torn Apart Yokai 04-034_C 0 Event Common 04-034 C Play when attacking to gain +3 black for this attack. If you control 2 or more Demons gain +5 black this attack instead. Angered Beyond Belief Yokai 04-035_C 0 Event Common 04-035 C Play when attacking. Gain +3 purple for this attack. If you control 2 or more Priests or Priestesses gain +5 purple this attack instead. You'll Be Sorry Yokai 04-036_C 0 Event Common 04-036 C Play when attacking. Gain +3 white for this attack. If you control 2 or more Humans gain +5 white this attack instead. AHHHHH Yokai 04-037_C 0 Event Common 04-037 C Play when attacking. Gain +3 green for this attack. If you control 2 or more Animals gain +5 green this attack instead. Take That You Demon! Yokai 04-038_C 0 Event Common 04-038 C Play when attacking. Gain +3 blue for this attack. If you control 2 or more Good characters gain +5 blue for this attack instead. Glaring Evil Yokai 04-039_C 0 Event Common 04-039 C Play when attacking. Gain +3 red for this attack. If you control 2 or more Evil characters, gain +5 red for this attack instead. He Can't Be Dead! Yokai 04-040_C 1 Event Common 04-040 C Choose an opponent's defeated character. Only effects can save that character. Big Rolling Rock Yokai 04-041_C 0 Item Unique Common 04-041 C Attach to any character in play. This character cannot attack during its controller's first action in Battle. Candle Yokai 04-042_C 0 Item Common 04-042 C Your opponents play with their hands face-up. Enchanted Bracelet Yokai 04-043_C 1 Item Unique Common 04-043 C When this character is attacked by a Demon, that Demon gains -1 to all colors for that attack. Demon Tree Fruit Yokai 04-044_C 0 Item Unique Common 04-044 C Attach only to a Demon. At the start of Recovery, your opponent discards a card from his hand. Soda [YK] Yokai 04-045_C 1 Item Common 04-045 C Choose a color. This character gains +3 to that color. Ryukotsusei, Father's Old Enemy Yokai 04-046_U 3 Character Demon | Evil | Unique 4 3 6 Uncommon 04-046 U When RYUKOTSUSEI attacks and you control only Evil characters discard an item your opponent controls. Tokajin, Transformed Yokai 04-047_U 4 Character Demon | Evil | Male | Priest | Unique 6 4 2 Uncommon 04-047 U During Battle, while you control TOKAJIN, HUMAN you may put this card in play from your hand. When this card enters play with this effect, you may search the top 4 cards of your deck for any card and put it in your hand. Put the other 3 back in any order. Tokajin, Human Yokai 04-048_U 3 Character Evil | Human | Male | Priest | Unique 6 4 2 Uncommon 04-048 U When played, look at and rearrange the top 10 cards of your deck. Kagome, #1 Student Yokai 04-049_U 3 Character Cute | Female | Good | Human | Modern | Unique 3 5 Uncommon 04-049 U When played, search your deck for 2 non-Unique items and put them in your hand. (*) Expend KAGOME to put a character in play that has "Friend" in the title. Shippo, the Playful Fox Yokai 04-050_U 2 Character Cute | Demon | Good | Male | Unique 3 5 3 Uncommon 04-050 U When one of your Good Cute characters attacks, you may discard this card from your hand to give the attacking character +2 to all colors for this attack. Kirara, Enraged Protector Yokai 04-051_U 3 Character Animal | Good | Slayer | Unique 3 3 6 Uncommon 04-051 U When played, discard an attached event your opponent controls. (*) Your SANGO gains +2 to all colors. Myoga, Little Bloodsucker Yokai 04-052_U 0 Character Animal | Demon | Good | Male | Unique 1 1 1 Uncommon 04-052 U When played, MYOGA does not count towards your 2 characters per turn limit while you control INUYASHA. (*) When played while you control INUYASHA, discard your hand and draw the same number of cards. (*) MYOGA Cannot be attacked while you control INYASHA. Satsuki, Shippo's First Love Yokai 04-053_U 1 Character Cute | Female | Good | Human | Unique | Villager 1 2 2 Uncommon 04-053 U Expend SATSUKI to save one of your defeated Villagers. Sango, Slayer of Demons Yokai 04-054_U 3 Character Cute | Female | Good | Slayer | Unique 5 7 3 Uncommon 04-054 U When SANGO steals a shard by defeating a Demon, and you control 1 or 2 shards, you may steal an additional shard. Hojo, a Fool in Love Yokai 04-055_U 3 Character Cute | Good | Human | Male | Modern | Unique 3 2 3 Uncommon 04-055 U Your Cute, Modern Females cannot be attacked. (*)HOJO gains + 2 to all colors while you control KAGOME. Momiji, Little Priestess Girl Yokai 04-056_U 3 Character Cute | Female | Good | Human | Priestess | Unique 3 7 5 Uncommon 04-056 U When played, search your discard pile for a SHIKIGAMI and put it in play. (*) When MOMIJI steals a shard, put a SHIKIGAMI from your discard pile into play. Miroku, Quick-Handed Monk [YK] Yokai 04-057_U 3 Character Cute | Good | Human | Male | Priest | Unique 5 7 4 Uncommon 04-057 U When MIROKU attacks, switch a random card in your opponent's hand with the top card of his deck. Kanna, Follower of Naraku Yokai 04-058_U 2 Character Cute | Demon | Evil | Female | Spawn | Unique 2 7 5 Uncommon 04-058 U When played, search your discard pile for NARAKU and put it in your hand. (*) Your NARAKUS have a 0 deck cost to play. Sesshomaru, Lord of Demons [YK] Yokai 04-059_U 3 Character Demon | Evil | Male | Unique 7 2 3 Uncommon 04-059 U When SESSHOMARU steals a shard, pick a card at random in your opponent's hand and remove it from the game. You may play that card as if it were in your hand this turn. Tsubaki, Young Priestess Yokai 04-060_U 2 Character Cute | Evil | Female | Human | Priestess | Unique 4 3 5 Uncommon 04-060 U Your Priestesses gain -2 deck cost to play. Botan, the Little Priestess Yokai 04-061_U 3 Character Cute | Female | Good | Human | Priestess | Unique 7 3 5 Uncommon 04-061 U When played, search your deck for 2 cards with "Shikigami" in the title and put them in your hand. (*) All of characters you control with "Shikigami" in the title gain +1 to all colors. Koga, Wolf Leader Yokai 04-062_U 3 Character Animal | Demon | Evil | Good | Male | Unique 3 7 5 Uncommon 04-062 U All of your other non-Unique Animals gain +2 to all colors. (*) Your non-Unique Animals gain -2 deck cost to play. [CR-v11.02.05 ERRATA] Miroku, Single Yokai 04-063_U 2 Character Good | Human | Male | Priest | Unique 5 7 3 Uncommon 04-063 U MIROKU cannot attack Females. (*) When MIROKU defeats a character, draw 1 card for each Female you control. Kagome, Innocent Yokai 04-064_U 2 Character Archer | Cute | Female | Good | Human | Unique 5 7 3 Uncommon 04-064 U When KAGOME attacks, any colors that match an INUYASHA you control gain +X. X = INUYASHA'S matching stat. Sango, the Skilled Warrior Yokai 04-065_U 2 Character Cute | Female | Good | Human | Slayer | Unique 4 2 3 Uncommon 04-065 U All Evil Demons gain -2 to all colors. (*) While all characters you control are Slayers, all your items deck cost's gain -1 to play. Coyote Demon Yokai 04-066_U 4 Character Animal | Demon | Evil | Female | Unique 5 7 3 Uncommon 04-066 U When played, attach an event from your hand to COYOTE DEMON that doesn't tell you when to play it or that limits the number of copies of itself. (*) Once as an action in Battle, you may use the attached event. [BANNED: This card is not legal for constructed events.] [CR-v07.28.06 ERRATA] Kagome, Bathing Beauty Yokai 04-067_U 3 Character Cute | Female | Good | Human | Priestess | Unique 5 3 4 Uncommon 04-067 U All of your other Good, Cute characters gain +1 to all colors. (*) When one of your Good, Cute characters is defeated, you may return it to your hand. Bandit Brutality Yokai 04-068_U 1 Event Uncommon 04-068 U Play when attacking. Gain +1 to your attacking color to a max of +5 for each card in your discard pile with "Bandit" in the title. Where are You? Yokai 04-069_U 0 Event Uncommon 04-069 U Play only during Setup. Discard 2 cards from your hand to play this card. Search your deck for a character card and put it in your hand. (*) Limit 3 copies per deck. Trouble Sleeping Yokai 04-070_U 3 Event Uncommon 04-070 U Ready an expended character. It cannot attack this turn. (*) Limit 1 copy per deck. Retreat! Yokai 04-071_U 0 Event Uncommon 04-071 U Search your discard pile for 3 Outlaws or Soldiers and put them in your hand. Vanity Yokai 04-072_U 1 Event Uncommon 04-072 U Choose 2 characters with the same name that both you and your opponent control. Your opponent's character gains -3 to all colors. Matters of the Heart Yokai 04-073_U 2 Event Uncommon 04-073 U Expend a Good character you control. Search your Kaitou deck for a location and put it in play. (*) Limit 3 copies per deck. Getting Along? Yokai 04-074_U 0 Event Uncommon 04-074 U Attach this card only to SESSHOMARU. You do not have to discard SESSHOMARU while you control INUYASHA. Crushed Yokai 04-075_U 0 Event Uncommon 04-075 U Discard 2 non-Unique items. Sake Yokai 04-076_U 0 Item Uncommon 04-076 U Attach this card to one of your opponent's characters. This character gains -1 to all stats. Bath Towel Yokai 04-077_U 0 Item Uncommon 04-077 U This character gains +1 to all colors. Food Yokai 04-078_U 0 Item Uncommon 04-078 U At the start of the turn, you may discard this card to have the next character you play this turn have a deck cost of 0 to play. Shippo's Sucker Yokai 04-079_U 1 Item Uncommon 04-079 U When this character defeats a character, shuffle 1 card from your hand into your deck and draw a card. (*) While attached to SHIPPO, he may have any number of items attached that have "Shippo" in the title. Dried Potatoes Yokai 04-080_U 0 Item Uncommon 04-080 U You may expend this character to shuffle the bottom 2 cards of your discard pile into your deck. Tokajin's Trap Yokai 04-081_U 0 Location Uncommon 04-081 U No other locations may be played. At the start of the turn, discard this location unless you discard a card from your hand. Valley Settlement Yokai 04-082_U 0 Location Uncommon 04-082 U Once per turn, you may expend a Villager you control to draw a card. Forest Path Yokai 04-083_U 2 Location Uncommon 04-083 U All event's deck cost gain +1 to play. Woodland Valley Yokai 04-084_U 0 Location Uncommon 04-084 U When a player plays an Animal, that player searches his discard pile for an non-Unique Animal and puts it his hand. Cliff Side Yokai 04-085_U 0 Location Uncommon 04-085 U All items cost +1 to play. Ryukotsusei, Demon Awakened Yokai 04-086_R 4 Character Demon | Evil | Unique 6 5 3 Rare 04-086 R All Good characters in play gain -2 to all colors. (*) Discard RYUKOTSUSEI while you control any Good characters. Gatenmaru, Transformed Yokai 04-087_R 3 Character Demon | Evil | Male | Outlaw | Unique 3 4 5 Rare 04-087 R GATENMARU can attack a player directly. (*) Your other Outlaws gain +1 to all colors. Naraku, Master of Deception Yokai 04-088_R 4 Character Demon | Evil | Human | Male | Unique 5 7 3 Rare 04-088 R When played, remove 3 cards in your opponent's discard pile from the game. (*) At the end of Battle, your opponent must discard a card from his hand. Kagura, Follower of Naraku [YK] Yokai 04-089_R 4 Character Cute | Demon | Evil | Female | Spawn | Unique 5 3 7 Rare 04-089 R KAGURA may immediately attack after your Spawn NARAKU defeats a character. Tsubaki, Old Priestess Yokai 04-090_R 4 Character Evil | Female | Human | Priestess | Unique 5 4 7 Rare 04-090 R If you control TSUBAKI, YOUNG PRIESTESS, you may play TSUBAKI during an attack and discard your other TSUBAKI. If TSUBAKI is played in this way, she gains +3 to all colors. Inuyasha, Bodyguard [YK] Yokai 04-091_R 2 Character Cute | Demon | Good | Human | Male | Unique 5 3 7 Rare 04-091 R Your KAGOME cannot be attacked. (*) When a Good character you control steals a shard, choose a card in your discard pile and shuffle it into your deck. (*) Discard INUYASHA while you control any Evil characters. The Demon Tree Yokai 04-092_R 4 Character Demon | Evil | Unique 7 3 5 Rare 04-092 R When THE DEMON TREE defeats a character, look at your opponent's hand and discard a copy of the defeated character. (*) Discard THE DEMON TREE while you control any Good characters. Raging Into Battle Yokai 04-093_R 1 Event Rare 04-093 R Play when attacking. If the attacking character is a Demon and the attacked character is a Demon, gain +5 to your attacking color. Stay Rin Yokai 04-094_R 1 Event Rare 04-094 R Play only while you control Sesshomaru, Jaken, and Rin. Return a character in play to its owner's hand. Limit 3 copies per deck. Exhausted Yokai 04-095_R 2 Event Rare 04-095 R Each player chooses 5 characters from his discard pile and shuffles them into his deck. (*) Limit 1 copy per deck. Sucking Your Life Away Yokai 04-096_R 0 Event Rare 04-096 R Remove 3 cards in your opponent's discard pile from the game. Unspoken Feelings Yokai 04-097_R 2 Event Rare 04-097 R Expend your INUYASHA and your KAGOME to end Battle. (*) Limit 3 copies per deck. Mind Your Own Business Yokai 04-098_R 0 Event Rare 04-098 R Play at the end of Setup. Name 3 different cards. Your opponent reveals his hand. If the named cards are in his hand, you become the active player at the start of Battle. (*) Limit 3 copies per deck. Ninja Vanish Yokai 04-099_R 2 Event Rare 04-099 R Return a Ninja you control to your hand to save and ready one of your defeated Ninjas. Limit 5 copies per deck. The Aftermath of a Legendary Battle Yokai 04-100_R 0 Event Rare 04-100 R Play at the end of Battle. Ready all characters. Awkward Moments Yokai 04-101_R 2 Event Rare 04-101 R Name a non-character card. Your opponent reveals his hand and discards all copies of that card from it. You may discard a character you control to name another non-character card and make your opponent discard all copies of that card from his hand. (*) Limit 3 copies per deck. Discussing Other People's Lives Yokai 04-102_R 1 Event Rare 04-102 R Name an event. Your opponent may not play that event this turn. You're Alive Yokai 04-103_R 3 Event Rare 04-103 R Save a character. (*) LImit 3 copies per deck. My Hero Yokai 04-104_R 1 Event Rare 04-104 R Play when your Good, Cute character is attacked. You may choose to have one of your other Good, Cute characters that has the same attacked color be attacked instead. (*) Limit 3 copies per deck. Tetsusaiga's Sheath, Inuyasha's Protector Yokai 04-105_R 0 Item Unique Rare 04-105 R Attach only to a Good character. When this character is attacked, the attacking character may not use events. Hojo's Gift Yokai 04-106_R 0 Item Rare 04-106 R Attach only to a Modern character. If this character was not defeated this turn, then at the end of Battle discard this item to search your deck for an event, and put it in your hand. Bedroom Yokai 04-107_R 2 Location Rare 04-107 R At the start of the turn, both players expend one ot their characters in play. Riverside Yokai 04-108_R 2 Location Rare 04-108 R At the start of the turn put a counter on Riverside. When RIVERSIDE has 3 counters on it, you may discard it to have your opponent discard one character he controls. The Bandit's Hideout Yokai 04-109_R 0 Location Rare 04-109 R At the start of the turn put a counter on this location. You may discard this location to put one Outlaw from your hand in play for each counter on this location. Wacdnald Yokai 04-110_R 0 Location Rare 04-110 R No player may play events that are limited to 1 copy per deck. Gravesite of the Slayers Yokai 04-111_R 0 Location Rare 04-111 R At the end of the turn you may search your discard pile for a Slayer and put it in your hand. (*) While you control only Slayers, all of your bonuses from items gain +1. Busted Yokai 04-112_R 13 Sideboard Rare 04-112 R Once per game during Battle, discard an item in play. Making Plans Yokai 04-113_R 11 Sideboard Rare 04-113 R Once per game during Setup, search your discard pile for a character and put it in your hand. Let Me Go Home Yokai 04-114_R 9 Sideboard Rare 04-114 R Once per game during Battle, draw 2 cards. Evil's Awakening Yokai 04-115_R 7 Sideboard Rare 04-115 R Once per game during Battle, shuffle 3 cards from your discard pile into your deck. Epic Battle Yokai 04-116_UR 2 Event Ultra Rare 04-116 UR For the rest of the turn, no player steals a shard when a character is defeated. (*) Limit 1 per deck. Inuyasha, Demon with a Heart Yokai 04-117_UR 4 Character Cute | Demon | Good | Human | Male | Unique 3 7 5 Ultra Rare 04-117 UR When played, draw 1 card for each other Good character you control. (*) Your opponent cannot use effects to expend your Good characters. (*) Discard INUYASHA while you control any Evil characters. Peaceful Times Yokai 04-118_UR 5 Sideboard Ultra Rare 04-118 UR Once per game during Recovery, you may save one of your defeated characters. Out of Control Yokai 04-119_UR 3 Event Ultra Rare 04-119 UR Attach this event to a character you control. This character gains +3 to all colors. (*) Limit one copy per deck. Sango's Father, Demon Slayer (Alt Art) Yokai A4-063_P 2 Character Good | Male | Slayer | Unique 5 3 2 Promotional A4-063 P All of your opponent's characters gain "Demon." (*) All of your Slayers gain +1 to all colors when attacking a Demon. What are You Doing? (Alt Art) Yokai A4-115_P 3 Event Promotional A4-115 P Play this card when attacked and if your opponent controls more shards than you. Stop the attack. The attacking character readies. Limit 1 copy per deck. [CR-v03.21.06 ERRATA] Jaken (Alt Art) Yokai A4-183_P 2 Character Unique | Evil | Demon | Male 4 2 5 Promotional A4-183 P When your opponent steals a shard, your opponent discards a card from his or her hand. (*) Discard JAKEN while you control any Good characters. Yura, of the Demon-Hair (Alt Art) Yokai A4-187_P 3 Character Cute | Demon | Evil | Female | Supernatural | Unique 6 3 5 Promotional A4-187 P When YURA OF THE DEMON-HAIR is played search your deck for 2 copies of YURA'S HAIR and attach them to YURA. She may have any number of cards attached to her that have "Yura's" in the title. YURA may only attach items with "Yura's" in the title. [Clarification: Items with the Unique trait are still Unique. | Example: You can still only attach one Yura's Sword.] [CR-v11.02.05 ERRATA] Inuyasha, Kagome's Protector (Alt Art) Yokai A4-193_P 3 Character Cute | Demon | Good | Human | Male | Unique 5 3 6 Promotional A4-193 P Your KAGOME gains +2 to all colors when attacked. (*) If she is defeated, defeat INUYASHA instead. Here He Comes to Save the Day! (Alt Art) Yokai A4-261_P 0 Event Promotional A4-261 P Search your discard pile for a character and put it into your hand. (*) Limit 1 copy per deck. [CR-v03.21.06 ERRATA] Karan Yokai S4-_01_HR 5 Character Animal | Demon | Evil | Female | Unique 3 7 Hidden Rare S4-_01 HR When played, you may shuffle your hand into your deck and draw 5 cards. (*) All of your characters with "Panther Tribe" in the title gain +2 to all colors. [CR-v11.02.05 ERRATA] Inuyasha's Father Yokai S4-_02_HR 10 Character Demon | Evil | Male | Unique 50 4 Hidden Rare S4-_02 HR INUYASHA'S FATHER'S deck cost gains -1 to play for each Demon you control. When played defeat all characters in play with a white of 2 or less. Kagome [Chibi] Yokai S4-001_CB 1 Character Cute | Female | Good | Human | Priestess | Unique 3 2 1 Chibi Subset S4-001 CB All of your characters with the "Chibi" in the title gain +1 to all colors. (*) At the start of Recovery, save up to 2 defeated characters that have "Chibi" in the title. (*) KAGOME cannot be attacked while you control INUYASHA. [CR-v03.21.06 ERRATA] Shippo [Chibi] Yokai S4-002_CB 1 Character Cute | Demon | Good | Male | Unique 2 1 3 Chibi Subset S4-002 CB All characters you control that have "Chibi" in the title gain +1 to all colors. (*) Expend SHIPPO to save a defeated character and draw a card. If you control 3 or more characters that have "Chibi" in the title, draw 3 cards instead. Kikyo [Chibi] Yokai S4-003_CB 1 Character Cute | Female | Human | Priestess | Supernatural | Unique 1 3 2 Chibi Subset S4-003 CB All your characters that have "Chibi" in the title gain +1 to all colors. (*) When KIKYO defeats a character, that character cannot be saved by card effects. If you control 2 or more characters with "Chibi" in the title, kill the defeated character. [CR-v03.17.07 ERRATA] Miroku [Chibi] Yokai S4-004_CB 1 Character Cute | Good | Human | Male | Priest | Unique 1 3 2 Chibi Subset S4-004 CB All of your characters with the "Chibi" in the title gain +1 to all colors. (*) Once per turn during Battle, discard an opponent's item in play when you play an event. [CR-v03.21.06 ERRATA] Sesshomaru [Chibi] Yokai S4-005_CB 1 Character Cute | Demon | Evil | Male | Unique 3 2 1 Chibi Subset S4-005 CB All your characters that have "Chibi" in the title gain +1 to all colors. (*) When SESSHOMARU defeats a character, that character can only be saved with effects. Inuyasha [Chibi] Yokai S4-006_CB 1 Character Cute | Demon | Good | Human | Male | Unique 3 2 1 Chibi Subset S4-006 CB All of your characters that have "Chibi" in the title gain +1 to all colors. (*) Once per turn, after INUYASHA defeats a character with an attack, he may immediately attack again without expending, but does not steal a shard from that attack. Inuyasha, Human [Chibi] Yokai S4-007_CB 1 Character Cute | Good | Human | Male | Unique 3 1 2 Chibi Subset S4-007 CB All characters you control that have "Chibi" in the title gain +1 to all colors. (*) When a character that has "Chibi" in the title is attacked, you may expend INUYASHA to give that character +1 to all its colors for that attack for each character you control with "Chibi" in the title. Sango [Chibi] Yokai S4-008_CB 1 Character Cute | Female | Good | Human | Slayer | Unique 3 2 1 Chibi Subset S4-008 CB All of your characters that have "Chibi" in the title gain +1 to all colors. (*) When SANGO attacks, you may move 1 item in play to another character that player controls if possible. Sango, Slayer [Chibi] Yokai S4-009_CB 1 Character Cute | Female | Good | Human | Slayer | Unique 2 3 1 Chibi Subset S4-009 CB All of your characters that have "Chibi" in the title gain +1 to all colors. (*) When Sango steals a shard, put 4 cards from your discard pile at the bottom of your deck. If you control 2 or more character with "Chibi" in the surname, shuffle the cards into your deck instead. Koga, Wolf [Chibi] Yokai S4-010_CB 1 Character Cute | Demon | Evil | Good | Male | Unique 1 2 3 Chibi Subset S4-010 CB All of your characters that have "Chibi" in the title gain +1 to all colors. (*) Once per turn when a character that has "Chibi" in the title, steals a shard, put an event from your discard pile into your hand that isn't limited to a number of copies per deck. [CR-v03.21.06 ERRATA] Cat of the Panther Tribe, 1 Kassen 05-001_C 2 Character Animal | Demon | Evil | Male 3 2 4 Common 05-001 C While you control 3 or more Unique characters with "Panther Tribe" in the title, CAT OF THE PANTHER TRIBE gains +3 to all colors. Cat of the Panther Tribe, 2 Kassen 05-002_C 1 Character Animal | Demon | Evil | Male 3 1 4 Common 05-002 C When CAT OF THE PANTHER TRIBE steals a shard, you may search your deck for a card and discard it. (*) Your opponent cannot remove cards in your discard pile from the game. Cat of the Panther Tribe, 3 Kassen 05-003_C 2 Character Animal | Demon | Evil | Male 5 2 4 Common 05-003 C When played, if the bottom card of your discard pile is an event put it in your hand. Bat Demon Tribe Member, 1 Kassen 05-004_C 3 Character Demon | Evil 3 6 4 Common 05-004 C When BAT DEMON TRIBE MEMBER defeats a character, your opponent discards the top card of his deck for each character you control with "Bat Demon" in the title to a max of 3. Bat Demon Tribe Member, 2 Kassen 05-005_C 2 Character Demon | Evil 5 3 4 Common 05-005 C When you steal a shard, your opponent discards the top card of his deck. Bat Demon Tribe Member, 3 Kassen 05-006_C 1 Character Demon | Evil 2 2 3 Common 05-006 C When played choose a color. This character gains +1 to that color for each card in your opponent's discard pile. Wolf, Koga's Companion Kassen 05-007_C 1 Character Animal 2 2 3 Common 05-007 C WOLF gains +1 purple for each card with "Wolf" in the title in your discard pile. Torako Kassen 05-008_C 1 Character Animal | Cute | Female | Unique 2 3 2 Common 05-008 C When played, put a character in your discard pile on top of your deck. Kagome, Happy to be Home Kassen 05-009_C 2 Character Female | Good | Human | Modern | Priestess | Unique 4 4 3 Common 05-009 C At the start of Battle choose a color. All of your Good characters gain +1 to that color for each card in your opponent's removed pile. Shiori's Mom Kassen 05-010_C 1 Character Female | Good | Human | Unique | Villager 1 2 2 Common 05-010 C All of your Villagers gain +1 to all colors. (*) When one of your Villagers is defeated, you may save a different Villager. Naraku's Poison Insects, 3 Kassen 05-011_C 0 Character Animal | Demon | Evil | Spawn 1 1 1 Common 05-011 C All of your opponent's characters gain -1 to all colors. Inuyasha, the Little Half-Demon Kassen 05-012_C 2 Character Cute | Demon | Good | Human | Male | Unique 4 3 3 Common 05-012 C When INUYASHA is attacked, you may remove him from the game to remove the attacking character from the game. Soul Collectors Kassen 05-013_C 1 Character Demon | Supernatural 3 2 1 Common 05-013 C This card counts as 2 Supernatural characters for your card effects. (*) When SOUL COLLECTORS is defeated, your opponent discards the top card of his deck. Master Muso Kassen 05-014_C 2 Character Good | Human | Male | Priest | Unique 4 2 2 Common 05-014 C When played, search your discard pile for a location and set it aside. At the start of the next turn, put the location in your hand. (*) MASTER MUSO gains +2 Black for each Priest or Priestess you control. Little Monk, Muso's Companion Kassen 05-015_C 0 Character Good | Human | Male | Priest | Unique 3 2 2 Common 05-015 C When played search your deck and discard pile for a copy of MASTER MUSO and put it in your hand. Bandit General Kassen 05-016_C 2 Character Human | Male | Outlaw | Soldier 4 2 3 Common 05-016 C BANDIT GENERAL gains +2 to all colors while it has an item attached. Myoga, Enraged Flea Kassen 05-017_C 0 Character Animal | Demon | Good | Male | Unique 2 2 2 Common 05-017 C When played and you control INUYASHA, MYOGA does not count towards your 2 characters a turn. (*) At the start of Battle choose a color. MYOGA gains +1 to that color for each card in your opponent's removed pile. Kuranosuke Kassen 05-018_C 1 Character Good | Human | Male | Unique 3 3 2 Common 05-018 C When played search your deck for a SANGO and put it in your hand. (*) KURANOSUKE gains +1 to all colors while you control SANGO. Enraged Villager Kassen 05-019_C 2 Character Male | Villager 3 3 2 Common 05-019 C Expend X Villagers you control. ENRAGED VILLAGER gains +X to all colors for each Villager you expended with this effect. Royakan, Willing Helper Kassen 05-020_C 3 Character Animal | Demon | Unique 6 2 4 Common 05-020 C When played, you may shuffle a KOGA or SESSHOMARU from your discard pile into your deck. (*) While you control KOGA or SESSHOMARU, ROYAKAN gains +2 to all colors. Bandits, Villain Soldiers Kassen 05-021_C 2 Character Human | Male | Outlaw 5 3 3 Common 05-021 C When played, search your discard pile for an event that is played when attacking and that is not limited to one copy per deck and put it in your hand. Buyo, Playful Kitty Kassen 05-022_C 0 Character Animal | Cute | Modern | Unique 2 2 2 Common 05-022 C Expend BUYO to give a character +2 to the attacking color when attacking. Hachi, Raccoon Demon Kassen 05-023_C 2 Character Demon | Male | Unique 2 3 4 Common 05-023 C When played, search your discard pile for 2 Animals and put them in your hand. (*) When HACHI is attacked, save an Animal you control. Eri, Caring Friend Kassen 05-024_C 2 Character Cute | Female | Good | Human | Modern | Unique 2 3 2 Common 05-024 C When played draw a card. (*) At the start of Battle reveal the top card of your deck. If it's a character, put it in your hand. Yuka, Caring Friend Kassen 05-025_C 2 Character Cute | Female | Good | Human | Modern | Unique 3 2 2 Common 05-025 C When played, your opponent puts a card from his hand on top of his deck. (*) At the end of the turn, put the bottom card of your discard pile at the bottom of your deck. Bunza, Senior Apprentice Kassen 05-026_C 2 Character Animal | Demon | Good | Male | Unique 4 3 3 Common 05-026 C When played, search your discard pile for 2 items and put them in your hand. (*) Your item's deck costs gain -2 to a minimum of 0. Kirara, Peaceful Companion Kassen 05-027_C 2 Character Animal | Cute | Good | Slayer | Unique 4 2 5 Common 05-027 C When your SANGO is defeated, KIRARA may immediately attack. Totosai, Old Fool Kassen 05-028_C 2 Character Demon | Good | Male | Unique 5 3 3 Common 05-028 C Expend TOTOSAI to reveal the top 5 cards of your deck and play any items you revealed with this effect. Put the remaining cards at the bottom of your deck in any order. TOTOSAI may use this effect when attacked. Kaede, Village Protector Kassen 05-029_C 2 Character Female | Good | Human | Priestess | Unique | Villager 3 4 3 Common 05-029 C When played, remove the bottom 2 cards of your opponent's deck from the game. (*) KAEDE gains +1 white for each Villager you control. Nanafushi Kassen 05-030_C 2 Character Demon | Evil | Unique 2 5 4 Common 05-030 C All of your opponent's Animals gain -1 to all colors. Quick Slash Kassen 05-031_C 0 Event Common 05-031 C Play when attacking. Gain +1 to all colors. Put the bottom card of your discard pile at the bottom of your deck. In Command Kassen 05-032_C 2 Event Common 05-032 C Play when attacked. Gain +1 to your defending color. You may discard a card from your hand to gain +2 to your defending color instead. (*) Limit once per turn. (*) Limit 3 copies per deck. Prisoners of War Kassen 05-033_C 0 Event Common 05-033 C Attach to a character your opponent controls. When this character is defeated, it's controller discards the top 2 cards of his deck. She is the One Kassen 05-034_C 1 Event Common 05-034 C Play when a Demon you control attacks a Female. The attacked character gains -2 to all colors. Discard any items on the defending character. (*) Limit once per turn. What are You Thinking? Kassen 05-035_C 2 Event Common 05-035 C Shuffle any amount of cards from your hand into your deck and draw the same number of cards. (*) Limit 2 copies per deck. Quick Strikes Kassen 05-036_C 2 Event Common 05-036 C Defeat a character in play that has a color value of 2 or more times its printed color value. You do not steal a Jewel Shard from this effect. (*) Limit 3 copies per deck. Koga's Fury Kassen 05-037_C 0 Event Common 05-037 C Play when attacking. Gain +2 to all colors for this attack and remove 2 cards in your opponent's discard pile from the game. (*) Limit once per turn. [CR-v03.21.06 ERRATA] Attack of the Bat Demons of Doom Kassen 05-038_C 0 Event Common 05-038 C Play when attacking with a character with "Bat Demon" in the title. Gain +1 to all colors for each card in your opponent's discard pile for this attack to a max of 5. (*) Limit 3 copies per deck. Dumbfounded Kassen 05-039_C 1 Event Common 05-039 C Play when attacked. If your defending color is greater than the attacking color, the attacking character cannot ready this turn. (*) Limit 3 copies per deck. Engaged in Battle Kassen 05-040_C 0 Event Common 05-040 C (Once per turn while this card is in your discard pile, as an action in Battle you may discard a card from your hand to return this card to your hand.) (*) Play when you attack with SHIPPO. Gain +2 to all colors for this attack. Search your discard pile for an item with "Shippo" in the title and put it in your hand. [CR-v07.28.06 ERRATA] Playing Cards Kassen 05-041_C 0 Item Common 05-041 C Increase the bonuses of all your items by +1. Shippo's Crayons Kassen 05-042_C 0 Item Unique Common 05-042 C While attached to SHIPPO, he gains +1 to all colors. (*) When SHIPPO'S CRAYONS is in play, as action in Battle, the controller of this card may attach it to one of his opponent's characters. (*) Attached character cannot attack unless it is SHIPPO. Stolen Shards Kassen 05-043_C 1 Item Common 05-043 C Gain +1 to all colors. (*) When this character defeats a character, you may choose an item in your discard pile and put it on top of your deck. Smoke Bomb Kassen 05-044_C 0 Item Unique Common 05-044 C Expend this character to search your discard pile for an event and put it in your hand. This character may not ready for the rest of this Battle. Steak Kassen 05-045_C 0 Item Common 05-045 C When this character defeats a character, put the bottom 2 cards of your discard pile at the bottom of your deck. Sesshomaru, Son of the Dog Leader Kassen 05-046_U 3 Character Cute | Demon | Evil | Male | Unique 3 6 5 Uncommon 05-046 U When played, search your deck for TOKIJIN and TENSEIGA and put them in your hand. (*) SESSHOMARU may have TOKIJIN and TENSEIGA attached at the same time.(*) Once per turn, you may discard an item attached to SESSHOMARU to ready him. (*) SESSHOMARU'S effect is blank unless every character you control has "Dog Leader" in the title. Inuyasha, Son of the Dog Leader Kassen 05-047_U 3 Character Cute | Demon | Good | Human | Male | Unique 7 3 3 Uncommon 05-047 U When INUYASHA attacks, you may discard a card from your hand, if you do, the attacked character cannot ready this turn. (*) When INUYASHA steals a jewel shard, shuffle 2 cards from your discard pile into your deck and draw 1 card. (*) INUYASHA'S effect is blank while you control any characters without "Dog Leader" in the title. [CR-v11.02.05 ERRATA] Muso, Faceless Demon Kassen 05-048_U 3 Character Demon | Evil | Male | Spawn | Unique 4 6 3 Uncommon 05-048 U When played, shuffle 2 characters from your discard pile in to your deck. (*) When one of your Spawns defeats a character, put the bottom card of your discard pile at the bottom of your deck. Ginta, Fierce Wolf Demon Kassen 05-049_U 2 Character Animal | Demon | Evil | Good | Male | Unique 5 2 3 Uncommon 05-049 U This character gains +1 to all colors for each other 2 characters you control with "Wolf" in the title. (*) All of your characters with "Wolf" in the title gain +1 to all colors when attacking. Jaken, Imp Commander Kassen 05-050_U 2 Character Demon | Evil | Male | Unique 2 5 4 Uncommon 05-050 U All of your characters with "Imp" in the title gain +2 to all colors. (*) While you control 3 or more non-Unique Demons, no character can attack JAKEN. Rin, Child Follower Kassen 05-051_U 2 Character Cute | Female | Good | Human | Unique 2 4 2 Uncommon 05-051 U When played, expend one of your opponent's characters. If you control THREE'S COMPANY search your deck for a copy of JAKEN and put it in your hand. No-Man Kassen 05-052_U 2 Character Demon | Male | Unique 5 3 3 Uncommon 05-052 U When played, steal one of your opponent's items and attach it to NO-MAN. Kohaku, Slave of Naraku Kassen 05-053_U 2 Character Evil | Human | Male | Slayer | Unique 3 4 4 Uncommon 05-053 U Kohaku gains +1 white for each Slayer in play and +1 red for each Spawn in play. (*) When KOHAKU defeats a character while you control NARAKU or SANGO, shuffle 2 cards from your discard pile into you deck. Kagome, Gossiping School Girl Kassen 05-054_U 3 Character Cute | Female | Good | Human | Modern | Unique 3 5 6 Uncommon 05-054 U When played, search your deck for 2 locations with "Kagome" in the title and put them in your hand. (*) SOTA gains +2 to all colors when attacked. Miroku, the Modern Gentleman Kassen 05-055_U 3 Character Cute | Good | Human | Male | Modern | Priest | Unique 3 6 5 Uncommon 05-055 U When played, shuffle 3 Females from your discard pile into your deck. (*) All of your Cute Modern Females gain +2 to all colors when attacked. [CR-v03.21.06 ERRATA] Tsukuyomaru, Father of the Bat Demons Kassen 05-056_U 3 Character Demon | Evil | Good | Male | Unique 3 6 4 Uncommon 05-056 U When played, search your discard pile for a location and put it in your hand. (*) All of your characters with "Bat Demon" in the title gain +1 to all colors when attacking. Miroku, Flirtatious Wandering Monk Kassen 05-057_U 3 Character Cute | Good | Human | Male | Priest | Unique 6 4 3 Uncommon 05-057 U (Power UP: For the rest of the turn when a Female you control defeats a character, kill it.) (*) When played, search your discard pile for 2 Females and put them in your hand. Koga, New Leader of the Wolf Demon Tribe Kassen 05-058_U 3 Character Animal | Demon | Good | Male | Unique 6 3 5 Uncommon 05-058 U (Power UP: Draw a card for each character you control with "Wolf" in the title.) (*) When KOGA steals a shard, remove one card in your opponent's discard pile from the game for each character you control with "Wolf" in the title. Sango, Passionate Demon Slayer Kassen 05-059_U 4 Character Cute | Female | Good | Human | Slayer | Unique 6 5 3 Uncommon 05-059 U When one of your other Slayers is defeated by an attack while you have 5 or more Slayers in play, SANGO attacks without using your action. (*) At the end of the turn, draw a card. Soten, Little Thunder Sister Kassen 05-060_U 2 Character Cute | Demon | Female | Unique 3 4 2 Uncommon 05-060 U Gain +1 blue for each Demon in play. (*) If SHIPPO is in play SOTEN gains +2 to all colors. Karan, Deva of the Panther Tribe Kassen 05-061_U 3 Character Animal | Demon | Evil | Female | Unique 6 5 3 Uncommon 05-061 U All of your non-Unique characters with "Panther Tribe" in the title gain +2 to all colors when attacking. (*) When played, search your deck for 3 non-Unique characters with "Panther Tribe" in the title and put them in your hand. Shuuran, Deva of the Panther Tribe Kassen 05-062_U 4 Character Animal | Demon | Evil | Male | Unique 3 5 7 Uncommon 05-062 U When SHURAN attacks, you may discard a card from your hand to gain +2 to the attacking color. [CR-v07.14.06 ERRATA] Toran, Deva of the Panther Tribe Kassen 05-063_U 4 Character Animal | Demon | Evil | Female | Unique 7 5 3 Uncommon 05-063 U When TORAN defeats a character, and you control only characters with "Panther Tribe" in the title, that character may not ready this turn. (*) The deck costs of all your events that play when attacking gain -1. Kagura, Mistress of Betrayal Kassen 05-064_U 3 Character Demon | Evil | Female | Spawn | Unique 4 5 3 Uncommon 05-064 U While you control NARAKU, KAGURA gains -2 deck cost to play. (*) When KAGURA defeats a character, discard the top card of your opponent's deck. Naraku's Demons Kassen 05-065_U 2 Character Demon | Evil | Spawn 3 2 4 Uncommon 05-065 U While you control NARAKU, NARAKU'S DEMONS gains -2 deck cost and +1 to all colors. Shippo, Brave Warrior Kassen 05-066_U 3 Character Animal | Cute | Demon | Good | Male | Unique 6 5 4 Uncommon 05-066 U When SHIPPO steals a jewel shard, reveal a jewel shard you control and search your deck for a copy of that card and put it in your hand. Kikyo, Forgotten Soul Kassen 05-067_U 3 Character Cute | Female | Human | Priestess | Supernatural | Unique 6 2 5 Uncommon 05-067 U Shuffle 2 items from your discard pile into your deck. (*) When KIKYO steals a shard, remove 2 cards in your opponent's discard pile from the game. Koga, Guy of Your Dreams Kassen 05-068_U 2 Character Cute | Demon | Good | Male | Modern | Unique 5 3 4 Uncommon 05-068 U When you pay the deck cost of a Modern character, you may put one of those cards at the bottom of your deck. Koryu, Lightning Cloud Dragon Kassen 05-069_U 1 Character Animal | Demon | Unique 2 3 3 Uncommon 05-069 U When your SOTEN or KORYU defeats a character, your opponent puts a card in his hand at the bottom of his deck. Naraku, Man of Many Demons Kassen 05-070_U 3 Character Demon | Evil | Human | Male | Spawn | Unique 6 4 5 Uncommon 05-070 U The deck cost of your Demons gain -2 to play. (*) Discard NARAKU while you control any Good characters. Wind Scar, Inuyasha's Weapon Kassen 05-071_U 0 Event Uncommon 05-071 U Play when your INUYASHA attacks. Your opponent may not play events for this attack. If the defending color is higher than INUYASHA'S attacking color, defeat that character. Naraku's Power Kassen 05-072_U 1 Event Uncommon 05-072 U Play when attacking with a Spawn. If the attacked character is defeated by this attack, kill it. (*) Limit 2 copies per deck. Playful Siblings Kassen 05-073_U 1 Event Uncommon 05-073 U Play when one of your Modern characters is attacked. You may switch the attack to another color on your character if possible. (*) Limit 3 copies per deck. Blown Away Kassen 05-074_U 0 Event Uncommon 05-074 U Remove a location in play from the game. You may discard a card from your hand to remove an additional location. (*) Limit 3 copies per deck. Wake Up Kassen 05-075_U 0 Event Uncommon 05-075 U (Use during Setup.) Ready one of your characters. (*) Limit once per turn. Laughing Acorns Kassen 05-076_U 0 Event Uncommon 05-076 U Play when attacking with a Demon. Gain +1 to your attacking color and discard the top card of your opponent's deck. (*) Limit once per turn. The Bat Demons are Coming! Kassen 05-077_U 2 Event Uncommon 05-077 U Search your deck for up to 4 characters with "Bat Demon" in the title and put them in your hand. (*) Limit 5 copies per deck. Walking Home Kassen 05-078_U 0 Event Uncommon 05-078 U Play when a character in this picture is attacked. Gain +1 to the attacked color and your opponent discards a card from his hand. (*) Limit once per turn. Shuffling Cards Kassen 05-079_U 0 Event Uncommon 05-079 U Choose a player. That player shuffles his deck. Draw a card. (*) Limit once per turn. Sudden Strike Kassen 05-080_U 0 Event Uncommon 05-080 U Play when attacking while you control only Ninjas. Gain +1 to all colors and search your kaitou deck for an event that attaches to a character and play it. (*) Limit 3 copies per deck. Panther Demon Tribe's Castle Kassen 05-081_U 1 Location Uncommon 05-081 U When one of your characters with "Panther Tribe" in the title attacks, you may discard a card from your hand to discard all items on the attacked character. Royakan's Cave Kassen 05-082_U 0 Location Uncommon 05-082 U When attacking with a character you control with "Wolf" in the title, you may expend a character you control with "Wolf" in the title to add its highest color value to your attacking color. Kagome's Bedroom Kassen 05-083_U 0 Location Uncommon 05-083 U At the end of the turn search your discard pile for a character and put it at the bottom of your deck. Kagome's Living Room Kassen 05-084_U 0 Location Uncommon 05-084 U Once per turn during Setup, search your discard pile for a Modern character and put it in your hand. Well Placed Trap Kassen 05-085_U 0 Location Uncommon 05-085 U The first character you defeat in Battle is killed instead. Ocean Kassen 05-086_U 0 Location Uncommon 05-086 U Your opponent may play only 1 copy of an event during Battle. Beach Front Kassen 05-087_U 0 Location Uncommon 05-087 U At the start of Battle draw the bottom card of your discard pile. Country Road Kassen 05-088_U 0 Location Uncommon 05-088 U At the end of the turn, your opponent removes the top card of his deck from the game. Cave of the Bat Demon Tribe Kassen 05-089_U 0 Location Uncommon 05-089 U While you control only characters with "Bat Demon" in the title, your opponent cannot shuffle or put cards from his discard pile into his deck. (*) All of your characters with "Bat Demon" in the title gain +1 to all colors when attacking. Jaken, Master Thief Kassen 05-090_R 3 Character Demon | Evil | Male | Unique 3 5 4 Rare 05-090 R (Power UP: Take any items attached to your opponent's characters and attach them to your characters if possible.) (*) While you control SESSHOMARU, JAKEN gains +2 to all colors. Shippo, Master Duelist Kassen 05-091_R 3 Character Cute | Demon | Good | Male | Unique 6 4 3 Rare 05-091 R (Power UP: Save a character.) (*) When played search your deck or discard pile for a copy of SHIPPO'S SHROOM and put it in your hand. Naraku, Master of Demons Kassen 05-092_R 3 Character Demon | Evil | Human | Male | Spawn | Unique 3 5 6 Rare 05-092 R During Recovery, you may discard any non-Unique Demon from your hand to save a non-Unique Demon. (*) No character can attack NARAKU while you control 2 or more non-Unique Demons. Kikyo, Fading Soul Kassen 05-093_R 3 Character Female | Human | Priestess | Supernatural | Unique 6 3 5 Rare 05-093 R When this character is defeated, your opponent discards the top card of his deck for each Supernatural character you control. (*) All of your other Supernatural characters gain +2 to all colors when attacking. Taigokumaru, Grandfather of the Bat Demons Kassen 05-094_R 3 Character Demon | Male | Unique 4 3 6 Rare 05-094 R When a character with "Bat Demon" in the title defeats a character with a higher deck cost, ready it. (*) If you control SHIORI, your opponent's events do not affect your characters with "Bat Demon" in the title. Shiori, Princess of the Bat Demons Kassen 05-095_R 2 Character Demon | Female | Good | Human | Unique | Villager 4 4 2 Rare 05-095 R Your opponent's colors gain -2 when attacking this character. (*) If you control TAIGOKUMARU, your opponent's characters gain -2 to all colors when attacking a character with "Bat Demon" in the title. Shunran, Member of the Panther Tribe Kassen 05-096_R 2 Character Animal | Demon | Evil | Female | Unique 3 2 3 Rare 05-096 R SHUNRAN enters play expended. (*) If played while you control only characters with "Panther Tribe" in the title, choose a character your opponent controls. That character cannot attack this turn. (*) Expend SHUNRAN to expend one of your opponent's characters. Power Over the Elements Kassen 05-097_R 1 Event Rare 05-097 R (At the end of the turn if this card is in your discard pile return it to your hand.) (*) Play when attacking with a character that has "Panther Tribe" in the title. Gain + 2 all colors for this attack and draw a card. (*) Limit 2 copies per deck. Gone Fishing Kassen 05-098_R 0 Event Rare 05-098 R Play during Setup. Expend a character you control to look at the top 5 cards of your deck. Choose one of those cards and put it in your hand. Put the remaining cards back on top in any order. Enter the Panther Kassen 05-099_R 0 Event Rare 05-099 R Play during Setup. Search your deck or discard pile for 2 characters with "Panther Tribe" in the title and put them in your hand. (*) Limit 3 copies per deck. I'm a Genius Kassen 05-100_R 0 Event Rare 05-100 R You may discard a Demon from your hand to look at your opponent's hand and discard a card. (*) Limit 3 copies per deck. Watching from Afar Kassen 05-101_R 0 Event Rare 05-101 R Shuffle 2 characters from your discard pile into your deck. Search your opponent's discard pile for 2 characters and remove them from the game. Overjoyed Kassen 05-102_R 2 Event Rare 05-102 R Shuffle a character you control into your deck to shuffle ten cards from your discard pile into your deck. (*) Limit 1 copy per deck. The Long Walk Home Kassen 05-103_R 0 Event Rare 05-103 R (This effect is also active while this character is defeated.) (*) Attach this event to a character a your opponent controls. The attached character's effect is blank. (*) Limit 1 copy per deck. Loyal Followers Kassen 05-104_R 0 Event Rare 05-104 R Discard a copy of THREE'S COMPANY from your hand to expend all of your opponent's characters. (*) Limit 2 copies per deck. True Power Kassen 05-105_R 2 Event Rare 05-105 R Play only if all characters you control have "Dog Leader" in the title. Choose and remove from the game an opponent's item, location, or event in play. Search your opponent's deck, and discard pile for any copies of that card and remove them from the game. (*) Limit 3 copies per deck. Preparing for Battle Kassen 05-106_R 1 Event Rare 05-106 R Play at the start of Battle while you control KOGA and another character with "Wolf" in the title. Search your deck for another non-Unique character with "Wolf" in the title and put it in play. (*) Limit once per turn. (*) Limit 5 copies per deck. [CR-v03.21.06 ERRATA] FINISH HIM! Kassen 05-107_R 2 Event Rare 05-107 R Play when SESSHOMARU steals a shard and only if you control characters with "Dog Leader" in the title. If you control INUYASHA, ready him to immediately attack. (*) Limit once per turn. (*) Limit 3 copies per deck. He Has Ears Kassen 05-108_R 0 Event Rare 05-108 R Discard a Modern character from your hand to end the current Battle. Search your discard pile for 2 cards and put them at the bottom of your deck. Remove from the game after use. (*) Limit 2 copies per deck. Consumed Souls Kassen 05-109_R 0 Item Unique Rare 05-109 R (This effect is active while this card is in your discard pile.) When a character you control Powers Up you may attach this item to the Powered Up character. (*) You may remove this item from the game to use this character's Power UP effect. (*) Limit 1 copy per Deck. [CR-v07.14.06 ERRATA] The Heart of Onigumo Kassen 05-110_R 2 Item Unique Rare 05-110 R (If this character is defeated at the start of Recovery, and you control only Spawns, save this character.) (*)Attach to a Spawn. When this character steals a shard, shuffle 2 cards from your discard pile into your deck. Shikon Jewel Nearly Completed Kassen 05-111_R 1 Item Unique Rare 05-111 R Gain +2 to all colors. (*) When this character is defeated, you may attach this item to another character you control at no cost. [CR-v05.16.06 ERRATA] Blood Coral Crystal Kassen 05-112_R 2 Item Unique Rare 05-112 R This character cannot attack. (*) Expend this character to defeat one of your opponent's characters. You do not steal a shard from this effect. Tetsusaiga, Red Kassen 05-113_R 2 Item Unique Rare 05-113 R This character gains +1 to all colors. If attached to INUYASHA, he gains +3 instead. and when he defeats a character you may search your deck or discard pile for a copy of THE WIND SCAR, WIND SCAR or BACKLASH WAVE and put it in your hand. Your opponent's effects cannot keep this character from attacking. [CR-v11.02.05 ERRATA] City Street Kassen 05-114_R 0 Location Rare 05-114 R Once per turn, discard a character from your hand to search your discard pile for a character and put it in your hand. Village Kassen 05-115_R 0 Location Rare 05-115 R When 20 of your Villagers are in play, you win the game. King of the Panther Tribe Kassen 05-116_UR 0 Character Animal | Demon | Evil | Male | Unique 8 3 Ultra Rare 05-116 UR Remove 10 characters with "Panther Tribe" in the title, from your discard pile to play KING OF THE PANTHER TRIBE. (*) At the start of Battle during the turn this card was played, defeat one of your opponent's characters. (*) At the end of Battle, you may discard a card from your hand to defeat one of your opponent's characters. Muso, Heart of Onigumo Kassen 05-117_UR 4 Character Demon | Evil | Male | Spawn | Unique 7 5 4 Ultra Rare 05-117 UR (At the start of Recovery if MUSO is defeated, save him.) At the end of the turn if you control 2 other Spawns, put the bottom 2 cards of your discard pile at the bottom of your deck. (*) MUSO may not attach items. Ready for War Kassen 05-118_UR 2 Event Ultra Rare 05-118 UR (Kaitou Deck only) Name an event, item, or location. Search your opponent's deck for all copies of that card and remove them from the game. (*) Limit 3 copies per deck. Just Ask for Help Kassen 05-119_UR 1 Event Ultra Rare 05-119 UR Discard a card from your hand to search your discard pile for a character and put it in play. Attach JUST ASK FOR HELP to it. That character cannot attack this turn. If JUST ASK FOR HELP is discarded or removed, discard the attached character. (*) Limit 1 copy per deck. Inuyasha [KS] Kassen S5-_01_HR 5 Character Cute | Demon | Good | Human | Male | Unique 7 3 Hidden Rare S5-_01 HR (Power UP: Search your deck or discard pile for a copy of TETSUSAIGA and attach it to INUYASHA at no cost.) While INUYASHA has TETSUSAIGA attached, his white may attack as any color. (*) When a character you control with TETSUSAIGA attached steals a shard, steal an additional shard. (*) Discard INUYASHA while you control any Evil characters. Kagome [KS] Kassen S5-_02_HR 5 Character Cute | Female | Good | Human | Priestess | Unique 4 6 Hidden Rare S5-_02 HR (Power UP: Choose a card from your kaitou deck and put it in your hand.) (*) KAGOME cannot be attacked while you control INUYASAHA. (*) When INUYASHA is defeated, you may expend KAGOME to save him. (*) At the start of Battle draw the bottom card of your deck. Ayame, Koga's Fiancee Kassen S5-001_KP 2 Character Animal | Cute | Demon | Female | Good | Unique 5 3 4 KP Subset S5-001 KP When played search your deck for a KOGA and put it in your hand. (*) When KOGA defeats a character, draw a card. (*) AYAME cannot be attacked while you control KOGA. Kagome, Protector of the Shikon Jewel Kassen S5-002_KP 2 Character Female | Good | Human | Modern | Priestess | Unique 3 6 5 KP Subset S5-002 KP All of your Good characters in play gain "Cute." (*) When a Good, Cute character you control defeats a character, you may put a card in your hand at the bottom of your deck to draw a card. (*) KAGOME cannot be attacked while you control INUYASHA. Rin, Follower of Sesshomaru Kassen S5-003_KP 2 Character Cute | Female | Human | Unique 2 2 4 KP Subset S5-003 KP ((REVIEW))Once per turn during Setup, you may shuffle your SESSHOMARU into your deck and search your deck for a different SESSHOMARU and put it in play. You may use that SESSHOMARU'S "when played" effects. (*) While you control SESSHOMARU, RIN cannot be attacked. Kikyo, Master Archer Kassen S5-004_KP 2 Character Archer | Female | Human | Priestess | Supernatural | Unique 5 3 4 KP Subset S5-004 KP When played, put 2 counters on any item you control with "Bow" in the title. (*) At the start of Battle, you may put a counter on an item you control with "Bow" in the title. Inuyasha, Battle Ready Kassen S5-005_KP 3 Character Cute | Demon | Good | Human | Male | Unique 5 7 3 KP Subset S5-005 KP When played, search your discard pile for an event that can be used when attacking and put it in your hand. (*) Discard INUYASHA while you control any Evil characters. Rampage of Destruction Kassen S5-006_KP 2 Event KP Subset S5-006 KP Discard an item and location your opponent controls. One on One Kassen S5-007_KP 2 Event KP Subset S5-007 KP Play at the start of Battle, all items in play have blank effects. Karan, Soldier of the Panther Tribe Kassen S5-008_KP 3 Character Animal | Demon | Evil | Female | Unique 3 5 6 KP Subset S5-008 KP When played, put a card in your discard pile at the bottom of your deck for each character you control with "Panther Tribe" in the title. (*) When KARAN defeats a character, draw 2 cards. Determined Kassen S5-009_KP 2 Event KP Subset S5-009 KP Play when you attack. Switch the attacking color to another legal color. Yura, Legendary Foe Kassen F5-001_LF 3 Character Cute | Demon | Evil | Female | Supernatural | Unique 6 3 4 Legendary Foes (Holofoil) F5-001 LF (Power UP: Search your discard pile for all items with "Yura's in the title and attach them to YURA at no cost if possible.) (*) YURA may attach any number of items with "Yura'sf" in the title. [CR-v07.28.06 ERRATA] Kotatsu, Legendary Foe Kassen F5-002_LF 2 Character Evil | Human | Male | Unique 3 4 4 Legendary Foes (Holofoil) F5-002 LF (Power UP: You may ready 2 INK DEMONS.) (*) All INK DEMONS gain +1 to all colors. (*) KOTATSU gains +1 to all colors for each INK DEMON you control. (*) No character can attack KOTATSU while you control an INK DEMON. [CR-v07.28.06 ERRATA] Hiten, Legendary Foe Kassen F5-003_LF 3 Character Demon | Evil | Male | Unique 3 6 5 Legendary Foes (Holofoil) F5-003 LF (Power UP: Ready HITEN and MANTEN.) (*) Your opponent cannot discard items attached HITEN or MANTEN. (*) HITEN may have any number of items attached with "Hiten" in the title. (*) HITEN may only attach items with "Hiten" in the title. [CR-v07.28.06 ERRATA] Manten, Legendary Foe Kassen F5-004_LF 3 Character Demon | Evil | Male | Unique 6 5 3 Legendary Foes (Holofoil) F5-004 LF (Power UP: Attach all items in your discard pile with "Hiten" and "Manten" in the title and attach them to HITEN or MANTEN, if possible at no cost.) (*) MANTEN can only attach items with "Manten" in the title. (*) MANTEN may have any number of items attached with "Manten" in the title. [CR-v07.28.06 ERRATA] Sesshomaru, Legendary Foe Kassen F5-005_LF 3 Character Cute | Demon | Evil | Male | Unique 4 6 7 Legendary Foes (Holofoil) F5-005 LF (Power UP: Search your deck or discard pile for a card and put it in your hand.) (*) Your opponent may not play events while SESSHOMARU is attacking. [CR-v07.28.06 ERRATA] Naraku, Legendary Foe Kassen F5-006_LF 5 Character Demon | Evil | Human | Male | Spawn | Unique 7 7 3 Legendary Foes (Holofoil) F5-006 LF (Power UP: Your opponent may not play events for the rest of this turn.) (*) Once per turn you may discard a card from your hand when your opponent plays an event that is played when he attacks to keep your opponent from using the effects of that event. [CR-v07.28.06 ERRATA] Juromaru, Legendary Foe Kassen F5-007_LF 4 Character Demon | Evil | Male | Spawn | Unique 6 4 3 Legendary Foes (Holofoil) F5-007 LF (Power UP: Steal a shard.) (*) When played, discad a location in play. (*) While you control KAGEROMARU or NARAKU, JUROMARU gains +3 to all collors. [CR-v07.28.06 ERRATA] Kageromaru, Legendary Foe Kassen F5-008_LF 3 Character Demon | Evil | Spawn | Unique 6 5 2 Legendary Foes (Holofoil) F5-008 LF (Power UP: Ready JUROMARU.) (*) When KAGEROMARU steals a shard while you control JUROMARU or NARAKU, your opponent discards 2 cards from his hand instead. [CR-v07.28.06 ERRATA] Ryukotsusei, Legendary Foe Kassen F5-009_LF 5 Character Demon | Evil | Unique 3 7 7 Legendary Foes (Holofoil) F5-009 LF (Power UP: All Good characters in play gain -4 to all colors for the rest of the turn.) (*) The deck cost of all your Evil characters gains -1. [CR-v07.28.06 ERRATA] Demon Carrion Crow, Legendary Foe Kassen F5-010_LF 4 Character Animal | Demon | Evil | Unique 7 3 5 Legendary Foes (Holofoil) F5-010 LF When played, search your discard pile for 3 characters with "Crow" in the title and put them in your hand. (*) At the start of the Battle, if you control only characters with "Crow" in the title, you may put in play a character with "Crow" in the title from your hand. [CR-v07.28.06 ERRATA] Naraku's Poison Insects, 4 Saisei 06-001_C 0 Character Demon | Spawn 2 2 2 Common 06-001 C When played, discard a location in play. [CR-v03.21.06 ERRATA] Kirara, Protector of Sango Saisei 06-002_C 2 Character Animal | Cute | Demon | Slayer | Unique 4 2 5 Common 06-002 C If you control SANGO while KIRARA defeats a Demon that has a higher deck cost, remove a card in your opponent's discard pile from the game for each Slayer in your discard pile. Nazuna, Little Demon Hunter Saisei 06-003_C 1 Character Female | Good | Human | Unique 1 3 2 Common 06-003 C NAZUNA gains +2 to all colors when attacking a Demon. Royakan, Wolf Demon Saisei 06-004_C 2 Character Demon | Good | Male | Unique 4 3 3 Common 06-004 C When ROYAKAN steals a shard, you may expend a character with "Wolf" in the title to search your discard pile for a card and put it in your hand. Kikyo, Forgotten Hero Saisei 06-005_C 5 Character Female | Good | Human | Priestess | Supernatural | Unique 7 7 3 Common 06-005 C Your opponent cannot use Expend effects. (*) While you control 5 or more Good characters, you may expend KIKYO and remove a card in your hand from the game to stop the effects of an event your opponent just played. Kaede, Old Warrior Saisei 06-006_C 2 Character Female | Good | Human | Priestess | Unique | Villager 3 4 2 Common 06-006 C All of your Villagers gain +3 to all colors when attacking a Demon. (*) When one of your Villagers defeats a Demon, draw a card. Sage, Tokajin's Mentor Saisei 06-007_C 0 Character Human | Male | Unique 2 2 Common 06-007 C At the start of the turn flip a coin. If heads draw 2 cards. If tails shuffle 2 cards in your discard pile into your deck. Muso, Ravager of Villages Saisei 06-008_C 3 Character Demon | Evil | Male | Outlaw | Spawn | Unique 2 4 6 Common 06-008 C When MUSO defeats a Villager, kill a Villager your opponent controls. (*) At the start of Battle, you may take an item attached to one of your Outlaws and attach it to MUSO. Bat Demon Tribe Member, 4 Saisei 06-009_C 2 Character Animal | Demon | Evil 5 2 3 Common 06-009 C The deck cost of your opponent's events gain +1 to play. Kaede, Master Archer Saisei 06-010_C 2 Character Archer | Female | Good | Human | Unique | Villager 3 5 3 Common 06-010 C When played, put 2 counters on all items you control with "Bow" in the title. Soul Piper Saisei 06-011_C 2 Character Evil | Modern | Supernatural | Unique 3 3 3 Common 06-011 C SOUL PIPER gains +3 to all colors while you control GATEWAY TO HELL. Mistress Centipede, Evil Demon Saisei 06-012_C 2 Character Demon | Evil | Female | Unique 5 2 4 Common 06-012 C When played, defeat one of your opponent's Villagers. (*) Your opponent's KAGOME gains -2 to all colors. [CR-v03.21.06 ERRATA] Cursed Noh Mask, Evil Demon Saisei 06-013_C 2 Character Demon | Evil | Modern | Unique 3 4 4 Common 06-013 C CURSED NOH MASK gains +1 to all colors for every two Jewel Shards your opponent possesses. (*) When CURSED NOH MASK defeats a character, discard an item your opponent controls. [CR-v06.29.06 ERRATA] A-Un, Follower of Sesshomaru Saisei 06-014_C 2 Character Demon | Unique 2 2 2 Common 06-014 C At the start of Battle while you control SESSHOMARU, you may give A-UN the color values of your SESSHOMARU on their matching colors. (*) When SESSHOMARU is attacked and A-UN has that attacked color, you may have A-UN be attacked instead. Crows, 2 Saisei 06-015_C 0 Character Animal 2 2 2 Common 06-015 C When played, choose a color. CROWS gains +1 to that color for each character you control with "Crow" in the title. Gamajiro, Evil Toad Demon Saisei 06-016_C 2 Character Animal | Demon | Evil | Male | Unique 2 3 4 Common 06-016 C At the start of Battle choose a Female your opponent controls. That Female gains -3 to all colors this turn. Sesshomaru's Demon, Follower of Sesshomaru Saisei 06-017_C 2 Character Demon | Evil | Unique 4 2 2 Common 06-017 C When played, search your discard pile for a copy of SESSHOMARU and put him in your hand. (*) SESSHOMARU'S DEMON gains +3 to all colors while you control SESSHOMARU. Torako, Bunza's Friend Saisei 06-018_C 1 Character Animal | Cute | Female | Good | Unique 2 2 3 Common 06-018 C When played, search your deck or discard pile for a copy of BUNZA and put him in play. Mayu Ikeda, Mischievous Soul Saisei 06-019_C 0 Character Cute | Female | Human | Modern | Supernatural | Unique 2 3 Common 06-019 C When played, search your deck for SOUL PIPER and put it in play. (*) When MAYU IKEDA defeats a character, search your deck for a location and play it. Shikigami, 2 Saisei 06-020_C 0 Character 1 1 1 Common 06-020 C While you control BOTAN and MOMIJI, no one can attack SHIKIGAMI. (*) While your control 5 or more SHIKIGAMI, Demons cannot attack BOTAN or MOMIJI. Hakkaku. Warrior of the Wolf Demon Tribe Saisei 06-021_C 2 Character Animal | Demon | Male | Unique 2 4 3 Common 06-021 C When a character with "Wolf" in the title is defeated, you may expend HAKKAKU to stop your opponent from stealing a shard. School Teacher, Kagome's Nightmare Saisei 06-022_C 1 Character Human | Male | Modern | Unique 3 2 Common 06-022 C (Power UP: You may attach any non-Unique items from your discard pile to your Modern Females if possible.) (*) You may play the card NIGHTMARES ABOUT HOMEWORK with just 4 or more Modern characters. Ink Demon, 3 Saisei 06-023_C 2 Character Demon 4 3 3 Common 06-023 C White Wolf Saisei 06-024_C 1 Character Animal 2 1 3 Common 06-024 C WHITE WOLF gains +1 white for each card with "Wolf" in the title in your discard pile. Ayame, Koga's Bride to Be Saisei 06-025_C 2 Character Animal | Cute | Demon | Female | Good | Unique 2 4 5 Common 06-025 C When AYAME is attacked, you may expend KOGA to stop that attack. Imps, 1 Saisei 06-026_C 0 Character Demon | Evil 2 2 2 Common 06-026 C When played, search your deck for a card with "Imps" in the title and put in your hand. Imps, 2 Saisei 06-027_C 2 Character Demon | Evil 5 2 2 Common 06-027 C When JAKEN is defeated, you may defeat IMPS instead. Imps, 3 Saisei 06-028_C 2 Character Demon | Evil 2 5 2 Common 06-028 C When IMPS attacks, you may remove it from the game to remove the defending character from the game. Kaijimbo, Forger of Tokijin Saisei 06-029_C 1 Character Demon | Evil | Male | Unique 2 2 3 Common 06-029 C All item's deck costs gain -2 to a attach to your Evil characters. (*) At the end of Battle, search your deck for an item and put it in your hand. Giant Soul Collector Saisei 06-030_C 3 Character Demon | Supernatural 3 6 4 Common 06-030 C Expend GIANT SOUL COLLECTOR during Recovery to save one of your Supernatural characters. [CR-v03.21.06 ERRATA] Shikigami, Demon Serpent Saisei 06-031_C 1 Character Animal | Demon | Evil | Unique 3 2 2 Common 06-031 C TSUBAKI gains +1 to all colors. (*) While you control TSUBAKI, your event's deck costs gain -1 to play. Bunza's Father Saisei 06-032_C 2 Character Animal | Demon | Unique 4 2 3 Common 06-032 C When one of your Animals defeats a character, you may return an item your opponent controls to his hand. Northern Tribe Wolf Leader Saisei 06-033_C 3 Character Animal | Demon | Evil | Male 6 5 3 Common 06-033 C When WOLF LEADER defeats a character, you may put a card from your hand at the bottom of your deck to draw a card. Birds of Paradise, 2 Saisei 06-034_C 1 Character Animal | Demon 2 2 3 Common 06-034 C BIRDS OF PARADISE gains+1 black and +1 white for each other Animal you control. Inuyasha, Injured Saisei 06-035_C 0 Character Demon | Good | Human | Male | Unique 1 2 3 Common 06-035 C The next Good character you play has a deck cost of 0 to play. Kagome, Tender Soul Saisei 06-036_C 2 Character Cute | Female | Good | Human | Modern | Unique 2 2 2 Common 06-036 C KAGOME gains +2 to all colors when a Good character you control is defeated. (*) At the start of Battle choose a color, KAGOME gains +1 to that color for each Evil character your opponent controls. Tsubaki's Demon, Deadly Predator Saisei 06-037_C 3 Character Animal | Demon | Evil | Unique 4 2 6 Common 06-037 C TSUBAKI cannot be attacked. (*) When TSUBAKI'S DEMON is defeated, you may discard a card from your hand to save it. Kikyo, Patient Soul Saisei 06-038_C 2 Character Female | Human | Priestess | Supernatural | Unique 3 2 3 Common 06-038 C KIKYO gains +1 black for each other Priestess in play and +1 purple for each other Supernatural character in play. Miroku, the Thoughtful Saisei 06-039_C 2 Character Cute | Good | Human | Male | Priestess | Unique 2 4 3 Common 06-039 C When played, search your discard pile for 3 cards. Your opponent chooses one to be put in your hand. Remove the other 2 cards from the game. (*) All your Female's deck costs gain -1. Shippo, Little Demon Fox Saisei 06-040_C 2 Character Cute | Demon | Good | Male | Unique 5 2 3 Common 06-040 C At the start of Battle, you may shuffle SHIPPO into your deck to search your deck for a different SHIPPO and put him in play. Naraku, Master of Evil Saisei 06-041_C 4 Character Demon | Evil | Male | Spawn | Unique 6 3 4 Common 06-041 C At the start of Battle, you may discard a card from your hand give all your Evil Demons +2 to all colors when attacking. [CR-v03.21.06 ERRATA] Hachi, Friend of Miroku Saisei 06-042_C 2 Character Animal | Demon | Good | Male | Unique 2 4 3 Common 06-042 C HACHI gains +1 white for each Good character you control. (*) When HACHI is defeated, you may return him to your hand to ready MIROKU. Hair Demon Saisei 06-043_C 2 Character Demon | Evil | Spawn 4 3 2 Common 06-043 C At the start of Recovery, you may discard 2 HAIR DEMONS to kill one of your opponent's defeated characters. Cat of the Panther Tribe, 4 Saisei 06-044_C 2 Character Animal | Demon | Evil 4 2 2 Common 06-044 C At the start of the turn, you may shuffle a card from your hand into your deck and draw a card. Samurai Warrior Saisei 06-045_C 2 Character Human | Male | Soldier 2 3 4 Common 06-045 C When SAMURAI WARRIOR is defeated, ready one of your Soldiers. Inuyasha's Destructive Path Saisei 06-046_C 0 Event Common 06-046 C Discard a location in play. Attack of the Spirit Puppets Saisei 06-047_C 1 Event Common 06-047 C Play when attacking with a character that has a deck cost of 1 or less. Gain +3 to all colors for this attack. If the attacking character has "Shikigami" in the title gain +5 instead. (*) Limit once per turn. (*) Limit 3 copies per deck. Don't Tell Me Saisei 06-048_C 0 Event Common 06-048 C Name a card. Remove all copies of the named card from both players' discard piles. Goosebumps Saisei 06-049_C 0 Event Common 06-049 C Choose a character. That character gains -3 to all colors. (*) Limit once per turn. [CR-v05.03.06 ERRATA] Family Curse Saisei 06-050_C 0 Event Common 06-050 C When played, attach to a character your opponent controls. At the end of each turn, the controller of this card must discard a card from his hand or kill this character. (*) You may only control one copy of this card at a time. (*) Limit once per turn. [CR-v03.17.07 ERRATA] Awake Saisei 06-051_C 0 Event Common 06-051 C Play when your opponent uses an effect to kill one of your characters. Your character is not killed. If that character is defeated, save and ready it. Wink Saisei 06-052_C 0 Event Common 06-052 C Play when one of your Females attacks a Male. The attacked character cannot ready this turn. (*) Limit once per turn. Lecher Saisei 06-053_C 0 Event Common 06-053 C Play at the start of Battle. Name a Female your opponent controls. All of your Males gain +3 to all colors when attacking that Female. Tender Moments Saisei 06-054_C 1 Event Common 06-054 C Play at the start of Battle. Expend one of your Males to expend one of your opponent's Females. (*) Limit 3 copies per deck. I'm Not Crying Saisei 06-055_C 0 Event Common 06-055 C Play when one of your Males is attacked. Expend one of your Females to give that Male +3 to its attacked color. Cursed Shikon Jewel Saisei 06-056_C 0 Item Unique Common 06-056 C This character gains -2 to all colors. (*) At the start of the turn, you may draw an additional card. (*) Your opponent does not steal a shard when defeating this character. Slayer Weapons Saisei 06-057_C 0 Item Common 06-057 C When this character is attacked by a Demon, the attacking player must discard a card from his hand. Fake Jewel Shard Saisei 06-058_C 2 Item Unique Common 06-058 C When played, choose a character your opponent controls. When this character is defeated defeat the chosen character. (*) Limit one copy per deck. [CR-v03.21.06 ERRATA] Alarm Clock Saisei 06-059_C 0 Item Unique Common 06-059 C At the start of the turn put a counter on ALARM CLOCK. (*) As an action in Battle, you may return ALARM CLOCK and a character your opponent controls to their owners' hands when ALARM CLOCK has counters on it equal to or greater than that character's deck cost. Stew (Miso Soup) Saisei 06-060_C 0 Item Common 06-060 C At the start of the turn put the bottom card of your discard pile at the bottom of your deck. Inuyasha's Mother, Loving Soul Saisei 06-061_U 1 Character Female | Good | Human | Unique 2 3 2 Uncommon 06-061 U When INUYASHA'S MOTHER is attacked, randomly reveal a card in your hand. Your opponent discards a number of cards from the top of his deck equal to the deck cost of the revealed card. [CR-v03.21.06 ERRATA] Jaken, Follower of Sesshomaru Saisei 06-062_U 2 Character Demon | Evil | Male | Unique 2 4 5 Uncommon 06-062 U When played, search your deck for a copy of SESSHOMARU and put him in your hand. (*) At the start of the turn look at the top 5 cards of your opponent's deck and put them back in any order. Kohaku, Sango's LIttle Brother Saisei 06-063_U 2 Character Good | Human | Male | Slayer | Unique 2 5 3 Uncommon 06-063 U (Power Up : Your SANGO, KIRARA and SANGO'S FATHER don't expend the first time they attack a Demon this turn) (*) (While in your discard pile, during Setup, you may discard 2 cards from your hand to put KOHAKU into your hand) (*) When KOHAKU is defeated while you control a ready SANGO, expend SANGO. Tokajin, Evil Mage Saisei 06-064_U 4 Character Demon | Evil | Male | Priest | Unique 6 3 1 Uncommon 06-064 U When played, search your deck for a copy of DEMON TREE FRUIT and attach it to TOKAJIN. (*) TOKAJIN gains +1 green for each jewel shard you have. Muso, Soul of Onigumo Saisei 06-065_U 5 Character Demon | Evil | Male | Spawn | Unique 7 5 3 Uncommon 06-065 U (Power UP: When your MUSO is defeated, save and ready him.) (*) When played, search your deck for a copy of HEART OF ONIGUMO and put it in your hand. Urasue, Evil Witch Saisei 06-066_U 3 Character Demon | Evil | Female | Supernatural | Unique 4 3 6 Uncommon 06-066 U When played while you control only Supernatural characters, search your discard pile for an event and put it in your hand. Onigumo, Future Villain Saisei 06-067_U 0 Character Evil | Human | Male | Unique 1 1 1 Uncommon 06-067 U When one of your non-Unique Demons is attacked, you may expend it to draw a card. Totosai's Flying Three-Eyed Cow, Totosai's Loyal Companion Saisei 06-068_U 1 Character Animal | Unique 3 2 2 Uncommon 06-068 U When played, discard all of your opponent's locations. (*) When played, search your discard pile for a copy of TOTOSAI and put him in your hand. [CR-v03.21.06 ERRATA] Taigokumaru, Leader of the Bat Demons Saisei 06-069_U 3 Character Animal | Demon | Evil | Male | Unique 4 3 6 Uncommon 06-069 U (Power UP: Your opponent discards the top card of his deck for each shard he has.) (*) While you control SHIORI, your opponent's colors gain -1 when attacking a character with "Bat Demon" in the title. Kagome, Koga's Love Interest Saisei 06-070_U 3 Character Female | Good | Human | Modern | Priestess | Unique 5 3 5 Uncommon 06-070 U Kagome gains +1 to all colors for each expended character your opponent controls. (*) When your INUYASHA or KOGA with "Protector" in the title defeats a character, you may use the effect of your kaitou card. (*) If you control KOGA or INUYASHA, no one can attack KAGOME. Koga, Protector of Kagome Saisei 06-071_U 4 Character Animal | Demon | Good | Male | Unique 7 3 5 Uncommon 06-071 U When KOGA is attacked, your opponent must expend one of his characters with the same deck cost as his attacking character. (*) When your opponent defeats KOGA while you control KAGOME, your opponent does not steal a shard. Naraku's Puppet Saisei 06-072_U 2 Character Demon | Evil | Male | Spawn | Unique 2 4 5 Uncommon 06-072 U When NARAKU'S PUPPET is attacked, your opponent must discard a card at random from his hand. Sesshomaru, Full Blooded Demon Saisei 06-073_U 4 Character Demon | Evil | Male | Unique 6 3 4 Uncommon 06-073 U While you control 2 or more characters with "Follower" in the title, SESSHOMARU'S white may attack as any color. (*) (During Recovery you may discard any character with "Follower" in the title to save SESSHOMARU.) Shippo, Battle Ready Saisei 06-074_U 2 Character Cute | Demon | Good | Male | Unique 3 5 2 Uncommon 06-074 U Your opponent's effects cannot discard your items that have "Shippo" in the title. (*) When you play an item on one of your Good characters, you may draw a card. Hojo, Kagome's Friend Saisei 06-075_U 4 Character Cute | Good | Human | Male | Modern | Unique 5 4 3 Uncommon 06-075 U HOJO gains +1 white for each Modern Female you control. (*) All of your Modern Females gain +1 to all colors. (*) If you have less cards in your hand than your opponent, you may Expend HOJO to save and ready one of your defeated Modern Females. Myoga, Terrified Flea Saisei 06-076_U 1 Character Animal | Demon | Good | Male | Unique 2 2 2 Uncommon 06-076 U When MYOGA is attacked, you may return him to your hand to search your deck for a card and put it in your hand. Koga, Hero of the Wolf Demon Tribe Saisei 06-077_U 4 Character Animal | Cute | Demon | Good | Male | Unique 7 4 3 Uncommon 06-077 U When KOGA steals a jewel shard and you control only Good, Cute characters, you may discard 1 card from your hand and the top card of your deck to put a card from your discard pile with "Cute" in the text into your hand. (*) All your events gain "Remove from game after use." Sota, Helpful Brother Saisei 06-078_U 1 Character Good | Human | Male | Modern | Unique 3 2 2 Uncommon 06-078 U When played, search your discard pile for KAGOME and put her in your hand. (*) When SOTA is attacked, search your discard pile for an item and put it in your hand. Shunran, Deva of the Panther Tribe Saisei 06-079_U 3 Character Animal | Demon | Evil | Female | Unique 3 4 3 Uncommon 06-079 U Play while you control only characters with "Panther Tribe" in the title. (*) At the start of the turn name a event. No player may play that event. Demon Saisei 06-080_U 2 Character Demon | Evil 5 3 4 Uncommon 06-080 U DEMON gains +1 to all colors while you control another DEMON. Yura, Master of Puppets Saisei 06-081_U 3 Character Cute | Demon | Evil | Female | Supernatural | Unique 6 3 6 Uncommon 06-081 U When one of your characters with "Puppet" in the title defeats a character, search your discard pile for a character with "Puppet" in the title and put it in play. (*) YURA may attach any number of items with "Yura's" in the title. Hachi, Shape Changing Raccoon Saisei 06-082_U 2 Character Animal | Demon | Good | Male | Unique 3 6 2 Uncommon 06-082 U When played, you may choose for HACHI'S red to be blue until he is discarded. Totosai, Old Sword Maker Saisei 06-083_U 2 Character Demon | Good | Male | Unique 3 4 2 Uncommon 06-083 U Your opponent cannot use effects to discard your items. (*) TOTOSAI gains +2 red for each item attached to your Good characters. Ryukotsusei, Deadly Demon Saisei 06-084_U 4 Character Demon | Evil | Unique 6 3 6 Uncommon 06-084 U When RYUKOTSUSEI defeats a Good character, you may search your opponent's deck for a copy of that character and remove it from the game. [CR-v03.21.06 ERRATA] Jaken, Critical Thinker Saisei 06-085_U 3 Character Demon | Evil | Male | Unique 3 5 6 Uncommon 06-085 U The deck cost of your opponent's events that are limited in copies per deck gains +2. (*) While you control SESSHOMARU, your opponent's card effects have no effect on JAKEN. [CR-v03.21.06 ERRATA] Tsubaki, Old Witch Saisei 06-086_U 2 Character Evil | Priestess | Human | Unique 4 3 5 Uncommon 06-086 U When TSUBAKI defeats a character, you may search your opponent's deck for 2 cards. Your opponent chooses one those cards and removes it from the game. The remaining card is put at the bottom of his deck. Myoga, Old Friend Saisei 06-087_U 0 Character Animal | Demon | Good | Male | Unique 2 2 2 Uncommon 06-087 U When played, your opponent puts his hand at the bottom of his deck and draws the same number of cards. Policeman Saisei 06-088_U 1 Character Male | Modern 2 2 2 Uncommon 06-088 U POLICEMAN gains +1 to all colors for each other POLICEMAN you control. Toran, Warrior of the Panther Tribe Saisei 06-089_U 4 Character Animal | Demon | Evil | Female | Unique 7 3 5 Uncommon 06-089 U (Power UP: Kill one of your opponent's defeated characters.) (*) When played, choose one of your opponent's characters. That character's text box is blank until the end of the turn. Shuuran, Warrior of the Panther Tribe Saisei 06-090_U 4 Character Animal | Demon | Evil | Male | Unique 5 7 3 Uncommon 06-090 U At the start of Battle you may discard a card from your hand to give one of your characters with "Panther Tribe" in the title +2 to all colors. Archery Training Saisei 06-091_U 1 Event Uncommon 06-091 U Play when attacking with an Archer, you may remove 2 counters from one your item's with "Bow" in the title to ready this character. Fighting Over a Girl Saisei 06-092_U 0 Event Uncommon 06-092 U Play if you control only 2 characters with "Kagomes's Protector" in the title. Choose one of your opponent's expended characters. That character does not ready this turn. [CR-v03.21.06 ERRATA] Goofing Around Saisei 06-093_U 0 Event Uncommon 06-093 U Expend all your characters to have all of your opponent's characters gain -5 to all colors. Righteous Strike Saisei 06-094_U 0 Event Uncommon 06-094 U Play when your Priest or Priestess attacks. If you attacked with a Priest, discard an opponent's location in play. If you attacked with a Priestess, discard an opponent's attached event. Weakling Saisei 06-095_U 0 Event Uncommon 06-095 U Attach this card to one of your opponent's characters. This character gains -2 to all colors. Coward Saisei 06-096_U 0 Event Uncommon 06-096 U Attach this card to one of your opponent's characters. This character gains -1 to all colors. If this character has WEAKLING attached gain -3 to all colors instead. Deflection Saisei 06-097_U 0 Event Uncommon 06-097 U Play when attacked. Remove a counter on an item with "Bow" in the title to gain +2 to your attacked color. We Will Protect You Saisei 06-098_U 0 Event Uncommon 06-098 U Play only if you control INUYASHA or KOGA. Ready your KAGOME. (*) Limit once per turn. (*) Limit 3 copies per deck. [CR-v03.21.06 ERRATA] Eavesdropping Saisei 06-099_U 0 Event Uncommon 06-099 U Search your opponent's deck for any card that is not limited to 1 copy per deck and discard it. Nightmares About Homework Saisei 06-100_U 0 Event Uncommon 06-100 U If you control 8 or more Modern characters, discard all of your opponent's characters with a deck cost of 3 or more. Pinned Saisei 06-101_U 0 Event Uncommon 06-101 U Play when attacking. Your opponent discards the top card of his deck for each card attached to the attacked character. Famished Saisei 06-102_U 0 Event Uncommon 06-102 U Both players discard the top 3 cards of their decks. (*) Limit once per turn. (*) Limit 3 copies per deck. What Do Women Really Like??? Saisei 06-103_U 0 Event Uncommon 06-103 U Your opponent chooses "odd" or "even." Reveal the top card of your deck. If the card number of the revealed card matches your opponent's choice, steal one of your opponent's Females. Return that Female when your next action in Battle ends. I Will Cause Your Demise Saisei 06-104_U 2 Event Uncommon 06-104 U Expend one of your characters to name a character. Search your opponent's deck for a all copies of that character and set them aside. Shuffle your opponent's deck and put the character(s) at the bottom of your opponent's deck. Generations Saisei 06-105_U 0 Event Uncommon 06-105 U Play while you control 2 or more Modern characters. Expend a character you control to have your opponent discard 2 cards from his hand. (*) Limit 4 copies per deck. Priestess Traps Saisei 06-106_U 0 Item Uncommon 06-106 U Attach only to a Priest or Priestess. (*) When this character is attacked by a Demon, you may discard this item to have the attacking Demon gain -2 to all colors. Sacred Saki and Charms Saisei 06-107_U 2 Item Unique Uncommon 06-107 U Attach to one of your opponent's characters. This character gains -3 to all colors. [CR-v06.16.06 ERRATA] Iron Work Hammer Saisei 06-108_U 0 Item Uncommon 06-108 U Choose a color. This character gains +1 to that color for each item in your discard pile. Naraku's Lair Saisei 06-109_U 0 Location Uncommon 06-109 U No player may use card effects to steal any shards or additional shards Subway Saisei 06-110_U 0 Location Uncommon 06-110 U At the start of Battle, rearrange the bottom 3 cards of your discard pile. Sango, Peaceful Traveler Saisei 06-111_R 3 Character Cute | Female | Good | Human | Slayer | Unique 5 2 6 Rare 06-111 R (Power UP: SANGO cannot be attacked by Demons this turn) (*) When SANGO defeats a Demon, you may put a location from your discard pile on top of your deck. (*) When you play a location with "Slayer" in the effect, draw 1 card. Kikyo, Supernatural Beauty Saisei 06-112_R 3 Character Cute | Female | Human | Priestess | Supernatural | Unique 3 6 5 Rare 06-112 R (Power UP: Your opponent discards a card from his deck for each Supernatural character you control.) (*) At the start of Battle reveal the top card of your deck. If it is an event, put it in your hand. Goshinki, Spawn of Naraku Saisei 06-113_R 4 Character Demon | Evil | Male | Spawn | Unique 6 3 7 Rare 06-113 R When played, discard 2 items your opponent controls. If you control NARAKU, discard all your opponent's items instead. Inuyasha, Protector of Kagome Saisei 06-114_R 4 Character Cute | Demon | Good | Human | Male | Unique 5 7 3 Rare 06-114 R When INUYASHA defeats a character, you may expend one of your opponent's characters with the same deck cost as the defeated character. (*) While you control either KAGOME or KOGA, your opponent cannot use effects to expend your characters. Sango, Worried Sister Saisei 06-115_R 3 Character Cute | Female | Good | Human | Slayer | Unique 3 6 4 Rare 06-115 R When played, you may use the effect of your kaitou card. This does not count as using your kaitou card. (*) At the start of Recovery, reveal the top 3 cards of your deck. Put a character in your hand from those cards and put the rest back in any order. Inuyasha, Sota's Hero Saisei 06-116_R 2 Character Demon | Good | Human | Male | Modern | Unique 2 5 4 Rare 06-116 R As long as INUYASHA, SOTA'S HERO is ready, no one can attack your other Modern characters. Kanna, Naraku's Servant Saisei 06-117_R 2 Character Demon | Evil | Female | Spawn | Unique 4 3 3 Rare 06-117 R When played, if you control KAGURA, you may expend KANNA to return one of your opponent's characters that has a deck cost of 3 or less to its owner's hand. [CR-v03.21.06 ERRATA] Naraku, the Mastermind Saisei 06-118_R 0 Character Demon | Evil | Human | Male | Unique 9 2 2 Rare 06-118 R When played, discard the top card of your deck for each jewel shard you possess. (*) When NARAKU steals a jewel shard, discard the top card of your deck for each card you have in your hand more or less than in your opponent's hand. (*) NARAKU cannot be attacked by Humans. [CR-v06.29.06 ERRATA] Goodies Saisei 06-119_R 1 Event Rare 06-119 R (Use during Setup.) Search your deck for an item and put it in your hand. (*) Limit one copy per deck. Scissors Saisei 06-120_R 0 Event Rare 06-120 R Attach to a character you control. At the end of Battle, if you control both ROCK and PAPER, you win the game. (*) You may only play one copy of ROCK, PAPER, or SCISSORS a turn. (*) Limit one copy per deck. [CR-v03.21.06 ERRATA] Rock Saisei 06-121_R 0 Event Rare 06-121 R Attach to a character you control. (*) At the end of Battle, if you control PAPER, and SCISSORS, you win the game. (*) You may only play one copy of ROCK, PAPER, or SCISSORS a turn. (*) Limit one copy per deck. [CR-v03.21.06 ERRATA] Paper Saisei 06-122_R 0 Event Rare 06-122 R Attach to a character you control. At the end of Battle, if you control ROCK and SCISSORS, you win the game. (*) You may only play one copy of ROCK, PAPER, or SCISSORS a turn. (*) Limit one copy per deck. [CR-v03.21.06 ERRATA] Sucking Up Saisei 06-123_R 1 Event Rare 06-123 R Play when attacking with a Slayer while you control a Ninja. Search your discard pile for an event and put it in your hand. (*) Limit once per turn. Menacing Evil Saisei 06-124_R 0 Event Rare 06-124 R Reveal a Demon in your hand and shuffle it into your deck to draw the top 2 cards of your discard pile. (*) Limit 1 copy per deck. Learning New Techniques Saisei 06-125_R 0 Event Rare 06-125 R Play when your opponent plays an event that is not an attack. Discard a Ninja from your hand to keep your opponent from using the effects of the card he or she just played. (*) Limit 5 copies per deck. Sigh Saisei 06-126_R 1 Event Rare 06-126 R Expend your KAGOME to expend 2 of your opponent's characters. (*) Limit 3 copies per deck. Enraged Saisei 06-127_R 0 Event Rare 06-127 R Play when attacking to gain +3 to any color for that attack. (*) Limit one copy per deck. [Alt Art] Strong Punch Saisei 06-128_R 0 Event Rare 06-128 R Play when attacking, discard a card from your hand to search your deck for an item and attach it to this character at no cost. Followers Saisei 06-129_R 0 Event Rare 06-129 R Save a character with "Follower of Sesshomaru" in the title and draw a card. Play Time Saisei 06-130_R 0 Event Rare 06-130 R Play when SESSHOMARU, JAKEN or RIN is attacked. Discard a copy of THREE'S COMPANY from your hand to expend one of your opponent's characters. (*) Limit once per turn. (*) Limit 3 copies per deck. Remembering Her Saisei 06-131_R 0 Event Rare 06-131 R Play while you control INUYASHA, search your deck for a Female and put her in your hand. I'm Honored Saisei 06-132_R 0 Event Rare 06-132 R Play during Setup. If you control THREE'S COMPANY or 2 or more characters with "Follower of Sesshomaru" in the title, search your deck for 2 items and put them in your hand. The Dead Walk Saisei 06-133_R 0 Event Rare 06-133 R Expend a Supernatural character you control to put into play a Supernatural character from your discard pile. (*) Limit 5 copies per deck. Girl Talk Saisei 06-134_R 0 Event Rare 06-134 R Expend a Female you control to ready a different Female you control. The readied character cannot attack this turn. [CR-v06.16.06 ERRATA] You Look Like Her Saisei 06-135_R 3 Event Rare 06-135 R Play only while you control KAGOME and INUYASHA. Put into play a KIKYO from your hand or discard pile. (*) Limit 2 copies per deck. A Deal With a Bat Saisei 06-136_R 1 Event Rare 06-136 R Play at the start of Battle. Expend a character you control with "Bat Demon" in the title. Your opponent's characters gain -2 to all colors when attacking a character with "Bat Demon" in the title. (*) Limit once per turn. (*) Limit 3 copies per deck. Halt! Saisei 06-137_R 1 Event Rare 06-137 R Play when your opponent plays an event that is not an attack. Discard a card from your hand to keep your opponent from using the effects of the card he or she just played. (*) Limit 3 copies per deck. Scared of Not Talking Saisei 06-138_R 0 Event Rare 06-138 R Name 3 different cards. Your opponent reveals the top 5 cards of his deck. If any of the named cards are revealed remove them from the game. Your opponent puts the rest back in any order. They're so Cute Saisei 06-139_R 1 Event Rare 06-139 R Play when one of your Cute characters is attacked. Gain +1 to the attacked color for each other Cute character you control. (*) Limit once per turn. (*) Limit 2 copies per deck. Treasures Saisei 06-140_R 0 Item Rare 06-140 R At the start of Battle you may discard any amount of cards from your hand. This character gains +1 to all colors for each card discarded with this effect. Baggage Saisei 06-141_R 0 Item Rare 06-141 R This character may have 2 additional items attached. School Hallway Saisei 06-142_R 0 Location Rare 06-142 R All characters' color values become their printed values and cannot be raised or lowered. Kagome's Junior High Saisei 06-143_R 0 Location Rare 06-143 R Once per turn during Setup, search your deck for a Modern character and put it into your hand. [Clarification: You must use this card's effect every turn.] [CR-v11.02.05 ERRATA] [Alt Art] Kagome's Refrigerator Saisei 06-144_R 0 Location Rare 06-144 R When a character you control attacks or is attacked, you may discard any number of cards from your hand to gain +1 to all its colors for each card discarded. [CR-v03.15.07 ERRATA] Classroom Saisei 06-145_R 0 Location Rare 06-145 R At the start of the turn look at the top 5 cards of your deck and put them back in any order. Graveyard Saisei 06-146_R 1 Location Rare 06-146 R At the start of Recovery, save one of your Supernatural characters. Jealous Saisei 06-147_R 15 Sideboard Rare 06-147 R Twice per game at the start of Battle, you may choose a character your opponent controls. That character gains -2 to all colors when attacked for that attack. [CR-v06.16.06 ERRATA] Cover Up Saisei 06-148_R 8 Sideboard Rare 06-148 R Once per game during Battle, search your deck for an item and attach it to a character you control. Down the Well Saisei 06-149_R 30 Sideboard Rare 06-149 R Clash of Power Saisei 06-150_R 18 Sideboard Rare 06-150 R Twice per game when one of your characters attacks, you may gain +2 to the attacking color. Kagome, Traveler Through Time Saisei 06-151_UR 3 Character Cute | Female | Good | Human | Priestess | Unique 6 4 2 Ultra Rare 06-151 UR During Recovery, you may expend KAGOME to save 2 of your defeated Good, Cute characters. If you do, KAGOME cannot ready this turn. Sesshomaru, Intimidating Adversary Saisei 06-152_UR 3 Character Cute | Demon | Evil | Male | Unique 3 6 7 Ultra Rare 06-152 UR At the start of Battle, you may discard a card from your hand to look at your opponent's hand and discard a character from it. (*) SESSHOMARU gains +2 to all colors when attacked by a Good character. (*) Discard Sesshomaru if you control any Good characters. [CR-v07.14.06 ERRATA] Shunran, Panther Tribe Deva Saisei 06-153_UR 4 Character Animal | Demon | Evil | Female | Unique 7 5 3 Ultra Rare 06-153 UR (Power UP: Draw 3 cards.) If this character steals a shard, your opponent cannot use events for the rest of the turn. Kagura, Temptress of Evil Saisei 06-154_UR 3 Character Cute | Demon | Evil | Female | Spawn | Unique 5 2 6 Ultra Rare 06-154 UR Once per turn, you may discard 1 Demon you control to ready KAGURA. (*) When KAGURA is attacked, you may expend 1 of your Demons to keep that attacking character from readying this turn. Thank You Great Lord Saisei 06-155_UR 0 Event Ultra Rare 06-155 UR Expend a Unique character you control to put into play up to 3 characters with a printed 0 deck cost from your discard pile. Those characters cannot attack this turn. (*) Limit 3 copies per deck. You Were Worried Saisei 06-156_UR 0 Event Ultra Rare 06-156 UR Shuffle 3 cards from your discard pile into your deck or draw 2 cards. (*) Limit one copy per deck. (*) Remove from the game after use. Tetsusaiga, Transformed Saisei 06-157_UR 3 Item Unique Ultra Rare 06-157 UR This character gains +2 to all colors. If attached to INUYASHA, he gains +3 instead. [Alt Art] Things Never Change Saisei 06-158_UR 6 Sideboard Ultra Rare 06-158 UR At the begining of the game, you may draw 7 cards instead of 5. You cannot swap out your hand with your 5 jewel shards. [CR-v03.21.06 ERRATA] The Three Sprites of the Monkey God Saisei S6-_01_HR 5 Character Animal | Cute | Good | Male | Unique 4 6 Hidden Rare S6-_01 HR When played, search your deck for 3 events and set them aside. At the start of the next turn, put those cards in your hand. (*) This card counts as you having 3 Animals in play. Kawaramaru Saisei S6-_02_HR 5 Character Evil | Demon | Male | Supernatural | Unique 4 6 Hidden Rare S6-_02 HR When played, search your deck for 3 /Clay Warriors/ and put them in your hand. (*) All of your /Clay Warriors/ gain +2 all colors. (*) When /Kawaramaru/ steals a shard, your opponent discards the top card of his deck for each /Clay Warriors/ you control. Inuyasha, Timeless Champions Saisei S6-001_TC 4 Character Cute | Demon | Good | Human | Male | Unique 5 7 2 Timeless Champions Subset S6-001 TC (Power UP: Save and ready your KAGOME.) (*) When INUYASHA steals a shard, you may ready your KAGOME. [CR-v07.28.06 ERRATA] Kagome, Timeless Champions Saisei S6-002_TC 4 Character Cute | Female | Good | Human | Priestess | Unique 6 7 3 Timeless Champions Subset S6-002 TC (Power UP: If you control Inuyasha steal a jewel shard.) (*) When Kagome steals a shard while you control Inuyasha and while you have fewer shards then your opponent, steal an additional shard. [CR-v07.28.06 ERRATA] Miroku, Timeless Champions Saisei S6-003_TC 4 Character Cute | Good | Human | Male | Priest | Unique 4 3 7 Timeless Champions Subset S6-003 TC Expend MIROKU to kill one of your opponent's characters that has a deck cost of 2 or less. Give your opponent a shard. [CR-v07.28.06 ERRATA] Sango, Timeless Champions Saisei S6-004_TC 3 Character Cute | Female | Good | Human | Slayer | Unique 5 6 3 Timeless Champions Subset S6-004 TC (Power UP: If you control MIROKU, defeat one of your opponent's Demons. No shard is stolen with this effect.) (*) All of your Good characters gain +2 to all colors when attacking a Demon. [CR-v07.28.06 ERRATA] Shippo, Timeless Champions Saisei S6-005_TC 2 Character Cute | Demon | Good | Male | Unique 3 4 3 Timeless Champions Subset S6-005 TC When SHIPPO is defeated, you may kill him to return the attacking character to its owner's hand. [CR-v07.28.06 ERRATA] Kirara, Timeless Champions Saisei S6-006_TC 3 Character Animal | Cute | Good | Slayer | Unique 2 4 5 Timeless Champions Subset S6-006 TC (Power UP: Shuffle 5 cards from your discard pile into your deck.) (*) When KIRARA defeats a character, you may search your deck for an item and put it in your hand. [CR-v07.28.06 ERRATA] Koga, Timeless Champions Saisei S6-007_TC 4 Character Animal | Demon | Good | Male | Unique 7 5 3 Timeless Champions Subset S6-007 TC (Power UP: Search your discard pile for 3 cards and put them on top of your deck.) (*) At the start of Battle look at the top X cards of your deck and put them back in any order. X = the number of characters you control with "Wolf" in the title. [CR-v07.28.06 ERRATA] Kikyo, Timeless Champions Saisei S6-008_TC 3 Character Female | Good | Human | Priestess | Supernatural | Unique 6 3 5 Timeless Champions Subset S6-008 TC (Power UP: Your opponent must discard a card from his hand when he attacks one of your Priestesses this turn.) (*) Your opponent gains -2 to all colors when he attacks one of your Priestesses. [CR-v07.28.06 ERRATA] Inuyasha, Human, Timeless Champions Saisei S6-009_TC 2 Character Cute | Good | Human | Male | Unique 4 5 3 Timeless Champions Subset S6-009 TC All your Humans gain +1 to all colors while attacking. (*) The first time each turn that you defeat a character with a Cute Human, steal an additional shard. [CR-v01.04.07 ERRATA] Kohaku, Timeless Champions Saisei S6-010_TC 3 Character Good | Human | Male | Slayer | Unique 4 6 3 Timeless Champions Subset S6-010 TC (Power UP: Ready your SANGO.) (*) While KOHAKU is ready, your Slayers cannot be attacked by non-Unique Demons. (*) While you control SANGO, your opponent's effects cannot keep your Slayers from attacking. [CR-v07.28.06 ERRATA] Inuyasha, Skilled Warrior Saisei P6-001_P 3 Character Cute | Demon | Good | Human | Male | Unique 5 6 3 Promotional P6-001 P When INUYASHA defeats an Evil character, kill it instead. (*) Discard INUYASHA while you control any Evil character. Naraku, Puppet Master Saisei P6-002_P 3 Character Demon | Evil | Human | Male | Spawn | Unique 3 6 5 Promotional P6-002 P When played, search your discard pile for 2 Demons you don't control and put them in your hand. (*) Your opponent cannot use effects to expend your Demons. Sesshomaru, Diabolical Brother Saisei P6-003_P 4 Character Cute | Demon | Evil | Male | Unique 7 5 3 Promotional P6-003 P When SESSHOMARU defeats a character while you control JAKEN and RIN, you may kill your JAKEN or RIN to defeat one of your opponent's characters. Relaxing Saisei P6-004_P 2 Event Promotional P6-004 P Play at the start of Battle. Reveal the top 4 cards of your deck. Your opponent separates the revealed cards into 2 face-up piles. Choose one pile and put it in your hand. Discard the other cards. (*) Limit once per turn. [CR-v05.03.06 ERRATA] Forward Charge Saisei P6-005_P 0 Event Promotional P6-005 P Play when attacking. Discard a card a random from your opponent's hand. (*) Limit once per turn. Kikyo, Sacred Jewel Protector Saisei P6-006_P 2 Character Female | Human | Priestess | Supernatural | Unique | Villager 4 2 3 Promotional P6-006 P When one of your Villagers defeats a character shuffle a card from your discard pile into your deck. (*) KIKYO gains +1 black for each Villager you control. Meditation Saisei P6-007_P 0 Event Promotional P6-007 P Play when your opponent passes for his second action in a row during Battle. Your opponent discards the top and bottom cards of his deck. Kagome, Guardian of the Shikon Jewel Saisei P6-008_P 3 Character Cute | Female | Good | Human | Priestess | Unique 6 3 5 Promotional P6-008 P When played, search your kaitou deck for a card with "Jewel" in the title and put it in your hand. (*) While your opponent possesses more jewel shards than you, Kagome gains +1 to all colors for each jewel shard you control. [CR-v06.29.06 ERRATA] What Test? Saisei P6-009_P 0 Event Promotional P6-009 P Search your deck for 3 cards. Your opponent randomly chooses one of those cards. The chosen card is put in your hand. Remove the other 2 cards from the game. Rats Shimei 07-001_C 1 Character Animal 1 2 2 Common 07-001 C When played, your opponent discards a card from his hand. Tesso Shimei 07-002_C 3 Character Animal | Demon | Evil | Male | Unique 6 4 3 Common 07-002 C When played, search your deck for 3 RATS and put them in your hand. (*) Expend TESSO to have your opponent discard one card from his hand for each RATS you control. Kuroro Shimei 07-003_C 2 Character Animal | Cute | Female | Good | Unique 4 3 2 Common 07-003 C When played, shuffle 2 Animals from your discard pile into your deck. Two-Tailed Kittens Shimei 07-004_C 0 Character Animal | Cute 1 1 1 Common 07-004 C KURORO gains +1 to all colors. Wolves, 2 Shimei 07-005_C 3 Character Animal 4 3 5 Common 07-005 C The deck cost of your KOGA gains -1 to play. Clay Warriors, 2 Shimei 07-006_C 3 Character Supernatural 3 4 6 Common 07-006 C While you control 4 or more locations, CLAY WARRIORS gains +2 to all colors. Gamajiro, Evil Demon Shimei 07-007_C 2 Character Animal | Demon | Evil | Male | Unique 4 3 3 Common 07-007 C When played, search your discard pile for a FAKE SHIKON JEWEL and put it in your hand. (*) The deck cost of your FAKE SHIKON JEWEL gains -1 to play. Madam Exorcist Shimei 07-008_C 2 Character Female | Good | Human | Priestess | Unique 3 4 2 Common 07-008 C When MADAM EXORCIST attacks a Demon, that Demon gains -2 to all colors. (*) All your opponent's Demons gain -1 to all colors. Demon Head Shimei 07-009_C 2 Character Demon | Evil | Unique 3 4 2 Common 07-009 C The deck cost of all Good characters gains +1 to play. Hitomi Shimei 07-010_C 2 Character Cute | Female | Good | Human | Modern | Unique 2 2 2 Common 07-010 C Expend HITOMI to search your discard pile for an event that costs one or less and put it in your hand. (*) While you control SOTA, no one can attack HITOMI. (*) HITOMI readies only during Recovery. Turtle Demon Shimei 07-011_C 2 Character Animal | Demon 2 5 3 Common 07-011 C TURTLE DEMON gains +1 Blue for each location in play. Buyo, Happy Kitty Shimei 07-012_C 0 Character Animal | Cute | Good | Modern | Unique 1 1 1 Common 07-012 C The deck cost of all your Cute characters gains -1 fo play. Mushin, the Old Monk Shimei 07-013_C 2 Character Good | Human | Male | Priest | Unique 3 3 2 Common 07-013 C When played, search your deck for a copy of MIROKU and put him in your hand. (*) MUSHIN gains +2 Red for each Priest you control. Angry Villagers Shimei 07-014_C 2 Character Villager 2 2 3 Common 07-014 C When played, choose a color. All of your Villagers gain +1 to the chosen color for each ANGRY VILLAGERS you control. Hachi, as Miroku Shimei 07-015_C 3 Character Animal | Demon | Good | Male | Unique 3 4 6 Common 07-015 C Your opponent may not play MIROKU. (*) Your MIROKU gains -2 to all colors. Soldier Shimei 07-016_C 2 Character Human | Male | Soldier 3 4 3 Common 07-016 C SOLDIER attaches items at 0 cost. Surprised Outlaws Shimei 07-017_C 2 Character Evil | Human | Male | Outlaw 3 4 2 Common 07-017 C When played, search your Kaitou deck for an item and put it your hand. Kansuke, Mad Killer Shimei 07-018_C 3 Character Evil | Human | Male | Outlaw | Unique 5 5 3 Common 07-018 C When played, steal 2 of your opponent's items and attach them to any Outlaws you control. (*) KANSUKE gains +1 Black for each other Outlaw you control. Village Women Shimei 07-019_C 0 Character Female | Human | Villager 1 1 1 Common 07-019 C All Males in play gain -1 to all colors. Myoga, Faithful Friend Shimei 07-020_C 0 Character Animal | Demon | Good | Male | Unique 2 2 2 Common 07-020 C During Setup, you may return MYOGA to your hand to remove the bottom 2 cards of your opponent's deck from the game. Ginta, Follower of Koga Shimei 07-021_C 2 Character Animal | Demon | Male | Unique 3 4 3 Common 07-021 C GINTA gains +2 Blue for each other Unique character you control with "Wolf" in the title. (*) If you control HAKKAKU, you may expend GINTA to ready KOGA. (*) GINTA counts as having "Wolf" in the title. Sota, Boy in Love Shimei 07-022_C 2 Character Cute | Good | Male | Modern | Unique 3 4 3 Common 07-022 C All Cute, Modern Females gain +1 to all colors. (*) If you control HITOMI, SOTA gains +2 to all colors. Koume Shimei 07-023_C 1 Character Female | Good | Human | Unique | Villager 1 2 3 Common 07-023 C Expend KOUME to draw the bottom card of your discard pile. (*) KOUME readies only during Recovery. Hakkaku, Follower of Koga Shimei 07-024_C 2 Character Animal | Demon | Male | Unique 3 3 4 Common 07-024 C HAKKAKU gains +2 Purple for each other Unique character you control with "Wolf" in the title. (*) If you control GINTA, you may expend HAKKAKU to ready KOGA. (*) HAKKAKU counts as having "Wolf" in the title. Kirara, Sango's Pet Shimei 07-025_C 2 Character Animal | Cute | Demon | Good | Unique 3 4 3 Common 07-025 C When KIRARA is attacked, you may discard up to 5 cards from the top of your deck to gain +1 to the attacked color for each card discarded in this way. Orochimaru, Evil Demon Shimei 07-026_C 2 Character Demon | Evil | Male | Unique 4 3 3 Common 07-026 C Once per turn, discard 3 cards from the top of your deck to search your discard pile for a card that isn't limited to one copy per deck and put it in your hand. (*) When one of your characters with "Evil Demon" in the title is attacked, you may expend it to draw the bottom card of your discard pile. Gyuoh, Evil Demon Shimei 07-027_C 3 Character Demon | Evil | Male | Unique 4 6 2 Common 07-027 C When played, search your discard pile for a copy of FAKE SHIKON JEWEL CLUB and put it in your hand. (*) At the start of Battle, you may remove 2 cards from your discard pile to gain +2 to all colors. (*) Limit once per turn. [CR-v03.13.07 ERRATA] Kawaramaru, Leader of the Clay Warriors Shimei 07-028_C 3 Character Evil | Male | Supernatural | Unique 6 5 3 Common 07-028 C When KAWARAMARU is attacked, you may discard one of your locations to gain +3 to the attacked color. (*) At the end of Battle, shuffle one card from your discard pile into your deck for each location you control. Summoned Clay Warrior Shimei 07-029_C 4 Character Demon | Evil | Male | Supernatural | Unique 3 5 7 Common 07-029 C When played, you may discard any number of locations you control to kill one of your opponent's characters that has a deck cost equal to the number of locations you discarded in this way. Rin, Friend of Jaken Shimei 07-030_C 2 Character Cute | Female | Human | Unique 2 3 4 Common 07-030 C When SESSHOMARU or JAKEN defeats a character, you may draw a card. (*) RIN cannot be attacked while you control SESSHOMARU. A Friendly Conversation Shimei 07-031_C 0 Event Common 07-031 C Play at the start of Battle. All of your opponent's characters lose "Unique." (*) Remove from the game after use. (*) Limit 3 copies per deck. [CR-v07.28.06 ERRATA] Hard Strike Shimei 07-032_C 0 Event Common 07-032 C Play when attacking. The attacked character's colors are their printed values and cannot be raised or lowered. Tight Grip Shimei 07-033_C 1 Event Common 07-033 C Attach to a character your opponent controls. While attached, your opponent must discard a card from his hand to attack with that character. (*) A player may only control one copy of TIGHT GRIP. Sneaking a Peek Shimei 07-034_C 0 Event Common 07-034 C Remove 5 cards in your discard pile from the game to play this card. Look at the top 10 cards of your opponent's deck. Quick Reflexes Shimei 07-035_C 3 Event Common 07-035 C Play when attacked. Reveal and remove the top card of your deck from the game. Gain +X to the attacked color. X = the deck cost of the removed card. (*) Limit once per turn. Don't Catch a Cold Shimei 07-036_C 2 Event Common 07-036 C Expend 2 of your characters to shuffle the bottom 10 cards of your discard pile into your deck. (*) Limit 1 copy per deck. Taken by Force Shimei 07-037_C 0 Event Common 07-037 C Steal one of your opponent's locations. (*) Limit 3 copies per deck. Stuck to a Stone Shimei 07-038_C 0 Event Common 07-038 C Play if you control a character with "Monkey" in the title. Choose a character in play. Put X counters on the chosen character. That character gains -1 to all colors for each counter on it. X = the number of animals you control. Forceful Strike Shimei 07-039_C 1 Event Common 07-039 C Attach to a character you control. When this character steals a shard, search your deck for an item and attach it to this character at no cost. Watching Over Her Shimei 07-040_C 0 Event Common 07-040 C Play at the start of Battle. Choose a Male and Female you control. No player may attack the chosen Female while you control the chosen Male. Limit once per turn. (*) Limit three copies per deck. [CR-v03.13.07 ERRATA] Fish Shimei 07-041_C 0 Item Common 07-041 C This character gains +1 to all colors. If attached to an Animal, it gains +2 to all colors instead. Soccer Ball Shimei 07-042_C 0 Item Common 07-042 C Attach only to a Modern character. (*) When this character attacks, discard SOCCER BALL to gain +2 to the attacking color and draw a card. Mermaid Scale Shimei 07-043_C 1 Item Common 07-043 C When this character defeats a character, draw a card. Chips Shimei 07-044_C 0 Item Common 07-044 C This character gains +1 to all colors. When this character attacks, you may discard a card from your hand to gain +2 to all colors for that attack instead. Water Bottle Shimei 07-045_C 2 Item Unique Common 07-045 C At the start of the turn, shuffle 2 cards from you discard pile into your deck. [CR-v07.14.06 ERRATA] Enju, Urasue's Child Shimei 07-046_U 2 Character Demon | Female | Supernatural | Unique 4 3 3 Uncommon 07-046 U The deck cost of your Supernatural characters gains -1 for each location you control. (*) Your opponent cannot discard your locations. Jaken, Friend of Rin Shimei 07-047_U 3 Character Demon | Evil | Male | Unique 4 3 6 Uncommon 07-047 U When JAKEN is defeated, you may expend RIN to save and ready him. Koga, Leader of the Wolf Demon Tribe Shimei 07-048_U 3 Character Animal | Cute | Demon | Good | Male | Unique 4 3 6 Uncommon 07-048 U When played, search your deck for a copy of GINTA and HAKKAKU and put them in your hand. (*) KOGA gains +2 White for each other Unique character you control that has "Wolf" in the title. Onigumo, Villain Shimei 07-049_U 3 Character Evil | Human | Male | Outlaw | Unique 6 4 3 Uncommon 07-049 U When an Outlaw defeats a Good character, you may expend an Outlaw you control to kill that character instead. Kansuke, Aging Outlaw Shimei 07-050_U 2 Character Evil | Human | Male | Outlaw | Unique 4 3 2 Uncommon 07-050 U (Power UP: Choose a color. Your opponent may not attack using that color for the rest of the turn.) (*) At the end of the turn search your discard pile for an item and put in your hand. The Three Sprites of the Monkey God, Playful Kids Shimei 07-051_U 2 Character Animal | Cute | Good | Male | Unique 3 3 2 Uncommon 07-051 U The first time you play an event in Battle, draw a card. (*) You count as having 3 Animals in play. Monkey God Shimei 07-052_U 3 Character Animal | Good | Male | Unique 6 4 3 Uncommon 07-052 U At the the start of the turn draw one card for each character you control with "Monkey" in the title. Kagura, Evil Demon Shimei 07-053_U 3 Character Cute | Demon | Evil | Female | Spawn | Unique 5 4 3 Uncommon 07-053 U (Power UP: Search your deck for KANNA and put her in play.) (*) KAGURA gains +2 White for each Good character in play. Kagome, Showing the Roast Shimei 07-054_U 2 Character Cute | Female | Good | Human | Modern | Priestess | Unique 5 3 3 Uncommon 07-054 U While you control only Modern characters, once per turn at the start of Battle, you may discard 2 cards from your hand to expend one of your opponent's characters. [CR-v07.28.06 ERRATA] Sango, Friend of Kirara Shimei 07-055_U 2 Character Cute | Female | Good | Human | Slayer | Unique 3 2 3 Uncommon 07-055 U When played, search your deck for a copy KIRARA and put it in play. (*) SANGO gains+2 to all colors while you control KIRARA. (*) No one can attack SANGO while you control KIRARA. Sango, Demon Hunter Shimei 07-056_U 3 Character Cute | Female | Good | Human | Slayer | Unique 6 4 3 Uncommon 07-056 U At the start of Battle, you may return SANGO to your hand to choose 2 of your opponent's Demons. The chosen Demons cannot attack this turn. Hachi, Friendly Raccoon Shimei 07-057_U 2 Character Animal | Demon | Good | Male | Unique 3 4 2 Uncommon 07-057 U When HACHI is defeated, you may discard it to search your deck for an Animal with a deck cost of 2 or less and put it in play expended. Shippo, Master Gamer Shimei 07-058_U 3 Character Cute | Demon | Good | Male | Unique 4 5 3 Uncommon 07-058 U When played while you control 15 or more SHIPPOS, your opponent must discard the top 30 cards of his deck. Miroku, Ready for Battle Shimei 07-059_U 3 Character Cute | Good | Human | Male | Priest | Unique 3 4 6 Uncommon 07-059 U When one of your Good characters attacks, you may discard a card from your hand to gain +2 to the attacking color for that attack. (*) SANGO cannot be attacked while MIROKU is ready. Kagome, Master Archer Shimei 07-060_U 3 Character Archer | Female | Good | Human | Priestess | Unique 3 5 6 Uncommon 07-060 U (Power UP: Search your discard pile for an item with "Bow" in the title and attach it KAGOME at 0 cost. Put 3 counters on all items that have "Bow" in the title.) (*) At the start of Recovery, you may remove 2 counters from any item you control with "Bow" in the title to save a character. Sesshomaru, Menacing Demon Shimei 07-061_U 3 Character Cute | Demon | Evil | Male | Unique 3 5 6 Uncommon 07-061 U (Power UP: Reveal your hand. If you have 3 or more copies of THREE'S COMPANY in your hand, steal a shard.) (*) SESSHOMARU gains +2 to all colors when attacking. Kaede, Village Leader Shimei 07-062_U 2 Character Female | Good | Human | Priestess | Unique | Villager 3 4 3 Uncommon 07-062 U When KAEDE is defeated, you may defeat a different Villager instead. (*) Once per turn, you may expend a Villager to ready KAEDE. Moth Demon Shimei 07-063_U 3 Character Animal | Demon | Evil | Male | Unique 6 4 4 Uncommon 07-063 U When MOTH DEMON defeats a character, your opponent must discard a card from his hand or the defeated character cannot ready this turn. Naraku, Evil Demon Shimei 07-064_U 4 Character Demon | Evil | Male | Spawn | Unique 3 7 5 Uncommon 07-064 U When played while you control 4 or more Evil Demons, steal a shard. Inuyasha, Wearing a Hat Shimei 07-065_U 3 Character Cute | Demon | Good | Human | Male | Modern | Unique 5 6 3 Uncommon 07-065 U (Power UP: Draw one card for each Cute, Modern Female you control.) (*) INUYASHA gains +1 Blue for each Modern Female you control and +1 White for each other Modern Male you control. Inuyasha, Aggravated Shimei 07-066_U 4 Character Demon | Good | Human | Male | Unique 3 7 5 Uncommon 07-066 U When played, search your deck for TETSUSAIGA and put it in your hand. (*) Discard INUYASHA while you control any Evil characters. Kanna, Evil Demon Shimei 07-067_U 3 Character Cute | Demon | Evil | Female | Spawn | Unique 3 4 5 Uncommon 07-067 U Expend KANNA to make your opponent discard 2 cards from his hand. Kikyo, Wandering Priestess Shimei 07-068_U 3 Character Cute | Female | Good | Human | Priestess | Supernatural | Unique 3 5 6 Uncommon 07-068 U While you control only Good characters, your opponent cannot discard cards from your hand. (*) Expend KIKYO to draw 2 cards. Fake Shikon Jewel Shimei 07-069_U 2 Item Unique Uncommon 07-069 U Gain +1 to all colors. While attached to a Demon, gain +2 to all colors instead. (*) While attached to a character with "Evil Demon" in the title, draw a card when this character steals a shard. The Monkey God's Stone Shimei 07-070_U 0 Item Unique Uncommon 07-070 U Gain +1 to all colors. (*) If attached to an Animal, draw a card at the start of Battle. Dagger Shimei 07-071_U 1 Item Unique Uncommon 07-071 U Gain +1 to all colors. (*) While attached to an Evil Human, draw the bottom card of your deck at the start of the turn. Beautiful Valley Shimei 07-072_U 0 Location Uncommon 07-072 U Once per turn, you may discard an item attached to one of your characters to a card. Bandit Camp Shimei 07-073_U 2 Location Uncommon 07-073 U At the end of the turn, both players discard down to 5 cards in their hands. Stream Shimei 07-074_U 0 Location Uncommon 07-074 U You may discard this location to search your deck for 2 locations and put them in your hand. Trail Into Village Shimei 07-075_U 3 Location Uncommon 07-075 U At the start of the turn, if your opponent has no cards in his hand, steal a shard. Abandoned Shrine Shimei 07-076_U 0 Location Uncommon 07-076 U No player may use the effects of their Kaitou cards. Grassy Trail Shimei 07-077_U 0 Location Uncommon 07-077 U No player may use effects to save characters. Cliff Shimei 07-078_U 0 Location Uncommon 07-078 U The deck cost of all characters gains +1 to play. Cave of the Priestess Shimei 07-079_U 0 Location Uncommon 07-079 U When a player Powers UP a character, he must discard the top 3 cards of his deck. A Place to Sleep Shimei 07-080_U 0 Location Uncommon 07-080 U No player may use effects to discard cards from their opponent's hand. [CR-v07.14.06 ERRATA] The Night Sky Shimei 07-081_U 2 Event Uncommon 07-081 U Play during Recovery. Draw 2 cards. (*) Limit one copy per deck. Come On Shimei 07-082_U 0 Event Uncommon 07-082 U Play during Recovery. Search your discard pile for a character you don't have in play and put it in your hand. (*) Limit once per turn. A Helping Hand Shimei 07-083_U 0 Event Uncommon 07-083 U Expend a character you control to search your discard pile for up to 3 characters and put them on top of your deck. Family Dinner Shimei 07-084_U 0 Event Uncommon 07-084 U Put one card from your discard pile at the bottom of your deck for each Modern character you control. All Tied Up Shimei 07-085_U 3 Event Uncommon 07-085 U Discard any amount of cards from your hand. Your opponent discards one card from his hand for each card you discarded in this way. (*) Limit 3 copies per deck. Promise Under the Rainbow Shimei 07-086_U 0 Event Uncommon 07-086 U Play at the start of Battle. Name an event. No player may play that event for the rest fo the turn. Relieved Shimei 07-087_U 0 Event Uncommon 07-087 U Expend one of your Slayers to kill 2 of your opponent's defeated Demons. (*) Limit 3 copies per deck. Don't Be Fooled Shimei 07-088_U 1 Event Uncommon 07-088 U Attach to a character you control. (*) Your opponent must play with his hand face-up. I Was So Worried About You Shimei 07-089_U 0 Event Uncommon 07-089 U Discard a card from your hand to save a character in play. (*) Limit one copy per deck. Shopping Shimei 07-090_U 2 Event Uncommon 07-090 U Name an non-Unique item. Search your deck for up 4 copies of that item and put them in your hand. Naraku, Menacing Demon Shimei 07-091_R 4 Character Demon | Evil | Male | Spawn | Unique 7 3 6 Rare 07-091 R (Power UP: Search your opponent's deck for X cards and remove them from the game. X = the number of Demons you control.) (*) When a player puts a card in his discard pile, remove that card from the game. Sesshomaru, Silent Warrior Shimei 07-092_R 3 Character Cute | Demon | Evil | Male | Unique 6 3 5 Rare 07-092 R When you have 3 or fewer cards in your hand at the end of Battle, draw 2 cards. (*) Your JAKEN, RIN, and A-UN gain +2 to all colors Jaken, Serving Lord Sesshomaru Shimei 07-093_R 4 Character Demon | Evil | Male | Unique 6 4 3 Rare 07-093 R At the start of Battle choose a color. You may discard any number of non-Unique Demons you control to gain +2 to the chosen color for each character discarded in this way to a max of 10. (*) When JAKEN attacks and defeats a character, discard from the top of your opponent's deck the difference between the attack's color values. [CR-v11.10.06 ERRATA] Miroku, Flattering Monk Shimei 07-094_R 3 Character Cute | Good | Human | Male | Priest | Unique 6 4 3 Rare 07-094 R When played while your opponent controls 3 or more copies of the same character, expend all copies of that character. Koga, Inuyasha's Rival Shimei 07-095_R 4 Character Animal | Demon | Good | Male | Unique 5 6 3 Rare 07-095 R Once per turn, you may remove 2 Good characters from your hand to ready KOGA. Kawaramaru, Ruthless Leader Shimei 07-096_R 4 Character Evil | Male | Supernatural | Unique 5 6 3 Rare 07-096 R (Power UP: Discard any amount of cards from your hand. For each card discarded in this way, search your deck for a location and put it in your hand.) (*) When one of your characters attacks, you may discard one of your locations to gain +3 to the attacking color. [CR-v07.14.06 ERRATA] Inuyasha, Master Hunter Shimei 07-097_R 4 Character Cute | Demon | Good | Human | Male | Unique 6 4 3 Rare 07-097 R While you control only Good characters and a card effect allows you to shuffle cards into your deck, double that amount. Following the Scent Shimei 07-098_R 0 Event Rare 07-098 R Play during Setup. Return a character you control to your hand to search your discard pile or deck for up to 3 locations and put them in your hand. (*) Limit once per turn. (*) Limit 4 copies per deck. [CR-v07.14.06 ERRATA] Overwhelmed With Happiness Shimei 07-099_R 0 Event Rare 07-099 R Play when you play a character. That character's deck cost gains -1 to play for each jewel shard you possess. (*) Limit 3 copies per deck. [CR-v06.29.06 ERRATA] Waiting Shimei 07-100_R 1 Event Rare 07-100 R Each time your opponent passes in Battle, shuffle 2 cards from your discard pile into your deck. (*) Limit 3 copies per deck. The Power of Prayer Shimei 07-101_R 1 Event Rare 07-101 R Play only if you control 3 or more Priests or Priestesses. Search your Kaitou deck for a card and put it in your hand. (*) Limit 2 copies per deck. Lord Sesshomaru Shimei 07-102_R 0 Event Rare 07-102 R Play if you control RIN and JAKEN. Search your deck for a copy of SESSHOMARU and put him in play. (*) Limit once per turn. (*) Limit once per turn. (*) Limit three copies per deck. [CR-v07.28.06 ERRATA] Playing With Toys Shimei 07-103_R 2 Event Rare 07-103 R Search your discard pile for 2 items and put them in your hand. (*) LImit 2 copies per deck. Which One is Which? Shimei 07-104_R 0 Event Rare 07-104 R Choose an opponent's character in his discard pile that is different from any character he has in play to switch it with with a character he has in play. (*) Limit two copies per deck. [Clarification: The chosen character comes into play in the same state as the switched character.] [CR-v06.16.06 ERRATA] Keeping Warm Shimei 07-105_R 0 Event Rare 07-105 R (When this card is in your discard pile while you play a 5 cost or higher character, return this card to your hand.) (*) Put one card from your discard pile at the bottom of your deck for each character in play that has a printed cost of 4 or more. (*) Remove from the game after use. (*) Limit four copies per deck. [CR-v07.14.06 ERRATA] Deal With It Shimei 07-106_R 1 Event Rare 07-106 R Play when attacked. Expend a Good character you control to expend one of your opponent's characters. (*) Limit 3 copies per deck. Determined Slayer Shimei 07-107_R 2 Event Rare 07-107 R Discard a Slayer from your hand to search your Kaitou deck for up to 3 items and put them in your hand. I Need Help Shimei 07-108_R 0 Event Rare 07-108 R Play at the end of the turn. Search your discard pile for up to 2 characters and put them in your hand. (*) Limit once per turn. (*) Remove from the game after use. Deadly Poison Shimei 07-109_R 10 Event Rare 07-109 R Kill all characters in play. Remove from the game after use. (*) Limit one copy per deck. Jeweled Souls Shimei 07-110_R 0 Event Rare 07-110 R Play if you control 3 or more Evil Demons. Remove 10 cards in your opponent's discard pile from the game. I'm Late! Shimei 07-111_R 0 Event Rare 07-111 R Play during Setup. Draw 2 cards. (*) Limit once per turn. (*) Remove from the game after use. Be Quiet Shimei 07-112_R 0 Event Rare 07-112 R Play when your opponent uses an effect to discard a card from your hand. Stop that effect. Discard 2 cards at random from your opponent's hand. Fake Shikon Jewel Club Shimei 07-113_R 3 Item Unique Rare 07-113 R Gain +2 to all colors. (*) While attached to a character with "Evil Demon" in the title gain an additional +2 to all colors when attacking. (*) When this character is killed, put this card at the bottom of your deck. Bomb Shimei 07-114_R 4 Item Rare 07-114 R Discard BOMB to kill one of your opponent's defeated characters and then discard a location in play. Swarm Shimei 07-115_R 5 Sideboard Rare 07-115 R On the first turn of the game after you played 2 characters, you may play a third character if it is non-Unique. That character enters play expended. Inuyasha, Quick to Attack Shimei 07-116_UR 3 Character Cute | Demon | Good | Human | Male | Unique 3 6 5 Ultra Rare 07-116 UR When a different INUYASHA you control attacks with a color that matches this INUYASHA, you may switch this INUYUASHA from your hand with the one you control to remove the attacked character from the game. Discard any attached cards on the former INUYASHA. Explosion Shimei 07-117_UR 5 Event Ultra Rare 07-117 UR Remove all items and locations in play. (*) Limit 2 copies per deck. She's Just Saying That Shimei 07-118_UR 5 Event Ultra Rare 07-118 UR Return 7 characters you control to their owners' hands to play SHE'S JUST SAYING THAT. Your opponent discards X cards from the top of his deck. X = the printed deck cost of the returned characters. (*) Limit one copy per deck. Brute Force Shimei 07-119_UR 3 Sideboard Ultra Rare 07-119 UR Once per turn when one of your characters attacks, you may discard a different version of that character from your hand to lower the defending character`s color values to 0, and no effect can change those color values. (*) You may not have more than 8 cards in your hand. Jakotsu Shimei S7-_01_HR 5 Character Cute | Evil | Human | Male | Unique 6 4 Hidden Rare S7-_01 HR (Power UP: Shuffle 5 characters with "Band of Seven" in the title from your discard pile into your deck.) (*) When JAKOTSU defeats a Male, you may draw the bottom card of your deck. (*) JAKOTSU gains +2 to the attacked color when attacked by a Male. Bankotsu Shimei S7-_02_HR 5 Character Evil | Human | Male | Unique 4 6 Hidden Rare S7-_02 HR (Power UP: Search your discard pile for 3 characters with "Band of Seven" in the title and put them in your hand.) (*) Once per turn when BANKUTSO defeats a non-Unique character, you may discard a card from your hand to ready him. Approaching the Well Shimei S7-001_M 2 Event Memories Subset S7-001 M Play when attacking. Search your deck for a location and put it in play. (*) Limit once per turn. He Was Here? Shimei S7-002_M 0 Event Memories Subset S7-002 M Expend a Female you control to search your discard pile for 2 Males and put them in your hand. Reunited Shimei S7-003_M 0 Event Memories Subset S7-003 M Play when attacking. Expend a Good character you control to gain +3 to all colors for this attack and then draw 2 cards. (*) Limit once per turn. A Reflection of One's Self Shimei S7-004_M 0 Event Memories Subset S7-004 M Choose a character you control. If your opponent controls a version of that character, both you and your opponent kill that character and search your decks for a different character and put it in play. Shot in the Heart Shimei S7-005_M 3 Event Memories Subset S7-005 M Attach to a character your opponent controls. That character cannot attack. (*) Limit one copy per deck. Remembering the Fallen Shimei S7-006_M 0 Event Memories Subset S7-006 M Expend SANGO to put in play a Slayer from your discard pile. Being Bashful Shimei S7-007_M 5 Event Memories Subset S7-007 M Your opponent discards 2 cards from his hand. (*) Limit 3 copies per deck. A Moment of Peace Shimei S7-008_M 0 Event Memories Subset S7-008 M Play at the end of Battle. If you control at least 4 undefeated characters, draw 3 cards. (*) Limit once per turn. Happy Birthday Shimei S7-009_M 0 Event Memories Subset S7-009 M Expend a Modern character you control to search your discard pile for a card and put it in your hand. (*) Limit 2 copies per deck. (*) Remove from the game after use. A Special Occasion Shimei S7-010_M 0 Event Memories Subset S7-010 M Shuffle 5 events that aren't limited to one copy per deck from your discard pile into your deck. You cannot play events for the rest of the turn. (*) Limit one copy per deck. [CR-v07.14.06 ERRATA] Inuyasha, Half Demon Shimei D7-001_DB 3 Character Cute | Demon | Good | Human | Male | Unique 5 3 6 DB Promotional D7-001 DB (Power UP: Shuffle one card from your discard pile into your deck for each Good character you control.) (*) While you control KAGOME, INUYASHA gains +2 to all colors. (*) Discard INUYASHA while you control any Evil characters. Kagome, School Girl Shimei D7-002_DB 3 Character Cute | Female | Good | Human | Priestess | Unique 6 5 3 DB Promotional D7-002 DB (Power UP: Search your deck for an INUYASHA and put him in your hand.) (*) When KAGOME defeats a character, you may draw 2 cards. (*) KAGOME cannot be attacked while you control INUYASHA. Sango, the Last Slayer Shimei D7-003_DB 3 Character Cute | Female | Good | Human | Slayer | Unique 6 3 5 DB Promotional D7-003 DB When played, search your deck for a copy of MIROKU and put him in your hand. (*) When SANGO is defeated, you may expend MIROKU to save and ready SANGO. Miroku, Traveling Monk Shimei D7-004_DB 3 Character Cute | Good | Human | Male | Priest | Unique 3 5 6 DB Promotional D7-004 DB When played, search your deck for a copy of SANGO and put her in your hand. (*) MIROKU gains +2 to all colors while you control SANGO. (*) SANGO cannot be attacked while you control MIROKU. Kagome, Inuyasha's Friend Shimei P7-001_P 4 Character Cute | Female | Good | Human | Modern | Priestess | Unique 6 5 3 Promotional P7-001 P When played, search your Kaitou deck for a copy of INUYASHA and put him in your hand. (*) INUYASHA gains +2 to all colors when attacking while KAGOME is ready. (*) Discard KAGOME while you control any Evil characters. Inuyasha, Traveler Shimei P7-002_P 4 Character Cute | Demon | Good | Human | Male | Unique 5 3 6 Promotional P7-002 P When INUYASHA is defeated, shuffle 3 cards from your discard pile into your deck. (*) When your KAGOME defeats a character, you may search your opponent's deck for a card and discard it. Miroku, Powerful Monk Shimei P7-003_P 3 Character Cute | Good | Human | Male | Priest | Unique 3 6 5 Promotional P7-003 P When played, expend a Demon in play. (*) All your opponent's Demons gain -2 to all colors. You Are Defeated Shimei P7-004_P 3 Event Promotional P7-004 P Kill all defeated characters. (*) Limit one copy per deck. Sesshomaru, Protector of Rin Shimei P7-005_P 4 Character Cute | Demon | Evil | Male | Unique 3 5 7 Promotional P7-005 P (Power Up: Ready JAKEN or RIN.) (*) When SESSHOMARU, JAKEN or RIN is attacked, you may discard a card from your hand to gain +2 to the attacked color. Emotional Support Shimei P7-006_P 0 Event Promotional P7-006 P Play when attacked. Discard 2 cards from your hand to gain +3 to the attacked color. (*) Limit once per turn. Inuyasha, Strong Demon Shimei I7-001_IY 3 Character Cute | Demon | Good | Human | Male | Unique 3 6 4 IY Promotional I7-001 IY When played, search your deck for a copy KAGOME, MIROKU, SANGO, SHIPPO, or KIRARA and put it in your hand. (*) Discard INUYASHA while you control any Evil characters. Inuyasha, Determined Warrior Shimei I7-002_IY 3 Character Cute | Demon | Good | Human | Male | Unique 5 6 3 IY Promotional I7-002 IY Your KAGOME cannot be attacked. (*) When INUYASHA attacks an Evil Demon, gain +2 to all colors and draw a card. Tetsusaiga, Inuyasha's Weapon Shimei I7-003_IY 2 Item Unique IY Promotional I7-003 IY Gain +1 to all colors. If attached to a Human, gain +2 to all colors instead. If attached to INUYASHA, gain +3 to all colors instead. (*) When this character attacks a Demon, that Demon gains -2 to all colors for that attack. Blow to the Head Shimei I7-004_IY 3 Event IY Promotional I7-004 IY Play when attacking. Your opponent must discard X cards from the top of his deck. X = the printed deck cost of the attacked character. Limit once per turn. (*) Limit 3 copies per deck. That's Our Food Shimei I7-005_IY 0 Event IY Promotional I7-005 IY Your opponent cannot shuffle cards into his deck for this turn and the next. Knee to the Face Shimei I7-006_IY 0 Event IY Promotional I7-006 IY Play when attacking. Search your discard pile for a card that can be played when attacking and put it in your hand. (*) Limit once per turn. Inuyasha, Relieved Shimei I7-007_IY 3 Character Cute | Demon | Good | Human | Male | Unique 6 5 3 IY Promotional I7-007 IY At the start of the turn, draw a card. (*) At the end of the turn, put the top card of your discard pile at the bottom of your deck. (*) Your KAGOME cannot be attacked. Stand Off Shimei I7-008_IY 0 Event IY Promotional I7-008 IY Remove the bottom 5 cards of your opponent's discard pile from the game. Embarrassed Shimei I7-009_IY 0 Event IY Promotional I7-009 IY Play at the start of Battle. When one of your Good characters attacks, the attacked character gains -2 to the attacked color for that attack. Inuyasha, Gentle Demon Shimei I7-010_IY 4 Character Cute | Demon | Good | Human | Male | Unique 3 5 7 IY Promotional I7-010 IY When one of your Good characters defeats a character, you may draw a card. (*) No one can attack your KAGOME. Inuyasha, Feudal Hero Tousou 08-001_C 4 Character Cute | Demon | Good | Human | Male | Unique 4 5 7 Common 08-001 C When played, draw a card. If you control KAGOME draw 2 cards instead. (*) Once per turn while you control only Good characters, you may discard a card from your hand when your opponent plays an event that is played when he is attacked to stop the effects of that event. Miroku, Feudal Hero Tousou 08-002_C 3 Character Cute | Good | Human | Male | Priest | Unique 3 5 6 Common 08-002 C When played, draw a card. If you control SANGO draw 2 cards instead. (*) Once per turn during Recovery while you control only Good characters, you may discard a card from your hand to save a Female. Kagome, Feudal Hero Tousou 08-003_C 4 Character Cute | Female | Good | Human | Priestess | Unique 6 4 3 Common 08-003 C When played draw a card. If you control INUYASHA, draw 2 cards instead. (*) If you control INUYASHA and only Good characters, then you may expend KAGOME when your opponent plays an event to stop the effects of that event. Sango, Feudal Hero Tousou 08-004_C 3 Character Cute | Female | Good | Human | Slayer | Unique 3 4 6 Common 08-004 C When played draw a card. If you control MIROKU draw 2 cards instead. (*) At the start of Battle, you may expend SANGO to choose one of your opponent's Demons. The chosen Demon cannot attack for that Battle. While you control MIROKU, you do not have to expend SANGO to use this effect. Shippo, Feudal Hero Tousou 08-005_C 2 Character Cute | Demon | Good | Male | Unique 4 5 3 Common 08-005 C When played draw a card. If you control INUYASHA, draw 2 cards instead. (*) The deck cost of your Good characters gains -1. Kirara, Feudal Hero Tousou 08-006_C 3 Character Animal | Cute | Demon | Good | Slayer | Unique 6 5 3 Common 08-006 C When played draw a card. If you control SANGO, draw 2 cards instead. (*) When KIRARA defeats a character while you control SANGO, name a card. For the rest of Battle, your opponent cannot play that card. Naraku, Powerful Foe Tousou 08-007_C 4 Character Demon | Evil | Male | Spawn | Unique 7 4 5 Common 08-007 C When played, remove 5 cards in your opponent's discard pile from the game. (*) When NARAKU defeats a character while your opponent has no cards in his discard pile, remove the bottom 3 cards of your opponent's deck from the game. Sesshomaru, Powerful Foe Tousou 08-008_C 4 Character Cute | Demon | Evil | Male | Unique 4 5 7 Common 08-008 C When played, choose a non-character card from your opponent's discard pile and remove from the game all copies of that card in his discard pile. (*) While your opponent has no cards in his discard pile, your opponent must discard a card from his hand to attack SESSHOMARU. Jaken, Sesshomaru's Loyal Companion Tousou 08-009_C 3 Character Demon | Evil | Male | Unique 3 6 5 Common 08-009 C (Power UP: Search your deck or discard pile for a copy of I LEAVE THEM TO YOU and put it in your hand.) (*) All of your opponent's events are removed from the game after use. (*) When JAKEN defeats a character while your opponent has no cards in his discard pile, you may search your deck for an item and put it in your hand. (*) JAKEN cannot be attacked while your SESSHOMARU is ready. Kikyo, Feudal Hero Tousou 08-010_C 3 Character Cute | Female | Good | Human | Priestess | Supernatural | Unique 6 5 3 Common 08-010 C When played draw a card. If you control INUYASHA, draw 2 cards instead. (*) While you control only Good characters, your opponent cannot use effects to lower your colors. (*) While you control INUYASHA, KIKYO cannot be attacked. Village Man Tousou 08-011_C 2 Character Human | Male | Villager 3 4 3 Common 08-011 C VILLAGE MAN gains +2 purple for each Villager you control. Kohaku, Naraku's Pawn Tousou 08-012_C 3 Character Evil | Human | Male | Slayer | Unique 4 6 3 Common 08-012 C When played, search your deck for a copy of NARAKU and put him in your hand. (*) When KOHAKU defeats a character while you control NARAKU, remove 5 cards in your opponent's discard pile from the game. (*) While your opponent has no cards in his discard pile, KOHAKU gains +2 to all colors. Koga, Warrior of the Wolf Demon Tribe Tousou 08-013_C 4 Character Animal | Demon | Good | Male | Unique 3 5 7 Common 08-013 C Once per turn when KOGA defeats a character, you may expend a Unique character you control with "Wolf" in the title to defeat one of your opponent's characters. Kagura, Naraku's Pawn Tousou 08-014_C 3 Character Demon | Evil | Female | Spawn | Unique 6 5 3 Common 08-014 C When played, search your deck for a card with "Naraku" in the title that isn't limited to one copy per deck. (*) Expend KAGURA to save your NARAKU or KANNA. Northern Wolf Tribe Warriors Tousou 08-015_C 3 Character Animal | Demon | Male 4 6 2 Common 08-015 C While KOGA is under your control, NORTHERN WOLF TRIBE WARRIORS gains +2 to all colors. (*) NORTHERN WOLF TRIBE WARRIORS gains +1 to all colors when attacking a Demon. Ayame, Princess of the Northern Wolf Tribe Tousou 08-016_C 3 Character Animal | Cute | Demon | Female | Good | Unique 6 4 3 Common 08-016 C When AYAME defeats a character, you may search your deck for a card with "Koga" in the title and put it in your hand. (*) AYAME cannot be attacked while you control KOGA. Naraku's Poison Insects, 5 Tousou 08-017_C 0 Character Animal | Demon | Spawn 2 2 2 Common 08-017 C NARAKU gains +1 to all colors. Gun Battalion Tousou 08-018_C 2 Character Male | Soldier | Human 4 3 5 Common 08-018 C When played, search your deck or discard pile for a copy of MATCHLOCK RIFLE and attach it to GUN BATTALION at no cost. Province Lord Tousou 08-019_C 3 Character Good | Human | Male | Soldier | Unique 6 4 3 Common 08-019 C When played, search your deck for an item and put it in your hand. (*) When one of your Soldiers defeats a character, you may search your discard pile for an item and put it in your hand. Myoga, Traveling Flea Tousou 08-020_C 2 Character Animal | Demon | Good | Male | Unique 2 3 2 Common 08-020 C When played, search your deck for a Good character and put it in your hand. [CR-v01.04.07 ERRATA] Koyuki, Snow Maiden Tousou 08-021_C 3 Character Cute | Demon | Evil | Female | Supernatural | Unique 3 5 3 Common 08-021 C When played, choose a Male your opponent controls. That Male cannot attack this turn. Shintaro's Sister Tousou 08-022_C 1 Character Cute | Female | Good | Human | Unique | Villager 1 2 1 Common 08-022 C When played, search your deck for a copy of SHINTARO and put him in play expended. Cavalryman Tousou 08-023_C 2 Character Human | Male | Soldier 5 4 3 Common 08-023 C CAVALRYMAN gains +1 white for each item you control. Rin, Little Girl Tousou 08-024_C 2 Character Cute | Female | Good | Human | Unique 2 2 3 Common 08-024 C When RIN defeats a character, you may search your discard pile for an event that isn't limited to one copy per deck and put it in your hand. (*) RIN cannot be attacked while you control SESSHOMARU or JAKEN. Jinenji, Half Demon Tousou 08-025_C 2 Character Demon | Good | Human | Male | Unique | Villager 6 4 2 Common 08-025 C JINENJI gains +2 purple for each Good character you control. (*) Your Good Villagers gain +1 to all colors. Village Boy Tousou 08-026_C 1 Character Cute | Good | Human | Male | Unique | Villager 2 2 2 Common 08-026 C When played search your deck for a copy of SUIKOTSU and put him in your hand. Naraku's Poison Insects, 6 Tousou 08-027_C 0 Character Animal | Demon | Spawn 2 2 2 Common 08-027 C Your KAGURA gains +1 to all colors. Kanna, Naraku's Pawn Tousou 08-028_C 3 Character Demon | Evil | Female | Spawn | Unique 5 6 3 Common 08-028 C When played draw a card. If you control NARAKU draw 2 cards instead. (*) Expend KANNA to search your discard pile for 2 Spawn and put them in your hand. Kyokotsu, Member of the Band of Seven Tousou 08-029_C 4 Character Evil | Human | Male | Unique 7 6 2 Common 08-029 C When played while you control another character with "Band of Seven" in the title, you may expend KYOKOTSU to discard all your opponent's locations that he controls. Mukotsu, Member of the Band of Seven Tousou 08-030_C 3 Character Evil | Human | Male | Unique 3 4 5 Common 08-030 C When MUKOTSU defeats a character, you may choose one of your opponent's characters to gain -3 to all colors. Stay Back Tousou 08-031_C 0 Event Common 08-031 C Play when one of your Females is attacked. Expend a Male you control to gain +3 to the attacked color for this attack. Breaking the Barrier Tousou 08-032_C 0 Event Common 08-032 C Attach to a character you control. (*) No effect can stop this character from attacking. How Dare You? Tousou 08-033_C 0 Event Common 08-033 C Play when attacking with a character that has "Wolf" in the title. Gain +3 to the attacking color for that attack and use the effect of your Kaitou card. (*) Limit once per turn. (*) Limit 3 copies per deck. I Want Them Tousou 08-034_C 1 Event Common 08-034 C Play when attacking. Steal an item on the attacked character and attach it the attacking character at no cost. (*) Limit 3 copies per deck. Off to War Tousou 08-035_C 0 Event Common 08-035 C Reveal a Soldier in your hand to reveal the top 5 cards of your deck and attach any items found there to your Soldiers at no cost. Put the remaining cards back in any order. Laughing Mushrooms Tousou 08-036_C 0 Event Common 08-036 C Play when attacking with SHIPPO. Attach to a character your opponent controls. This character gains -2 to all colors and cannot attach items. (*) Limit 4 copies per deck. Keep Your Hands Off My Wolves! Tousou 08-037_C 0 Event Common 08-037 C Play at the start of Battle. Expend a character you control with "Wolf' in the title to stop your opponent from playing events when he attacks. (*) Limit 3 copies per deck. Surprise Attack Tousou 08-038_C 0 Event Common 08-038 C Play when attacking. Search your Kaitou deck for a card that can be played when attacking and put it in your hand. (*) Limit once per turn. (*) Limit 2 copies per deck. (*) Remove from the game after use. Daydreaming Tousou 08-039_C 0 Event Common 08-039 C Expend a character you control to search your discard pile for an event that isn't limited to one copy per deck and put it in your hand. (*) Limit once per turn. (*) Limit 2 copies per deck. (*) Remove from the game after use. Wire Trap Tousou 08-040_C 0 Event Common 08-040 C Play when attacked by a character with an item attached. Your opponent must discard a card from his hand or discard all items on the attacking character. (*) Limit 3 copies per deck. Matchlock Rifle Tousou 08-041_C 2 Item Common 08-041 C Attach only to a Soldier. (*) Expend this character to choose one of your opponent's characters, and then attack that character with this character's highest color value as any color on the attacked character. Sleeping Potion Tousou 08-042_C 0 Item Common 08-042 C You may discard SLEEPING POTION at the start of Battle to have all your opponent's characters gain -1 to all colors for the rest of the turn. Myoga's Special Potion Tousou 08-043_C 2 Item Unique Common 08-043 C Discard this item to save one of your characters. Shintaro's Staff Tousou 08-044_C 1 Item Unique Common 08-044 C Attach only to a Priest or Priestess you control. (*) This character gains +2 to all colors (*) When this character attacks a Demon, it gains +2 to all colors for that attack. Ointment Tousou 08-045_C 0 Item Common 08-045 C Attach only to a Good character. (*) At the start of Battle, draw the bottom card of your discard pile. Wolf, 3 Tousou 08-046_U 2 Character Animal 3 5 3 Uncommon 08-046 U When played, search your deck for a non-Unique character with "Wolf" in the title and put it in your hand. Wolf Tribe Elder Tousou 08-047_U 3 Character Animal | Male | Unique 3 4 6 Uncommon 08-047 U When played, search your discard pile for 2 non-Unique characters with "Wolf"in the title and put them in your hand. (*) All of your non-Unique characters with "Wolf" in the title gain +1 to all colors. Ginkotsu, Member of the Band of Seven Tousou 08-048_U 4 Character Evil | Human | Male | Unique 7 3 5 Uncommon 08-048 U When played, search your deck for a copy of RENKOTSU and put him in your hand. (*) When GINKOTSU defeats a character, you may search your opponent's discard pile for 3 cards and remove them from the game. Kyokotsu, Warrior of the Band of Seven Tousou 08-049_U 4 Character Evil | Human | Male | Unique 7 3 5 Uncommon 08-049 U (Power UP: Discard all locations in play.) (*) When KYOKOTSU defeats a character with "Wolf" in the title, steal an additional shard. (*) When KYOKOTSU defeats a character while you control 3 or more characters with "Band of Seven" in the title, put the bottom 3 cards or your discard pile at the bottom of your deck. Kikyo, Supernatural Priestess Tousou 08-050_U 3 Character Female | Human | Priestess | Supernatural | Unique 6 3 5 Uncommon 08-050 U When one of your Supernatural characters defeats a character, you may remove a card in your opponent's discard pile from the game. (*) KIKYO gains +2 red for each Supernatural character you control. Suikotsu, Good Doctor Tousou 08-051_U 2 Character Good | Human | Male | Unique | Villager 2 5 3 Uncommon 08-051 U When played while your opponent controls SUIKOTSU, kill that SUIKOTSU. (*) Your opponent cannot play SUIKOTSU. (*) During Recovery, you may remove a card in your hand to save one of your Villagers. Inuyasha, the Victor Tousou 08-052_U 3 Character Cute | Demon | Good | Human | Male | Unique 5 3 6 Uncommon 08-052 U When played, search your discard pile for an item and put it in your hand. (*) At the end of Battle while you have fewer defeated characters than your opponent, kill one of your opponent's defeated characters. Suikotsu, Member of the Band of Seven Tousou 08-053_U 3 Character Evil | Human | Male | Unique 6 4 3 Uncommon 08-053 U When SUIKOTSU attacks, you may discard a card from your hand to gain +3 to the attacking color for that attack. (*) You may expend SUIKOTSU when one of your other characters with "Band of Seven" in the title attacks to gain +3 to the attacking color for that attack. Bankotsu, Member of the Band of Seven Tousou 08-054_U 4 Character Evil | Human | Male | Unique 5 6 3 Uncommon 08-054 U When played, search your deck for a copy of BANRYU and put it in your hand. (*) While you control another character with "Band of Seven" in the title, your opponent may not use effects to search his deck or discard pile. Warlord General Tousou 08-055_U 4 Character Human | Male | Soldier | Unique 5 3 7 Uncommon 08-055 U All your Soldiers that have items attached gain +1 to all colors. (*) Your opponent cannot discard items attached to your Soldiers. Renkotsu, Member of the Band of Seven Tousou 08-056_U 4 Character Evil | Human | Male | Unique 7 3 5 Uncommon 08-056 U At the start of the turn while you control 2 or more other characters with "Band of Seven" in the title, look at the top 5 cards of your opponent's deck and put 3 of those cards at the bottom of his deck and then put the rest back in any order. Elder of the Northern Wolf Tribe Tousou 08-057_U 3 Character Animal | Good | Male | Unique 5 4 3 Uncommon 08-057 U The deck cost of your Unique characters with "Wolf" in the title gains -1. (*) ELDER OF THE NORTHERN WOLF TRIBE gains +2 red for each other Unique character you control with "Wolf" in the title. Battalion Leader Tousou 08-058_U 3 Character Human | Male | Soldier 6 3 4 Uncommon 08-058 U When played, search your discard pile for 2 items and put them in you hand. Kohaku, Follower of Naraku Tousou 08-059_U 4 Character Evil | Human | Male | Slayer | Unique 7 5 3 Uncommon 08-059 U When played search your discard pile for a copy of NARAKU and put him in your hand. (*) When KOHAKU defeats a character, you may Power UP NARAKU. Suikotsu, Warrior of the Band of Seven Tousou 08-060_U 4 Character Evil | Human | Male | Unique 6 5 3 Uncommon 08-060 U (Power UP: Search your discard pile for 2 items and put them in your hand.) (*) While you control 3 or more characters with "Band of Seven" in the title, your opponent cannot use effects to lower your colors. Inuyasha, Kagome's Hero Tousou 08-061_U 4 Character Cute | Demon | Good | Human | Male | Unique 7 5 4 Uncommon 08-061 U (Power UP: If you control 3 or more Good characters draw 5 cards.) (*) When one of your Good characters defeats an Evil character, draw the bottom card of your discard pile. (*) Discard INUYASHA while you control any Evil characters. Mukotsu, Poison Master of the Band of Seven Tousou 08-062_U 3 Character Evil | Human | Male | Unique 3 4 5 Uncommon 08-062 U (Power UP: All your opponent's characters gain -2 to all colors.) (*) When MUKOTSU attacks a character, that character gains -2 to all colors for that attack. When MUKOTSU attacks a Female, she gains -4 to all colors for that attack instead. Guard Tousou 08-063_U 2 Character Human | Male | Soldier 5 3 2 Uncommon 08-063 U GUARD gains +1 to all colors while he has an item attached. Sango, Last Living Slayer Tousou 08-064_U 3 Character Cute | Female | Good | Human | Slayer | Unique 6 5 3 Uncommon 08-064 U Your opponent's effects cannot discard cards from your hand. (*) When SANGO defeats a character, you may reveal a SANGO in your hand to use its Power UP effect. Miroku, Carefree Monk Tousou 08-065_U 3 Character Cute | Good | Human | Male | Priest | Unique 3 6 5 Uncommon 08-065 U When played, search your deck for a card that has "Priest" or "Priestess" in the text and put it in your hand. Shintaro Tousou 08-066_U 2 Character Good | Human | Male | Priest | Unique | Villager 3 4 2 Uncommon 08-066 U When played, search your deck for a copy of SHINTARO'S STAFF and attach it to SHINTARO at no cost. Kagome, Reincarnated Priestess Tousou 08-067_U 3 Character Cute | Female | Good | Human | Priestess | Unique 3 5 6 Uncommon 08-067 U When played, search your discard pile for a card with "Jewel' in the title and put it in your hand. (*) All of your Priest and Priestesses that have an item attached with "Jewel" in the title gain +1 to all colors. Ginkotsu, Warrior of the Band of Seven Tousou 08-068_U 4 Character Evil | Human | Male | Unique 5 4 7 Uncommon 08-068 U (Power UP: Remove 2 of your opponent's items in play from the game.) (*) At the end of Battle, remove one of your opponent's items in play from the game. Shippo, Helpful Friend Tousou 08-069_U 3 Character Cute | Demon | Good | Male | Unique 6 5 3 Uncommon 08-069 U You may discard a card from your hand when one of your Good characters is attacked to have SHIPPO be attacked instead if he matches the attacking color. Jakotsu, Member of the Band of Seven Tousou 08-070_U 3 Character Cute | Evil | Human | Male | Unique 5 6 3 Uncommon 08-070 U (Power UP: Search your deck for a character with "Band of Seven" in the title and put it in your hand.) (*) JAKOTSU gains +2 blue for each Cute Male your opponent controls. (*) When JAKOTSU defeats a character that has a deck cost of 2 or less, kill it. You're So Adorable Tousou 08-071_U 0 Event Uncommon 08-071 U Play when attacking with a Cute character. Gain +1 to the attacking color for each Cute character you control. (*) Limit 3 copies per deck. Die! Tousou 08-072_U 3 Event Uncommon 08-072 U Play when attacking. Any character defeated in this attack is killed. (*) Limit once per turn. (*) Limit 2 copies per deck. (*) Remove from the game after use. Surrounded Tousou 08-073_U 1 Event Uncommon 08-073 U Play at the start of Battle if you control only Soldiers and if you control more characters than your opponent. Defeat one of your opponent's characters. (*) Limit once per turn. (*) Limit 3 copies per deck.. Tormented Tousou 08-074_U 0 Event Uncommon 08-074 U Expend SUIKOTSU to defeat one of your opponent's characters. The defeated character cannot ready this turn. (*) Limit 3 copies per deck. Paralysis Tousou 08-075_U 0 Event Uncommon 08-075 U This card may be played when your MUKOTSU is attacked. (*) Expend MUKOTSU to expend one of your opponent's characters. (*) Limit 3 copies per deck. I Made it Worse! Tousou 08-076_U 0 Event Uncommon 08-076 U Search your opponent's deck for 2 cards and discard them. Your opponent searches your deck for 2 cards and discards them. Executed Tousou 08-077_U 1 Event Uncommon 08-077 U Discard a Soldier from your hand to kill one your opponent's expended or defeated characters. If the killed character has "Band of Seven" in the title, steal a shard. (*) Limit 3 copies per deck. Are You Okay? Tousou 08-078_U 0 Event Uncommon 08-078 U Play if you control 2 or more characters with "Protector" in the title. Save one of your defeated characters and draw the bottom 2 cards of your discard pile. (*) Limit once per turn. (*) Limit 3 copies per deck. It's Not Fair Tousou 08-079_U 0 Event Uncommon 08-079 U Expend a character you control with "Band of Seven" in the title to ready JAKOTSU. (*) Limit once per turn. Burying the Dead Tousou 08-080_U 0 Event Uncommon 08-080 U Play at the start of Recovery. When you discard a character from your hand to save a character, put the discarded character at the bottom of your deck. Ginkotsu's Jewel Shard Tousou 08-081_U 1 Item Unique Uncommon 08-081 U Gain +1 to all colors. If attached to a character with "Band of Seven" in the title gain +2 to all colors instead. (*) When this character is killed, you may return GINKOTSU'S JEWEL SHARD to your hand. Special Restorative Tousou 08-082_U 0 Item Uncommon 08-082 U Once per turn when this character is defeated, you may discard a card from your hand to save it. Tainted Jewel Shard Tousou 08-083_U 0 Item Uncommon 08-083 U Attach only to an Evil character. (*) When this character attacks a character, the attacked character gains -2 to all colors. (*) If attached to a character with "Band of Seven" in the title, gain +1 to all colors. Suikotsu's Claws Tousou 08-084_U 2 Item Unique Uncommon 08-084 U Attach only to SUIKOTSU. (*) Gain +2 to all colors. (*) Your opponent's effects cannot keep SUIKOTSU from attacking. Mukotsu's Poison Tousou 08-085_U 1 Item Unique Uncommon 08-085 U Attach only to MUKOTSU. (*) When MUKOTSU attacks a character, that character gains -1 to the attacked color for that attack for each character you control with 'Band of Seven" in the title. Hijiri Island Tousou 08-086_U 0 Location Uncommon 08-086 U All Demons in play gain -1 to all colors. All Evil Humans in play gain - 1 to all colors. Bamboo Forest Tousou 08-087_U 0 Location Uncommon 08-087 U At the start of the turn, your opponent removes the bottom 3 cards of his discard pile from the game. Tomb of the Band of Seven Tousou 08-088_U 2 Location Uncommon 08-088 U All characters in play with "Band of Seven" in the title gain -2 to all colors. (*) When a player saves a character with "Band of Seven" in the title, he must discard a card from his hand. Renkotsu's Workshop Tousou 08-089_U 0 Location Uncommon 08-089 U Once per turn during Setup while you control only characters with 'Band of Seven" in the title, you may search your discard pile for an item and put it in your hand. (*) The deck costs of your items gain -1. Mount Hakurei Tousou 08-090_U 1 Location Uncommon 08-090 U All Good Humans gain +1 to all colors. Warlord General, Military Mastermind Tousou 08-091_R 4 Character Human | Male | Soldier | Unique 4 5 7 Rare 08-091 R (Power UP: If you control 4 or more Soldiers that have items attached, ready 2 Soldiers.) (*) When your Soldier with an attached item is attacked, you may discard the attached item to gain +4 to the attacked color for that attack. Renkotsu, Tactician of the Band of Seven Tousou 08-092_R 3 Character Evil | Human | Male | Unique 3 6 5 Rare 08-092 R (Power UP: Look at the top 10 cards of your deck. Choose a card from them and put it in your hand. Put the remaining cards at the bottom of your deck in any order.) (*) When RENKOTSU defeats a character, search your discard pile for an item and put it in your hand. Jakotsu, Warrior of the Band of Seven Tousou 08-093_R 4 Character Cute | Evil | Human | Male | Unique 6 3 5 Rare 08-093 R When played, search your deck for a copy of JAKOTSUTO and put it in your hand. (*) While you control another character with "Band of Seven" in the title, your opponent may only play 2 events a turn. Suikotsu, Mercenary of the Band of Seven Tousou 08-094_R 4 Character Evil | Good | Human | Male | Unique 6 6 3 Rare 08-094 R (Power UP: Kill one of your opponent's defeated characters.) (*) While you control only characters with "Band of Seven" in the title, you may expend SUIKOTSU to defeat one of your opponent's characters. Sesshomaru, Skilled Warrior Tousou 08-095_R 4 Character Cute | Demon | Evil | Male | Unique 4 8 5 Rare 08-095 R SESSHOMARU'S deck cost gains -3 while you control JAKEN or RIN. (*) When SESSHOMARU defeats a character, search your opponent's deck for a copy of that character and remove it from the game. Inuyasha, Wielder of Tetsusaiga Tousou 08-096_R 4 Character Cute | Demon | Good | Human | Male | Unique 4 5 7 Rare 08-096 R Your opponent cannot use effects to draw cards. (*) When INUYASHA defeats a character, you may search your discard pile for an item and attach it to a Good character you control at no cost. (*) Your KAGOME cannot be attacked. Koga, Fierce Wolf Demon Tousou 08-097_R 4 Character Animal | Cute | Demon | Good | Male | Unique 5 4 7 Rare 08-097 R (Power UP: Search your opponent's deck for 5 cards and put them at the bottom of his deck in any order.) (*) When played, draw the bottom card of your discard pile. If you control another character with "Wolf" in the title draw the bottom 2 cards of your discard pile instead. He Smelled of Corpses and Graveyard Soil Tousou 08-098_R 0 Event Rare 08-098 R Search your deck for 2 copies of a character that has "Band of Seven" in the title and put them in your hand. (*) Limit 3 copies per deck. Clash of Swords Tousou 08-099_R 0 Event Rare 08-099 R Play when attacking with a character that has an item attached. Gain +1 to the attacking color. If the attacked character has any items attached, discard those items and draw a card. Sucking Out the Poison Tousou 08-100_R 0 Event Rare 08-100 R Shuffle 3 items from your discard pile into your deck.Put this card at the bottom of your deck after use. (*) Limit once per turn. He Will Die... He Won't Die... Tousou 08-101_R 2 Event Rare 08-101 R Play at the start of Battle. When you defeat a character, discard the top of your deck. If that card has an odd card number, kill the defeated character instead. Fun at the Hot Springs Tousou 08-102_R 0 Event Rare 08-102 R Play at the start of Battle. When one of your Good characters defeats a character, shuffle 2 cards from your discard pile into your deck. (*) Limit once per turn. (*) Limit 4 copies per deck. It's Just One Promise Tousou 08-103_R 0 Event Rare 08-103 R Play at the start of Battle. Your opponent cannot discard your locations this turn. Approaching Danger Tousou 08-104_R 3 Event Rare 08-104 R Play at the end of Battle. If you control no defeated characters, expend a character you control to steal a shard. (*) Limit once per turn. (*) Limit 2 copies per deck. Looking for Koga Tousou 08-105_R 0 Event Rare 08-105 R Search your Kaitou deck for a copy of KOGA that has a Power UP effect and Power UP KOGA. (*) Limit once per Battle. [CR-v11.14.06 ERRATA] Abducted Tousou 08-106_R 2 Event Rare 08-106 R Attach to a character your opponent controls. The attached character must discard a card from his hand to attack. (*) Limit 3 copies per deck. Strong Slash Tousou 08-107_R 2 Event Rare 08-107 R Play when attacking. Gain +2 to the attacking color for that attack and remove the bottom 2 cards of your opponent's deck from the game. (*) Limit 3 copies per deck. You and I Share Similar Fates Tousou 08-108_R 0 Event Rare 08-108 R Play at the start of Battle. Choose a character you control and a character your opponent controls. When your chosen character is defeated, defeat your opponent's chosen character. (*) Limit 2 copies per deck. Ginkotsu Self Destructs Tousou 08-109_R 3 Event Rare 08-109 R Kill your GINKOTSU to defeat 2 of your opponent's characters. Do not steal any shards with this effect. Koga's Determination Tousou 08-110_R 0 Event Rare 08-110 R Return 2 characters you control with "Wolf" in the title to your hand to ready KOGA. (*) Limit once per Battle. That's Enough Tousou 08-111_R 1 Event Rare 08-111 R Play only while you control MIROKU and SANGO. Search your deck or discard pile for a card and put it in your hand. (*) Limit one copy per deck. Jumping Out of the Way Tousou 08-112_R 4 Event Rare 08-112 R Play when attacked. Return the attacked character to its owner's hand. (*) Limit once per turn. (*) Limit 3 copies per deck. Banryu Tousou 08-113_R 2 Item Unique Rare 08-113 R Attach only to BANKOTSU. (*) Gain +2 to all colors. (*) BANKOTSU'S colors cannot be lowered while he is attacking. Jakotsuto Tousou 08-114_R 2 Item Unique Rare 08-114 R Attach only to JAKOTSU. (*) JAKOTSU gains +2 to all colors. (*) When JAKOTSU defeats a character, your opponent randomly discards a card from his hand. Saint Hakushin's Amulet Tousou 08-115_R 2 Item Unique Rare 08-115 R Attach only to a Priest or Priestess you control. (*) All Demons in play gain -2 to all colors. All Evil Humans in play gain -2 to all colors. Bankotsu, Leader of the Band of Seven Tousou 08-116_UR 5 Character Evil | Human | Male | Unique 6 7 4 Ultra Rare 08-116 UR (Power UP: Search your deck for a character with "Band of Seven" in the title and put it in play expended.) (*) All of your characters with "Band of Seven" in the title gain +2 to all colors when attacking. (*) When one of your characters with "Band of Seven" in the title attacks, you may discard a card from your hand to keep your opponent from playing any events for that attack. Miroku, Warrior Monk Tousou 08-117_UR 4 Character Cute | Good | Human | Male | Priest | Unique 3 7 6 Ultra Rare 08-117 UR (Power UP: Kill one of your opponent's defeated characters.) (*) When MIROKU defeats a character while you control only Good characters, kill that character unless your opponent discards a card from his hand. Saving an Old Love Tousou 08-118_UR 2 Event Ultra Rare 08-118 UR Remove both players' discard piles from the game. (*) Limit 2 copies per deck. Breakthrough Tousou 08-119_UR 3 Event Ultra Rare 08-119 UR Attach to a character you control. (*) This character may attack with its highest color value as any color. (*) Limit one copy per deck. Saint Hakushin Tousou S8-_01_HR 5 Character Human | Male | Priestess | Supernatural | Unique 6 4 Hidden Rare S8-_01 HR All your Priests and Priestesses gain +1 to all colors. (*) All Demons in play gain -1 to all colors. (*) The deck costs of all your Priests and Priestesses gain -1. Naraku, Reborn Tousou S8-_02_HR 5 Character Demon | Evil | Male | Spawn | Unique 4 7 Hidden Rare S8-_02 HR When played, search your deck for 2 Spawn and put them in your hand. (*) When NARAKU defeats a character, you may discard 2 Spawn from your hand to kill that character. (*) All of your other Spawn gain +2 to their attacking colors. Tetsusaiga, Weapons of War Tousou S8-001_W 2 Item Unique Weapons of War Subset S8-001 W Gain +2 to all colors. (*) If attached to INUYASHA gain +3 to all colors instead. (*) When this character defeats a character draw a card. If attached to INUYASHA draw 2 cards instead. Tenseiga, Weapons of War Tousou S8-002_W 3 Item Unique Weapons of War Subset S8-002 W During Recovery, expend this character to save 2 of your defeated characters. Tokijin, Weapons of War Tousou S8-003_W 2 Item Unique Weapons of War Subset S8-003 W This character gains "Evil." (*) This character gains +2 to all colors. While attached to SESSHOMARU, he gains +3 to all colors instead. (*) When this character defeats a Good character, that character cannot ready this turn. Hiraikotsu, Weapons of War Tousou S8-004_W 1 Item Unique Weapons of War Subset S8-004 W Attach only to a Slayer. (*) Gain +2 to all colors. While attached to SANGO gain +3 to all colors instead. (*) When this character defeats a Demon, kill that Demon. Miroku's Staff, Weapons of War Tousou S8-005_W 1 Item Unique Weapons of War Subset S8-005 W Attach only to a Priest or Priestess. (*) This character gains +2 to all colors. While attached to MIROKU, he gains +3 to all colors instead. (*) When this character defeats a Demon, draw a card. Kagome's Bicycle, Weapons of War Tousou S8-006_W 1 Item Unique Weapons of War Subset S8-006 W When played search your deck and discard pile for a location and put it in your hand. (*) While attached to KAGOME, she gains +1 to all colors, and when she defeats a character search your deck for a location and put it in your hand. Kagome's Backpack, Weapons of War Tousou S8-007_W 2 Item Unique Weapons of War Subset S8-007 W The other items you control cannot be discarded (*) At the start of the turn search your discard pile for an item and put it your hand. (*) While attached to KAGOME, she gains +1 to all colors. Jewel of Four Souls, Weapons of War Tousou S8-008_W 2 Item Unique Weapons of War Subset S8-008 W This character gains +3 to all colors. (*) Discard JEWEL OF FOUR SOULS while you control any other items with "Jewel" in the title. Banryu, Weapons of War Tousou S8-009_W 2 Item Unique Weapons of War Subset S8-009 W Attach only to BANKOTSU. (*) BANKOTSU gains +2 to all colors. (*) When BANKOTSU defeats a character while you control another character with "Band of Seven" in the tile, search your deck or discard pile for a copy of BANKOTSU'S LIGHTNING ATTACK and put it in your hand. Jakotsuto, Weapons of War Tousou S8-010_W 2 Item Unique Weapons of War Subset S8-010 W Attach only to JAKOTSU. (*) JAKOTSU gains +2 to all colors. (*) Your opponent may not play events while JAKOTSU is attacking, and the attacked character's colors become their printed values and cannot be raised or lowered for this attack. Bankotsu, Warrior of the Band of Seven Tousou P8-001_P 3 Character Evil | Human | Male | Unique 3 5 6 Promotional P8-001 P When played, search your discard pile for a character with "Band of Seven" in the title and put it in your hand. (*) When BANKOTSU attacks, you may discard a card from your hand to gain +2 to the attacking color for that attack. Kohaku, Tragic Soul Tousou P8-002_P 3 Character Evil | Human | Male | Slayer | Unique 3 6 4 Promotional P8-002 P During Setup, you may expend a Spawn you control to put KOHAKU into play. (*) During Battle you may return KOHAKU to your hand to search your deck for a Spawn and put it into play expended. Koga, Wolf Commander Tousou P8-003_P 4 Character Animal | Demon | Good | Male | Unique 4 5 7 Promotional P8-003 P (Power UP: You may immediately attack with one of your characters that has "Wolf" in the title.) (*) When KOGA attacks, you may discard a card from your hand to gain +2 to the attacking color for that attack. Bankotsu's Lightning Attack Tousou P8-004_P 3 Event Promotional P8-004 P Play when attacking with BANKOTSU. (*) Remove 2 of your opponent's items and locations that he controls from the game. (*) Limit 4 copies per deck. (*) Remove from the game after use. Clash Tousou P8-006_P 0 Event Promotional P8-006 P Play when attacking or when attacked. Discard all items on the attacking and defending characters. (*) Limit 3 copies per deck. Inuyasha, Rushing into Battle Tousou P8-007_P 4 Character Cute | Demon | Good | Human | Male | Unique 7 5 3 Promotional P8-007 P To play this INUYASHA you must control a different INUYASHA. (*) When played, search your discard pile for KAGOME and put her into play. (*) When INUYSASHA steals a shard, you may expend KAGOME to steal an additional shard. Naraku's Demons, 2 Keshin 09-001_C 2 Character Demon | Spawn 2 3 4 Common 09-001 C While you control NARAKU, the deck cost of NARAKU'S DEMONS gains -2 to play. (*) While you control 3 or more NARAKU'S DEMONS, your NARAKU cannot be attacked. The Little Fox Demons Keshin 09-002_C 3 Character Animal | Cute | Demon | Good Male | Unique 3 4 5 Common 09-002 C When played search your deck or discard pile for SHIPPO and put him in your hand. (*) THE LITTLE FOX DEMONS counts as having 5 Animals in play. Naraku's Demons, 3 Keshin 09-003_C 2 Character Demon | Spawn 3 4 2 Common 09-003 C NARAKU'S DEMONS gains -2 deck cost while you control NARAKU. (*) Expend NARAKU'S DEMONS to ready NARAKU. Kohaku, Controlled by Naraku Keshin 09-004_C 3 Character Human | Male | Slayer | Unique 5 3 6 Common 09-004 C When played search your deck for a copy of NARAKU and put him in your hand. (*) KOHAKU gains +2 purple for each Spawn you control. Chokyukai's Brides Keshin 09-005_C 0 Character Female | Human | Villager 1 1 1 Common 09-005 C CHOKYUKAI gains +1 to all colors. (*) CHOKYUKAI'S BRIDES cannot attack unless you control CHOKYUKAI. Yuka, Kagome's Classmate Keshin 09-006_C 2 Character Cute | Female | Good | Human | Modern | Unique 4 3 3 Common 09-006 C When played choose a character you control. That character gains +1 to all colors while you control YUKA. (*) KAGOME gains +1 to all colors. Kagome's Mom, Caring Mother Keshin 09-007_C 2 Character Female | Good | Human | Modern | Unique 3 3 4 Common 09-007 C When played shuffle 2 Cute Females from your discard pile into your deck. (*) At the end of Battle search your discard pile for a Cute Female and put her in your hand. (*) KAGOME gains +1 to all colors. Renkotsu, Warrior of the Band of Seven Keshin 09-008_C 3 Character Evil | Human | Male | Unique 3 5 6 Common 09-008 C When played, search your deck for an non unique item and put it in your hand. If you control another character with "Band of Seven" in the title, you may discard a card from your hand to search your deck for another non-Unique item. Jakotsu, Soldier of the Band of Seven Keshin 09-009_C 4 Character Cute | Evil | Human | Male | Unique 6 5 3 Common 09-009 C (Power UP: Expend a Cute Male your opponent controls.) (*) When JAKOTSU defeats a Cute Male while you control BANKOTSU, that Cute Male cannot ready this turn. [CR-v03.13.07 ERRATA] Suikotsu, Maniac of the Band of Seven Keshin 09-010_C 4 Character Evil | Human | Male | Unique 6 5 4 Common 09-010 C When played while you control 4 or more other characters with "Band of Seven" in the title remove the top 5 cards of your opponent's deck from the game. Bankotsu, Strongest of the Band of Seven Keshin 09-011_C 4 Character Evil | Human | Male | Unique 3 7 6 Common 09-011 C When played while you control 4 or more other characters with "Band of Seven" in the title remove the bottom 5 cards of your opponent's deck from the game. Mimisenri Keshin 09-012_C 2 Character Demon | Evil | Male | Unique 3 4 2 Common 09-012 C Your opponent must play with top card of his deck revealed and reveal every card he draws. Kagome, Willing Helper Keshin 09-013_C 3 Character Cute | Female | Good | Human | Modern | Priestess | Unique 3 6 5 Common 09-013 C When KAGOME defeats a character, you may save one of your Modern characters. If that character is INUYASHA, you may draw a card. Sango, Feudal Warrior Keshin 09-014_C 4 Character Cute | Female | Good | Human | Slayer | Unique 6 7 3 Common 09-014 C Once per turn when SANGO defeats a Demon, you may discard 2 Slayers from your hand to ready SANGO. (*) When one of your Slayers defeats a Demon, you may draw a card. (*) Your KOHAKU cannot be attacked. Shippo, Quick Little Fox Demon Keshin 09-015_C 3 Character Cute | Demon | Good | Male | Unique 6 3 4 Common 09-015 C When SHIPPO is defeated while you control only Good characters, you may return Shippo to your hand to search your deck for a event that costs one or less and put it in your hand. Chokyukai, Direct Descendant of Chohakkai Keshin 09-016_C 4 Character Animal | Demon | Evil | Male | Unique 7 5 3 Common 09-016 C When played search your deck for a card with "Chokyukai" in the title and put it in your hand. (*) SAGOJO and GOKU gain +2 to all colors. [CR-v03.13.07 ERRATA] Sagojo, Descendant of Sagojo Keshin 09-017_C 2 Character Animal | Demon | Evil | Male | Unique 3 3 4 Common 09-017 C CHOKYUKAI gains +1 to all colors for each Female you control. (*) SAGOJO gains -2 to all colors while you don't control CHOKYUKAI. Goku, Descendant of Songoku Keshin 09-018_C 2 Character Animal | Demon | Evil | Male | Unique 3 5 3 Common 09-018 C CHOKYUKAI cannot be attacked by Females. (*) GOKU gains -2 to all colors while you don't control CHOKYUKAI. Koga, Kagome's Protector Keshin 09-019_C 4 Character Animal | Cute | Demon | Good | Male | Unique 6 7 3 Common 09-019 C (Power UP: If you control INUYASHA, ready your KAGOME.) (*) When KOGA steals a shard, you may expend KAGOME to steal an additional shard. Kagura, Naraku's Incarnation Keshin 09-020_C 3 Character Cute | Demon | Evil | Female | Spawn | Unique 3 6 4 Common 09-020 C During Setup, you may expend KAGURA to search your discard pile for 2 Spawn and put them in your hand. (*) KAGURA gains +2 to all colors while your NARAKU is ready. Kanna, Naraku's Incarnation Keshin 09-021_C 2 Character Cute | Demon | Evil | Female | Spawn | Unique 4 3 3 Common 09-021 C During Setup, you may expend KANNA to draw 2 cards. (*) While KANNA has KANNA'S MIRROR attached, KANNA cannot be attacked by characters with a printed deck cost of 3 or more. Kirara, Cat Demon of Two Tails Keshin 09-022_C 3 Character Animal | Cute | Demon | Good | Slayer | Unique 4 6 3 Common 09-022 C When KIRARA defeats a character while you control only Slayers, ready SANGO. (*) KIRARA gains +2 to all colors while SANGO is ready. Kikyo, Powerful Priestess Keshin 09-023_C 3 Character Cute | Female | Human | Priestess | Supernatural | Unique 5 3 5 Common 09-023 C KIKYO gains +1 red for each event in all discard piles and +1 green for each character in all discard piles. Eri, Stern Director Keshin 09-024_C 2 Character Cute | Female | Good | Human | Modern | Unique 3 3 4 Common 09-024 C When played choose a Modern character you control. Your opponent must discard a card from his hand to attack that character. (*) KAGOME gains +1 to all colors. Ayumi, Music Conductor Keshin 09-025_C 2 Character Cute | Female | Good | Human | Modern | Unique 3 3 4 Common 09-025 C When played search your discard pile for a location and put it in your hand. (*) KAGOME gains +1 to all colors. Sesshomaru, Inuyasha's Older Brother Keshin 09-026_C 4 Character Cute | Demon | Evil | Male | Unique 3 7 5 Common 09-026 C When played discard a card from your hand to discard a card from your opponent's hand. (*) JAKEN cannot be attacked while SESSHOMARU is ready. Miroku, Feudal Traveler Keshin 09-027_C 3 Character Cute | Good | Human | Male | Priest | Unique 4 6 3 Common 09-027 C When MIROKU defeats a Demon while you control SANGO, discard the top 2 cards of your opponent's deck. (*) Your SANGO cannot be attacked. Mizuki Keshin 09-028_C 2 Character Cute | Female | Good | Human | Unique | Villager 2 2 2 Common 09-028 C SHIPPO gains +1 to all colors. (*) MIZUKI gains +2 to all colors while you control SHIPPO. Kaede, Elder Priestess Keshin 09-029_C 2 Character Female | Good | Human | Priestess | Unique | Villager 4 5 3 Common 09-029 C When KAEDE defeats a character look at the top 5 cards of your deck and put them back in any order. (*) Your Priestesses gain +1 to all colors when attacking a Demon. Kagome's Grandfather, Old Priest Keshin 09-030_C 2 Character Good | Human | Male | Modern | Priest | Unique 4 3 3 Common 09-030 C Expend KAGOMES GRANDFATHER to draw 4 cards and discard 2 cards from your hand. (*) KAGOME gains +1 to all colors. Sins of the Past Keshin 09-031_C 0 Event Common 09-031 C Reveal the top 2 cards of your deck. Put one card in your hand and discard the other. (*) Limit 4 copies per deck. Good Friends Keshin 09-032_C 1 Event Common 09-032 C Search your discard pile for 2 characters with "Band of Seven" in the title and put them in your hand. (*) Remove from the game after use. (*) Limit 3 copies per deck. May You Rest in Peace Keshin 09-033_C 0 Event Common 09-033 C Attach to a character you control with "Band of Seven" in the title. When a character with "Band of Seven" in the title is defeated, you may return it to your hand. Giving in to Temptation Keshin 09-034_C 1 Event Common 09-034 C Play when you attack while controlling only Evil characters. Gain +1 to all colors for this attack. If you defeat a Good character with this attack, you may kill it instead to draw 2 cards. (*) Limit 4 copies per deck. Farewell Old Friend Keshin 09-035_C 0 Event Common 09-035 C Play only if all characters you control have "Band of Seven" in the title. Defeat a character you control to put the bottom 15 cards of your discard pile at the bottom of your deck. (*) Limit one copy per deck. (*) Remove from the game after use. The First Meeting Keshin 09-036_C 0 Event Common 09-036 C Play during Setup. Discard one character from your hand to search your discard pile for a character and put it in your hand. (*) Limit 4 copies per deck. A Big Disappointment Keshin 09-037_C 0 Event Common 09-037 C Remove an attached event in play from the game. You may discard a card from your hand to remove another attached event in play from the game. Incinerated by the Fire Cannon Keshin 09-038_C 0 Event Common 09-038 C Play when attacking. Gain + 2 to the attacking colors for that attack. (*) Your opponent randomly discards a card from his hand. (*) Limit 4 copies per deck. Drying Off Keshin 09-039_C 0 Event Common 09-039 C Discard any number of characters you control. Put 2 cards from your discard pile at the bottom of your deck for each character you discarded this way. I Refuse to Die Keshin 09-040_C 0 Event Common 09-040 C Attach to a character you control. When this character is defeated, you may return it to your hand to shuffle 3 cards from your discard pile into your deck. (*) Limit 2 copies per deck. Renkotsu's Blast Cannon Keshin 09-041_C 2 Item Common 09-041 C Attach only to RENKOTSU. (*) Gain +2 to all colors. (*) When RENKOTSU defeats a character, discard one of your opponent's items or locations in play. Robe of the Fire Rat, Inuyasha's Armor Keshin 09-042_C 1 Item Unique Common 09-042 C This character is not affected by your opponent's events. (*) When attacked, this character gains +2 to all colors for that attack. While attached to INUYASHA or KAGOME gain +3 to all colors instead. (*) While attached to INUYASHA, you may attach ROBE OF THE FIRE RAT to KAGOME at no cost when that INUYASHA is defeated. [CR-v02.07.07 ERRATA] Fire Bomb Keshin 09-043_C 2 Item Common 09-043 C Discard FIRE BOMB to discard an opponent's location and item in play. Kanna's Mirror, Her Weapon Keshin 09-044_C 1 Item Unique Common 09-044 C Attach only to KANNA. (*) Gain +1 to all colors. (*) When KANNA is attacked search your discard pile for an event and put it in your hand. Groceries Keshin 09-045_C 0 Item Common 09-045 C Gain +1 to all colors. (*) At the start of Recovery ready this character. Inuyasha, Kikyo's Past Love Keshin 09-046_U 4 Character Cute | Demon | Good | Human | Male | Unique 7 6 3 Uncommon 09-046 U When played search your discard pile for a copy of KIKYO and put her in your hand. (*) Your KIKYO cannot be attacked. Sango, Feudal Traveler Keshin 09-047_U 3 Character Cute | Female | Good | Human | Slayer | Unique 6 3 5 Uncommon 09-047 U (Power UP: If you only control Slayers return all defeated Demons to their owners' hands.) (*) The deck cost of your Slayers gains -2. Naraku, Revealed Keshin 09-048_U 4 Character Demon | Evil | Male | Spawn | Unique 5 7 3 Uncommon 09-048 U All Good characters in play gain -2 to all colors. (*) When NARAKU defeats a Good character, that character cannot ready this turn. (*) Discard NARAKU while you control any Good characters. Rin, Child in Wonder Keshin 09-049_U 3 Character Cute | Female | Human | Unique 5 4 4 Uncommon 09-049 U When played search your discard pile for an item and put it in your hand. (*) RIN cannot be attacked while you control SESSHOMARU. Inuyasha, Looking Sad Keshin 09-050_U 2 Character Cute | Demon | Good | Human | Male | Unique 5 4 3 Uncommon 09-050 U When played search your discard pile for 3 items. Put one in your hand and the other 2 at the bottom of your deck in any order. Shippo, the Transformer Keshin 09-051_U 3 Character Cute | Demon | Female | Good | Human | Male | Unique 4 4 Uncommon 09-051 U When played choose 2 different colors. You may choose for SHIPPO'S colors to become those 2 colors. Kagome, in a Play Keshin 09-052_U 2 Character Cute | Female | Good | Human | Modern | Priestess | Unique 3 5 Uncommon 09-052 U When played, you may expend KAGOME to put in play a Cute, Modern character from your hand. Hojo, in a Play Keshin 09-053_U 3 Character Cute | Good | Human | Male | Modern | Unique 3 5 6 Uncommon 09-053 U When played search your discard pile for a copy of KAGOME and put her in your hand. (*) When HOJO defeats a character while you control KAGOME, search your discard pile for an event that isn't limited and put it in your hand. Inuyasha, Modern Keshin 09-054_U 3 Character Cute | Demon | Good | Human | Male | Modern | Unique 6 3 6 Uncommon 09-054 U You may expend INUYASHA to ready KAGOME. (*) KAGOME gains +1 to all colors. (*) Your KAGOME cannot be attacked. Naraku's Demons, 4 Keshin 09-055_U 4 Character Demon | Evil | Spawn 6 3 5 Uncommon 09-055 U NARAKU'S DEMONS gains -2 deck cost while you control NARAKU. (*) When NARAKU defeats a character, you may draw a card. Inuyasha, Purified Keshin 09-056_U 3 Character Cute | Good | Human | Male | Unique 3 6 4 Uncommon 09-056 U (Power UP: All Humans gain +2 to all colors.) (*) When INUYASHA defeats a character, you may search your discard pile for a Human and put it in your hand. Infant, Spawn of Naraku Keshin 09-057_U 3 Character Cute | Demon | Evil | Male | Spawn | Unique 4 5 3 Uncommon 09-057 U Expend INFANT to expend a Female your opponent controls. If you expend a Good Female, your opponent discards a card from his hand. Miroku, Roaming Monk Keshin 09-058_U 4 Character Cute | Good | Human | Male | Priest | Unique 6 5 3 Uncommon 09-058 U When played while you control 4 or more other Priests or Priestesses kill one of your opponent's Demons. (*) MIROKU gains +1 black for each Priest or Priestess you control. Jakotsu, Band of Seven Warrior Keshin 09-059_U 3 Character Cute | Evil | Human | Male | Unique 6 3 5 Uncommon 09-059 U When a different JAKOTSU you control attacks with a color that matches this JAKOTSU, you may switch this JAKOTSU from your hand with the one you control to return one of your defeated characters with "Band of Seven" in the title to your hand. Renkotsu, Deceptive Member of the Band of Seven Keshin 09-060_U 4 Character Evil | Human | Male | Unique 4 7 5 Uncommon 09-060 U At the start of Battle, you may expend RENKOTSU to name a card. Your opponent cannot play that card for the rest of turn. (*) While you control only characters with "Band of Seven" in the title, you do not have to expend RENKOTSU to use this effect. Bankotsu, Band of Seven Warrior Keshin 09-061_U 3 Character Evil | Human | Male | Unique 6 5 4 Uncommon 09-061 U When played discard an attached event in play. (*) Your opponent cannot attach cards to any of your characters that have "Band of Seven" in the title. Yuka, the Cook Keshin 09-062_U 3 Character Cute | Female | Good | Human | Modern | Unique 3 4 6 Uncommon 09-062 U When played search your deck for a copy of KAGOME and put her in your hand. (*) YUKA cannot be attacked while you control KAGOME. Ayumi, Strict Leader Keshin 09-063_U 3 Character Cute | Female | Good | Human | Modern | Unique 3 4 6 Uncommon 09-063 U When played search your discard pile for a copy of KAGOME and put her in your hand. (*) AYUMI cannot be attacked while you control KAGOME. Eri, Determined Keshin 09-064_U 3 Character Cute | Female | Good | Human | Modern | Unique 6 3 4 Uncommon 09-064 U When played search your KAITOU deck for a copy of KAGOME and put her in your hand. (*) ERI cannot be attacked while you control KAGOME. Ginta, Koga's Companion Keshin 09-065_U 2 Character Animal | Demon | Good | Male | Unique 3 6 4 Uncommon 09-065 U When played while you control HAKKAKU, search your discard pile for up to 3 cards and put them on top of your deck. (*) During Setup, you may discard 2 cards from your hand to return GINTA to your hand. (*) GINTA counts as having "Wolf" in the title. Hakkaku, Koga's Companion Keshin 09-066_U 2 Character Animal | Demon | Good | Male | Unique 6 3 4 Uncommon 09-066 U When played while you control GINTA draw a card. (*) During Setup, you may discard 2 cards from your hand to return HAKKAKU to your hand. (*) HAKKUKU counts as having "Wolf" in the title. Kagome's Grandfather, Demon Fighter Keshin 09-067_U 2 Character Good | Human | Male | Modern | Priest | Unique 3 3 4 Uncommon 09-067 U (Power UP: All your opponent's Demons gain -2 to all colors.) (*) While you control KAGOME at the start of the turn draw a card. (*) KAGOME gains +1 to all colors. Sota, the Soul Stealer Keshin 09-068_U 2 Character Cute | Good | Human | Male | Modern | Unique 4 2 3 Uncommon 09-068 U When one of your Modern characters defeats a Demon, you may draw a card. (*) KAGOME gains +1 to all colors. Koga, Demon Wolf Tribe Warrior Keshin 09-069_U 4 Character Animal | Demon | Good | Male | Unique 6 3 7 Uncommon 09-069 U When played while you control 4 or more other Good characters, search your discard pile for an event that that isn't limited and put it in your hand. Clumps of Flesh Keshin 09-070_U 0 Character 1 1 1 Uncommon 09-070 U At the start of the turn put 2 cards from your discard pile at the bottom of your deck. Knockout Strike Keshin 09-071_U 1 Event Uncommon 09-071 U Play when attacking with a character that has an item attached. (*) Gain +3 to all colors for that attack and draw a card. (*) Limit once per turn. New Found Power Keshin 09-072_U 0 Event Uncommon 09-072 U Attach to a character you control. (*) Gain +1 to all colors. (*) Limit 5 copies per deck. Born Again Keshin 09-073_U 2 Event Uncommon 09-073 U Expend a Spawn you control to search your deck for a copy of NARAKU and put him in play. (*) Limit once per turn. (*) Limit 4 copies per deck. Holding on Tight Keshin 09-074_U 2 Event Uncommon 09-074 U Play when attacked and while you control only Females. Your opponent must discard 2 cards from his hand or not steal shards from this attack. (*) Limit 4 copies per deck. (*) Limit once per turn. Cooking Class Keshin 09-075_U 2 Event Uncommon 09-075 U Play while you control only Females. (*) Search your Kaitou deck for a card and put it in your hand. (*) Limit 3 copies per deck. (*) Limit once per turn. (*) Remove from the game after use. Chokyukai's Abducted Brides Keshin 09-076_U 2 Event Uncommon 09-076 U Search your deck for 2 copies of CHOKYUKAI'S BRIDES and put them in play. (*) Limit 5 copies per deck. Silence Keshin 09-077_U 0 Event Uncommon 09-077 U Play at the start of Battle. Draw one card for each character you control with "Imp" in the title. (*) LImit once per turn. I'll Defend You Keshin 09-078_U 0 Event Uncommon 09-078 U Play when MIROKU or SANGO defeats a character while you control MIROKU and SANGO. Put the defeated character on top of its owner's deck. They are Both Stupid Keshin 09-079_U 0 Event Uncommon 09-079 U Play at the start of Battle. Your opponent's effects cannot keep a character you control from attacking another character. (*) Limit 4 copies per deck. [CR-v04.19.07 ERRATA] There is Still Hope for This Child Keshin 09-080_U 0 Event Uncommon 09-080 U Return a Villager you control to your hand to save 2 of your Villagers. Chinese Sutra Keshin 09-081_U 0 Item Uncommon 09-081 U Discard CHINESE SUTRA to choose a character. That character gains +3 to all colors. Necklace of Flowers Keshin 09-082_U 0 Item Uncommon 09-082 U Once per turn, you may return NECKLACE OF FLOWERS to your hand from play to put a card from your discard pile at the bottom of your deck. Staff Keshin 09-083_U 0 Item Uncommon 09-083 U Gain +1 to all colors. (*) Discard this item to discard one of your opponent's items. Scalpel Keshin 09-084_U 2 Item Unique Uncommon 09-084 U Remove SCALPEL from the game to save a character. Naraku's Tainted Shard Keshin 09-085_U 1 Item Unique Uncommon 09-085 U When this character defeats a character randomly discard a card from your opponent's hand. Banryu, Demon Powered Keshin 09-086_U 3 Item Unique Uncommon 09-086 U Attach only to BANKOTSU. (*) Gain +3 to all colors. (*) When BANKOTSU defeats a character, you may discard a card from your hand to kill it instead. Cultural Festival Keshin 09-087_U 0 Location Uncommon 09-087 U When you play a Modern character draw a card. Convenience Store Keshin 09-088_U 0 Location Uncommon 09-088 U Once per turn during Setup, search your discard pile for an item and attach it to one of your Modern characters at no cost. Chokyukai's Lair Keshin 09-089_U 1 Location Uncommon 09-089 U At the start of the turn draw a card. If you control CHOKYUKAI draw 2 cards instead. All Knowing Keshin 09-090_U 20 Sideboard Uncommon 09-090 U At the start of the game, you may look at your Jewel Shards. [CR-v03.13.07 ERRATA] Kikyo, Elegant Priestess Keshin 09-091_R 4 Character Cute | Female | Good | Human | Priestess | Supernatural | Unique 7 5 4 Rare 09-091 R When played while you control 4 or more Priests or Priestesses, search your discard pile for a location and put it in play at no cost. (*) When KIKYO defeats a character, search your discard pile for an item with "Jewel' in the title and attach it to a Priest or Priestess at no cost. Naraku, Transformed Keshin 09-092_R 5 Character Demon | Evil | Human | Male | Spawn | Unique 7 3 7 Rare 09-092 R At the start of Battle remove 2 cards in you opponent's discard pile from the game. (*) While you control only Spawn, your opponent may not play events while you are attacking. Chokyukai, Stealer of Women Keshin 09-093_R 4 Character Animal | Demon | Evil | Male | Unique 3 7 5 Rare 09-093 R (Power UP: If your opponent controls more characters than you, steal one of your opponent's Females.) (*) All of your opponent's Females gain -2 to all colors. (*) All of your Females gain +2 to all colors. Infant, Controller of Hearts Keshin 09-094_R 4 Character Demon | Evil | Male | Spawn | Unique 5 3 6 Rare 09-094 R (Power UP: Your opponent discards 2 cards at random from his hand.) (*) While you control only Spawn, your opponent may not have more than 6 cards in hand. Inuyasha, the Proud Keshin 09-095_R 4 Character Cute | Demon | Good | Human | Male | Unique 7 6 3 Rare 09-095 R Once per turn during Setup discard a character from your hand to search your discard pile for a character and put it in your hand. (*) Your KAGOME cannot be attacked. Kagome, Feudal Traveler Keshin 09-096_R 3 Character Cute | Female | Good | Human | Priestess | Unique 6 4 5 Rare 09-096 R When a different KAGOME you control attacks with a color that matches this KAGOME, you may switch this KAGOME from your hand with the one you control to use the Power UP effect of one of your good characters. Bankotsu, Last of the Band of Seven Keshin 09-097_R 4 Character Evil | Human | Male | Unique 7 7 3 Rare 09-097 R When a different BANKOTSU you control attacks with a color that matches this BANKOTSU, you may switch this BANKOTSU from your hand with the one you control to draw one card for each character you control with "Band of Seven" in the title. Sesshomaru, Roaming Demon Keshin 09-098_R 4 Character Cute | Demon | Evil | Male | Unique 4 6 7 Rare 09-098 R When SESSHOMARU defeats a character name a non-character card. Your opponent reveals his hand and discards all copies of the named card. (*) At the end of Battle remove 2 cards in your opponent's discard pile from the game. Saint Hakushin, Living Buddha Keshin 09-099_R 4 Character Human | Male | Priest | Supernatural | Unique 7 5 4 Rare 09-099 R While you control only Priests or Priestesses, your opponent may not play events during your turn. Support from the Family Keshin 09-100_R 0 Event Rare 09-100 R While you control 8 or more Unique, Modern characters, you win the game. My Lost Love Keshin 09-101_R 0 Event Rare 09-101 R Play while you control SHIPPO. (*) Search your deck for a Female Villager and put her in play. (*) You may immediately attack with that character. (*) Limit once per turn. Save Him Inuyasha! Keshin 09-102_R 0 Event Rare 09-102 R Play when one of your KOGA, KAGOME or INUYASHA cards that has "Protector" in the title is attacked. Discard a copy of KAGOME from your hand to ready one of those characters. (*) Limit once per turn. (*) Limit 3 copies per deck. Thinking Keshin 09-103_R 0 Event Rare 09-103 R Search your discard pile for 2 cards and put them on top of your deck. (*) Limit once per turn. (*) Limit 2 copies per deck. (*) Remove from the game after use. Deadly Hit Keshin 09-104_R 2 Event Rare 09-104 R You must discard 3 cards from your hand to play this card. Kill all your opponent's defeated characters. (*) Limit one copy per deck. Running Into the Windscar Keshin 09-105_R 0 Event Rare 09-105 R Play only while your opponent possesses more shards than you. Expend your INUYASHA and KAGOME to steal 3 shards. Uppercut Keshin 09-106_R 0 Event Rare 09-106 R Play when attacking. Discard a card from your hand to draw a card and gain + X to the attacking color for that attack. X = the deck cost of the discarded card. (*) Limit once per turn. Shut Your Trap! Keshin 09-107_R 2 Event Rare 09-107 R You must discard a Modern character from your hand to play this card. Play when your opponent plays a character. Return that character to its owner's hand. (*) Limit once per turn. (*) Limit 4 copies per deck. (*) Remove from the game after use. (*) Can only be played when you control only Modern characters. [CR-v03.13.07 ERRATA] It's No Ones Fault But Your Own Keshin 09-108_R 0 Event Rare 09-108 R Shuffle your hand into your deck and draw 3 cards. (*) Limit once per turn. The Heart Scar Keshin 09-109_R 2 Event Rare 09-109 R (When this card is in your discard pile at the end of your turn and you control SHIPPO, return THE HEART SCAR to your hand.) (*) Play when attacking with SHIPPO. Gain +5 to the attacking color for that attack. (*) Your opponent must discard a card from his hand or kill the attacked character. (*) Limit 4 copies per deck. (*) Remove from the game after use. I Hate You! Keshin 09-110_R 2 Event Rare 09-110 R When played, discard X cards from the top of your deck. Choose 2 of your opponent's characters have a deck cost of X. Those characters cannot attack this turn. (*) Limit 4 copies per deck. (*) Remove from the game after use. At a Loss Keshin 09-111_R 5 Event Rare 09-111 R No player can steal shards when a character is defeated. No player may use effects to discard cards from a players deck or hand. (*) Limit 3 copies per deck. (*) Remove from the game after use. It's Cold Keshin 09-112_R 10 Sideboard Rare 09-112 R Once a turn during Setup, you may play an item from your hand at no cost. When Will They Be Back? Keshin 09-113_R 5 Sideboard Rare 09-113 R At the start of the game, you may reveal 5 cards from your Kaitou deck and shuffle them into your deck. Kagome's House Keshin 09-114_R 2 Location Rare 09-114 R Once per turn when one of your Modern characters defeats a character, you may play an event. Chokyukai's Tiara Keshin 09-115_R 0 Item Unique Rare 09-115 R Play only while you control CHOKYUKAI. (*) Attach to a character your opponent controls. Gain control of the attached character. If this item is discarded or removed the control of the that character goes back to its owner. (*) This character cannot attack unless you control CHOKYUKAI. (*) Can only be played from your hand during setup. (*) This card counts as playing a character towards your two character limit for the turn.This character cannot attack unless you control CHOKYUKAI. [CR-v05.02.07 ERRATA] Naraku, Master of Manipulation Keshin 09-116_UR 6 Character Demon | Human | Male | Spawn | Unique 4 6 8 Ultra Rare 09-116 UR At the start of Battle, you may discard one of your Spawn in play to search your discard pile for a different Spawn and put into play. The chosen Spawn comes into play in the same state as the discarded Spawn. (*) At the end of the turn, if your opponent controls more characters than you search your discard pile for a Spawn and put it into play. [CR-v04.06.07 ERRATA] Shippo, Master Fox Demon Keshin 09-117_UR 4 Character Cute | Demon | Good | Male | Unique 6 7 3 Ultra Rare 09-117 UR When played search your deck for a copy of THE HEART SCAR and put it in your hand. (*) When SHIPPO steals a shard search your discard pile for a item with "Shippo" in the title and attach it to SHIPPO at no cost. Damn You! Keshin 09-118_UR 0 Event Ultra Rare 09-118 UR You must discard a copy of INUYASHA from your hand to play this card. Play when your opponent plays an event. Stop the effects of that event. (*) Limit 2 copies per deck. (*) Remove from the game after use. An Unimaginable Loss Keshin 09-119_UR 0 Event Ultra Rare 09-119 UR Expend a character you control and discard a character from your hand to remove one your opponent's characters from the game. (*) Limit 2 copies per deck. Inuyasha, Feudal Warriors Keshin S9-001_FW 6 Character Demon | Human | Male | Unique 4 7 6 Feudal Warriors Subset S9-001 FW INUYASHA gains +5 to all colors while KAGOME is defeated. (*) INUYASHA may attack with his red as any color. (*) When INUYASHA defeats a character while KAGOME is defeated steal an additional shard. (*) INUYASHA may not attach items. Sesshomaru, Feudal Warriors Keshin S9-002_FW 4 Character Demon | Evil | Male | Unique 6 6 4 Feudal Warriors Subset S9-002 FW When played return a character you control to your hand or kill SESSHOMARU. (*) At the start of the turn, you may expend SESSHOMARU. If you do, no player may play more than one character during Setup. (*) Discard SESSHOMARU while you control any non-Unique characters. Naraku, Feudal Warriors Keshin S9-003_FW 3 Character Demon | Evil | Male | Spawn | Unique 3 7 7 Feudal Warriors Subset S9-003 FW When played return a Unique Spawn you control to your hand or kill NARAKU. (*) At the start of the turn reveal the top 3 cards of your opponent's deck and remove one of them from the game. (*) While you control 3 or more Spawn, NARAKU cannot be attacked. Kagome, Feudal Warriors Keshin S9-004_FW 4 Character Cute | Female | Good | Human | Priestess | Unique 4 5 6 Feudal Warriors Subset S9-004 FW (Power UP: If you control only Good characters, save all your defeated characters.) (*) When KAGOME defeats a character, you may attach an item from your hand to a character you control at no cost. (*) KAGOME cannot be attacked while you control INUYASHA. Miroku, Feudal Warriors Keshin S9-005_FW 6 Character Cute | Good | Human | Male | Priest | Unique 4 7 6 Feudal Warriors Subset S9-005 FW MIROKU gains +5 to all colors while SANGO is defeated. (*) When MIROKU defeats a character you may discard a card from your hand to save a defeated Good character. Sango, Feudal Warriors Keshin S9-006_FW 3 Character Cute | Female | Good | Human | Slayer | Unique 4 6 3 Feudal Warriors Subset S9-006 FW When played search your discard pile for a Slayer or a copy of MIROKU and put it in your hand. (*) Your opponent may not use effects that steal additional shards. (*) Your opponent cannot play events while SANGO is attacking. Kikyo, Feudal Warriors Keshin S9-007_FW 4 Character Female | Human | Priestess | Supernatural | Unique 6 5 3 Feudal Warriors Subset S9-007 FW When played choose a character you control. That character cannot be affected by your opponent's card effects while you control KIKYO. (*) KIKYO cannot be affected by your opponent's card effects. [CR-v04.19.07 ERRATA] Muso, Feudal Warriors Keshin S9-008_FW 4 Character Demon | Evil | Male | Spawn | Unique 7 4 6 Feudal Warriors Subset S9-008 FW (Power UP: Save a Spawn you control.) (*) When one of your Spawn defeats a character, you may put a card from your discard pile at the bottom of your deck. (*) While you control NARAKU, your opponent may not discard cards from your deck. (*) (During Recovery, you may discard a card from your hand to save MUSO.) Kagura, Feudal Warriors Keshin S9-009_FW 4 Character Demon | Evil | Female | Spawn | Unique 7 5 4 Feudal Warriors Subset S9-009 FW At the start of Battle remove the top card of your deck from the game. If you control only Spawn choose a Spawn you control to gain +X to all colors. X = the deck cost of the removed card. If you control NARAKU you may choose NARAKU and another Spawn instead. Koga, Feudal Warriors Keshin S9-010_FW 6 Character Animal | Demon | Good | Male | Unique 3 6 8 Feudal Warriors Subset S9-010 FW Twice per turn you may expend a character with "Wolf" in the title to ready KOGA. (*) All your attacking characters with "Wolf" in the title gain +2 to all colors for that attack. (*) Your opponent may not discard cards from your deck while you control another character with "Wolf" in the title. Infant, the Heart of Naraku Keshin P9-001_P 3 Character Demon | Evil | Male | Spawn | Unique 5 4 3 Promotional P9-001 P When played while you control only Spawn, discard a card at random from your opponent's hand. If the discarded card was a Female, put her in play under your control. Dazed Keshin R9-005_PR 2 Event PR Promotional R9-005 PR Expend a character your opponent controls. (*) Limit 3 copies per deck. Tears of Happiness Keshin R9-006_PR 2 Event PR Promotional R9-006 PR Expend a character you control to search your discard pile for up to 5 characters and put them in your hand. (*) Limit 2 copies per deck. Inuyasha [I] Keshin S9-001_I 3 Character Cute | Demon | Good | Human | Male | Unique 5 7 3 I Subset S9-001 I To play this INUYASHA, you must control a different INUYASHA. (*) While INUYASHA has TETSUSAIGA attached, his black may attack as any color. (*) When INUYASHA defeats a character shuffle 3 cards from your discard pile into your deck. (*) Your KAGOME cannot be attacked. Kagome [I] Keshin S9-002_I 4 Character Cute | Female | Good | Human | Modern | Priestess | Unique 7 5 3 I Subset S9-002 I To play this KAGOME you must control a different KAGOME. (*) During Recovery, you may discard any Good character from your hand to save any Good character. (*) KAGOME cannot be attacked while you control INUYASHA. Miroku [I] Keshin S9-003_I 3 Character Cute | Good | Human | Male | Priest | Unique 5 7 3 I Subset S9-003 I When a different MIROKU you control attacks with a color that matches this MIROKU, you may switch this MIROKU from your hand with the one you control to draw 2 cards and ready your SANGO. Sango [I] Keshin S9-004_I 4 Character Cute | Female | Good | Human | Slayer | Unique 5 7 4 I Subset S9-004 I To play this SANGO you must control a different SANGO. (*) SANGO gains +5 to all colors while MIROKU is defeated. (*) While you control only Good characters, you may expend SANGO to kill a Demon in play. Naraku [I] Keshin S9-005_I 4 Character Demon | Evil | Male | Spawn | Unique 7 6 4 I Subset S9-005 I When a different NARAKU you control attacks with a color that matches this NARAKU, you may switch this NARAKU from your hand with the one you control to search your opponent's deck for 2 cards and remove them from the game. Sesshomaru [I] Keshin S9-006_I 4 Character Cute | Demon | Evil | Male | Unique 4 6 7 I Subset S9-006 I When a different SESSHOMARU you control attacks with a color that matches this SESSHOMARU, you may switch this SESSHOMARU from your hand with the one you control to look at your opponent's hand and remove 2 cards in it from the game. Hoshiyomi [I] Keshin S9-007_I 3 Character Demon | Evil | Male | Ninja | Unique 4 5 6 I Subset S9-007 I (Power UP: Search your deck for 3 NINJA and put them in your hand.) (*) When one of your NINJA defeats a character, you may shuffle a card from your discard pile into your deck. (*) All of your NINJA gain +2 to all colors when attacking. Princess Abi [I] Keshin S9-008_I 3 Character Demon | Evil | Female | Unique 5 6 4 I Subset S9-008 I (Power UP: Search your deck for 4 non-Unique Demons and put them in your hand.) (*) When PRINCESS ABI defeats a character, you may expend one of your opponent's characters that has the same deck cost. (*) When attacking, your non-Unique Demons gain +2 to all colors for that attack. Enti [I] Keshin S9-009_I 4 Character Animal | Demon | Evil | Unique 7 6 4 I Subset S9-009 I (Power UP: Your opponent must discard a card from his hand or remove the top 2 cards of his deck from the game.) (*) When ENTI defeats a character, search your discard pile for a copy of HAKUDOSHI and put it in your hand. (*) When attacking, ENTI and HAKUDOSHI gain +2 to all colors for that attack. Hakudoshi [I] Keshin S9-010_I 4 Character Demon | Evil | Male | Spawn | Unique 5 7 3 I Subset S9-010 I (Power UP: Search through your opponent's deck and remove a card in it from the game.) (*) While you control only Spawn, your opponent cannot use effects to discard cards from your hand or deck. (*) When attacking, all your other Spawn gain +2 to all colors for that attack. Look, I Got One! Feudal_Deck_2 F1-050_C 1 Event Common F1-050 C Play when you steal a Jewel Shard. Look at your opponent's hand and choose a card. Your opponent discards that card. Limit 3 copies per deck. [CR-v05.03.06 ERRATA] Jewel Keychain Feudal_Deck_2 F1-151_U 0 Item Unique Uncommon F1-151 U Discard JEWEL KEYCHAIN when this characters is attacked. Redirect that attack to 1 of your other characters that has the attacking color. [CR-v11.02.05 ERRATA] I'll Never Let You Go Feudal_Deck_2 F1-199_R 1 Event Rare F1-199 R If you control INUYASHA and KAGOME, search you deck or discard pile for any card and put it in your hand. (*) Limit 1 copy per deck. Charge Feudal_Deck_2 F1-200_R 1 Event Rare F1-200 R Play when you attack an opponent's character. Choose a color. Gain +2 to that color for that attack. Limit 1 copy per deck. Burst of Power Feudal_Deck_2 F1-260_UR 2 Event Ultra Rare F1-260 UR Draw 3 cards. (*) Limit 1 copy per deck. Returning Home Feudal_Deck_2 F1-262_UR 0 Event Ultra Rare F1-262 UR Expend 1 of your characters in play to shuffle 5 cards from your discard pile into you deck. Limit 1 copy per deck. Naraku's Castle Feudal_Deck_2 F2-087_U 1 Location Uncommon F2-087 U All Unique Demons gain +1 to all colors when attacked. All non-Unique Demons gain +1 to all colors when attacking. Kikyo's Embrace Feudal_Deck_2 F2-105_R 0 Event Rare F2-105 R Shuffle any 3 characters in your Discard Pile back into your deck. You may not play any more events for this Battle. What are You Doing? Feudal_Deck_2 F2-115_R 3 Event Rare F2-115 R Play this card when attacked and if your opponent controls more shards than you. Stop the attack. The attacking character readies. Limit 1 copy per deck. [CR-v03.21.06 ERRATA] Koga Feudal_Deck_2 F2-_01_HR 5 Character Demon | Evil | Good | Male | Unique 6 4 Hidden Rare F2-_01 HR This card cannot search for events that are limited to 1 copy per deck. (*) When played, search your deck for an event and put it in your hand. (*) If all others characters that you control are animals, then when Koga steals a jewel shard search your discard pile for an event and put it in your hand. Kagura Feudal_Deck_2 F2-_02_HR 5 Character Cute | Demon | Evil | Unique | Female 6 4 Hidden Rare F2-_02 HR Your opponent's effects cannot discard cards from your hand. (*) You may discard any character from your hand to save any of your defeated characters during Recovery. [CR-v11.02.05 ERRATA] Goshinki, Sword Breaker Feudal_Deck_2 F3-026_C 3 Character Demon | Evil | Spawn | Unique 3 7 4 Common F3-026 C When played, discard an attached item for each of your Spawns. [CR-v05.03.06 ERRATA] Vanquished Feudal_Deck_2 F3-042_C 2 Event Common F3-042 C Play when attacking. Any character defeated in this attack is killed instead. Koga, Speed Demon Feudal_Deck_2 F3-046_U 4 Character Animal | Demon | Good | Male | Unique 7 3 5 Uncommon F3-046 U When KOGA steals a shard, you may play an event. Kageromaru, Spawn of Naraku Feudal_Deck_2 F3-048_U 3 Character Demon | Evil | Male | Spawn | Unique 3 5 4 Uncommon F3-048 U KAGEROMARU does not expend for its first attack each turn while you control JUROMARU. (*) When KAGEROMARU is defeated, defeat JUROMARU. How Did This Happen? Feudal_Deck_2 F3-050_U 1 Event Uncommon F3-050 U Discard an item in play. Kagome, Innocent Warrior Feudal_Deck_2 F3-052_U 3 Character Cute | Female | Good | Human | Unique | Priestess 6 3 5 Uncommon F3-052 U KAGOME can ready only during Recovery. (*) When KAGOME steals a shard, save one of your defeated, Good characters. Sango, Female Warrior Feudal_Deck_2 F3-058_U 3 Character Cute | Female | Good | Human | Slayer | Unique 6 4 2 Uncommon F3-058 U When played, search your discard pile for a Good character and put it in your hand. (*) When SANGO is attacked, remove from the game the bottom 3 cards of your opponent's discard pile. Kanna, Soul Stealer Feudal_Deck_2 F3-065_U 3 Character Cute | Demon | Evil | Female | Spawn | Unique 4 6 3 Uncommon F3-065 U When played, search your deck for KANNA'S MIRROR and put it in your hand. (*) When your Spawn KAGURA defeats a character, steal 1 additional shard. Kikyo, Wandering Soul Feudal_Deck_2 F3-067_U 3 Character Archer | Cute | Female | Priestess | Supernatural | Unique 7 3 5 Uncommon F3-067 U Once per turn when KIKYO is attacked and does not have an attached item, search your discard pile for an item and attach it to KIKYO. Shippo, the Dreamer Feudal_Deck_2 F3-071_U 4 Character Cute | Demon | Good | Male | Unique 3 4 6 Uncommon F3-071 U When SHIPPO is attacked, save and ready one of your defeated Good characters that is not named "Shippo.'' Juromaru, Spawn of Naraku Feudal_Deck_2 F3-073_U 4 Character Demon | Evil | Male | Spawn | Unique 7 6 3 Uncommon F3-073 U When JUROMARU steals a shard while you control KAGEROMARU, steal 1 additional shard. (*) When JUROMARU is defeated, defeat KAGEROMARU. No Rest for the Wicked Feudal_Deck_2 F3-075_U 3 Event Uncommon F3-075 U Play if you control only Spawn and if they number 3 or more. Search your deck for 1 Unique Spawn and put it into play. Limit once per turn. Tenseiga, the Sword of Life Feudal_Deck_2 F3-083_U 1 Item Unique Uncommon F3-083 U During Recovery, you may return TENSEIGA to your hand to save any character. [CR-v05.03.06 ERRATA] Incoming! Feudal_Deck_2 F3-088_R 2 Event Rare F3-088 R Discard one of your opponent's locations. If a location was discarded with this effect, you may immediately attack with one of your characters. Workin' the Looks Feudal_Deck_2 F3-094_R 0 Event Rare F3-094 R Play at the start of Battle. All your Good Cute characters gain +3 to all colors when attacking. Is That All You Got? Feudal_Deck_2 F3-095_R 2 Event Rare F3-095 R Play only during Recovery. Save all of your defeated characters. (*) Limit 1 copy per deck. Whirlwind Slice Feudal_Deck_2 F3-104_R 1 Event Rare F3-104 R Choose a character your opponent controls. Expend one of your characters to attack the chosen character with your character's highest color value as any color on the attacked character. (*) Limit 2 copies per deck. [Clarification: This card creates an attack. It does not make the character expended make an attack. Because of this it cannot be stopped by Halt!.] [CR-v11.02.05 ERRATA] Terrorize Feudal_Deck_2 F3-106_R 2 Event Rare F3-106 R Play at the start of Battle and only if you control 3 or more Spawn. All characters' color values are their printed values and cannot be raised or lowered. (*) Limit 2 copies per deck. Wait... Feudal_Deck_2 F3-110_R 1 Event Rare F3-110 R Play when attacking. No players can play events for this attack. (*) Limit 2 copies per deck. Naraku's New Castle Feudal_Deck_2 F3-113_R 1 Location Rare F3-113 R Once per turn, ready a Spawn that has not attacked this turn. Kanna's Mirror Feudal_Deck_2 F3-114_R 1 Item Rare F3-114 R Attach only to KANNA. (*) You may expend KANNA when your opponent raises his attacking color with an event to raise your defending character's color instead. Naraku, Deceptive Demon Feudal_Deck_2 F3-117_UR 5 Character Demon | Evil | Human | Male | Spawn | Unique 8 3 6 Ultra Rare F3-117 UR Using this effect does not count as playing a card. During Setup, you may expend NARAKU to put into play a Spawn from your hand. Soda Feudal_Deck_2 F4-045_C 1 Item Common F4-045 C Choose a color. This character gains +3 to that color. Miroku, Quick-Handed Monk Feudal_Deck_2 F4-057_U 3 Character Cute | Good | Human | Male | Priestess | Unique 5 7 4 Uncommon F4-057 U When MIROKU attacks, switch a random card in your opponent's hand with the top card of his deck. Sesshomaru, Lord of Demons Feudal_Deck_2 F4-059_U 3 Character Cute | Demon | Evil | Male | Unique 7 2 3 Uncommon F4-059 U When SESSHOMARU steals a shard, pick a card at random in your opponent's hand and remove it from the game. You may play that card as if it were in your hand this turn. Kagura, Follower of Naraku Feudal_Deck_2 F4-089_R 4 Character Cute | Demon | Evil | Female | Spawn | Unique 5 3 7 Rare F4-089 R KAGURA may immediately attack after your Spawn NARAKU defeats a character. Inuyasha, Bodyguard Feudal_Deck_2 F4-091_R 2 Character Cute | Demon | Good | Human | Male | Unique 5 3 7 Rare F4-091 R Your KAGOME cannot be attacked. (*) When a Good character you control steals a shard, choose a card in your discard pile and shuffle it into your deck. (*) Discard INUYASHA while you control any Evil characters. [CR-v05.03.06 ERRATA] Kyokotsu, Band of Seven Feudal_Deck_2 SF-001_BS 4 Character Evil | Human | Male | Unique 7 7 2 Band of Seven Subset SF-001 BS When KYOKOTSU defeats a character, discard a location in play. (*) At the end of Battle, you may discard a card from your hand to discard a location in play. [CR-v05.03.06 ERRATA] Jakotsu, Band of Seven Feudal_Deck_2 SF-002_BS 3 Character Cute | Evil | Human | Male | Unique 3 6 5 Band of Seven Subset SF-002 BS When played expend an INUYASHA in play. (*) When JAKOTSU defeats a Male steal an additional shard unless your opponent chooses to expend a Male he controls. [CR-v05.03.06 ERRATA] Mukotsu, Band of Seven Feudal_Deck_2 SF-003_BS 2 Character Evil | Human | Male | Unique 2 3 4 Band of Seven Subset SF-003 BS At the start of Battle choose one of your opponent's characters. That character gains -2 to all colors until the end of the turn. (*) When MUKOTSU is attacked, the attacking character gains -1 to its attacking color for each character you control with "Band of Seven" in the title. [CR-v05.03.06 ERRATA] Ginkotsu, Band of Seven Feudal_Deck_2 SF-004_BS 4 Character Evil | Human | Male | Unique 7 3 6 Band of Seven Subset SF-004 BS When GINKOTSU attacks, you may discard a card from your hand to gain +2 to the attacking color and to discard all items on the attacked character. [CR-v05.03.06 ERRATA] Renkotsu, Band of Seven Feudal_Deck_2 SF-005_BS 3 Character Evil | Human | Male | Unique 5 3 6 Band of Seven Subset SF-005 BS When played, look at the top 5 cards of your deck and put them back in any order. (*) When RENKOTSU defeats a character while you control 2 or more other characters with "Band of Seven" in the title search your discard pile for a card and put it on top of your deck. [CR-v05.03.06 ERRATA] Suikotsu, Band of Seven Feudal_Deck_2 SF-006_BS 4 Character Evil | Human | Male | Unique 6 5 7 Band of Seven Subset SF-006 BS Your opponent's effects cannot keep SUIKOTSU from attacking. (*) SUIKOTSU gains +1 to his attacking color for each character you control with "Band of Seven" in the title. [CR-v05.03.06 ERRATA] Bankotsu, Band of Seven Feudal_Deck_2 SF-007_BS 5 Character Evil | Human | Male | Unique 7 6 4 Band of Seven Subset SF-007 BS Once per turn when BANKOTSU defeats a character, you may discard 2 cards from hand to ready BANKOTSU. (*) While you control 2 or more other characters with "Band of Seven" in the title, BANKOTSU cannot be attacked by characters with a printed deck cost of 3 or less. [CR-v05.03.06 ERRATA] Backlash Wave Feudal_Deck_2 SF-008_BS 2 Event Band of Seven Subset SF-008 BS Play when a character that has TETSUSAIGA attached is attacked. Your attacked character gains +3 to all colors for this attack. If your character is not defeated from this attack and your opponent possesses more shards than you, defeat the attacking character. (*) Limit once per turn. (*) Limit two copies per deck. (*) Remove from the game after use. [CR-v05.03.06 ERRATA] Inuyasha, Master of Tetsusaiga [MP] MiscPromos P0-001_RC 4 Character Demon | Good | Human | Male | Unique 7 3 2 Rumiko’s Creation Promotional P0-001 RC When INUYASHA steals a jewel shard, shuffle 3 cards from your discard pile into your deck. (*) Discard INUYASHA while you control any Evil characters. [BANNED: This card is not legal for constructed events.] [CR-v07.28.06 ERRATA] Kagome, Innocent Warrior [MP] MiscPromos P0-002_RC 3 Character Cute | Female | Good | Human | Priestess 6 3 5 Rumiko’s Creation Promotional P0-002 RC KAGOME can ready only during Recovery. (*) When KAGOME steals a shard, save one of your defeated, Good characters. [BANNED: This card is not legal for constructed events.] [CR-v07.28.06 ERRATA] Sesshomaru, Legends [MP] MiscPromos P0-003_RC 3 Character Cute | Demon | Evil | Male | Unique 3 7 5 Rumiko’s Creation Promotional P0-003 RC When played, disard an opponent's item and location in play. (*) Discard Sesshomaru if you control Inuyasha. [BANNED: This card is not legal for constructed events.] [CR-v07.28.06 ERRATA] Miroku, the Lady Killer [MP] MiscPromos P0-004_RC 2 Character Cute | Good | Human | Male | Priest | Unique 3 4 5 Rumiko’s Creation Promotional P0-004 RC Miroku gains +2 blue for each Female in play. (*) When Miroku steals a jewel shard, shuffle 3 Females from your discard pile into your deck. [BANNED: This card is not legal for constructed events.] [CR-v07.28.06 ERRATA] Sango, The Demon Slayer [MP] MiscPromos P0-005_RC 3 Character Cute | Female | Good | Human | Slayer | Unique 6 3 4 Rumiko’s Creation Promotional P0-005 RC Sango gains +3 to all colors when attacking a Demon. (*) When Sango defeats a Demon draw 2 cards. [BANNED: This card is not legal for constructed events.] [CR-v07.28.06 ERRATA] Naraku, Legends [MP] MiscPromos P0-006_RC 3 Character Demon | Evil | Male | Unique 7 6 3 Rumiko’s Creation Promotional P0-006 RC When played, your opponent discards the top 5 cards of his or her deck. (*) When a card effect allows you to discard 1 or more cards from your opponent's deck, discard +1 card for that effect. [BANNED: This card is not legal for constructed events.] [CR-v07.28.06 ERRATA] Waking Up MiscPromos F0-001_OP 2 Event OP Promotional F0-001 OP Play at the start of Battle. Your opponent must skip for his first 2 actions in this Battle. You cannot attack during your first 2 actions in this Battle. (*) Remove from the game after use. (*) Limit one copy per deck. [CR-v05.03.06 ERRATA] Naraku's Evil Influence MiscPromos F0-002_OP 5 Event OP Promotional F0-002 OP Search your opponent's deck for a character and put it in play under your control for this turn and beyond. (*) Remove from the game after use. (*) Limit one copy per deck. Inuyasha, Helpful Friend MiscPromos F0-003_OP 4 Character Cute | Demon | Good | Human | Male | Modern | Unique 7 6 3 OP Promotional F0-003 OP When INUYASHA is defeated, you may return INUYASHA to your hand to shuffle the bottom 10 cards of your discard pile into your deck. (*) You may expend INUYASHA to save a Good character you control. Inuyasha, Feudal Champion MiscPromos F0-004_OP 3 Character Cute | Demon | Good | Human | Male | Unique 4 6 3 OP Promotional F0-004 OP To play this INUYASHA you must control a different INUYASHA. (*) When played and you control KAGOME, you may expend KAGOME to defeat one of your opponent's characters. (*) KAGOME cannot be attacked while you control INUYASHA. Studying Hard MiscPromos R0-001_PR 10 Sideboard PR Promotional R0-001 PR Once per game during Battle, reveal the top 10 cards of your deck. Put any of those cards at the bottom of your deck. Put the rest on top of your deck in any order. Narrow Escape MiscPromos R0-002_PR 1 Event PR Promotional R0-002 PR Attach to a character you control. When this character is defeated, you may remove this card from the game to save that character. (*) Limit 1 copy per deck Looking to the Sky MiscPromos R0-003_PR 0 Event PR Promotional R0-003 PR Discard a Good character from your hand to draw the bottom 2 cards of your deck. (*) Limit 1 copy per deck. (*) Remove from the game after use. Watching Each Other's Back MiscPromos R0-004_PR 1 Event PR Promotional R0-004 PR Search your opponent's deck for 3 diferent cards and remove them from the game. (*) Limit 1 copy per deck. [CR-v11.10.06 ERRATA] Inuyasha, Seeker of the Shikon Jewel MiscPromos I0-001_IYP 3 Character Cute | Demon | Good | Human | Male | Unique 6 3 4 Inuyasha Party Promos I0-001 IYP To play this INUYASHA you must control a different INUYASHA. (*) When played, search your discard pile for TETSUSAIGA and attach to INUYASHA at no cost. (*) When INUYASHA defeats a character search your discard pile for a card that is not limited to one copy per deck and put it in your hand. Kagome, Caring Soul MiscPromos I0-002_IYP 4 Character Cute | Female | Good | Human | Modern | Priestess | Unique 7 4 6 Inuyasha Party Promos I0-002 IYP To play this KAGOME you must control a different KAGOME. (*) The first time each turn one of your characters is defeated, save it. (*) KAGOME cannot be attacked while you control INUYASHA. [Clarification: This card can only save one character a turn.] [CR-v06.15.06 ERRATA] Sesshomaru, Rival Brother MiscPromos I0-003_IYP 5 Character Cute | Demon | Evil | Male | Unique 7 4 6 Inuyasha Party Promos I0-003 IYP To play this SESSHOMARU, you must control a different SESSHOMARU. (*) When played search your deck for JAKEN or RIN and put it into play. (*) You may expend JAKEN or RIN to ready SESSHOMARU. Miroku, Lecherous Monk MiscPromos I0-004_IYP 4 Character Cute | Good | Human | Male | Priest | Unique 6 5 3 Inuyasha Party Promos I0-004 IYP When played choose a Female you control. The chosen Female cannot be attacked while MIROKU is ready. If you control SANGO choose 2 Females instead. (*) When MIROKU is defeated shuffle one card from your discard pile into your deck for each Female you control. A Feudal Fairy Tale MiscPromos I0-005_IYP 0 Event Inuyasha Party Promos I0-005 IYP Search your deck for a copy of INUYASHA, KAGOME, MIROKU, SANGO, SHIPPO, or KIRARA and put it in your hand. [CR-v11.10.06 ERRATA]